
Don't let yourself be fooled by its minimalist looks, Kolumno is one of the most elegant and challenging games in recent time.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*languages with full audio support
Engagement
Reviews
It tries to be a neat little puzzle game, but it's actually frustrating and tedious. The levels are so repetitive, the only way to go forward in later levels is trying. Trying and trying until you get lucky enough to get the timing right. No thinking, no logic, also no reaction (except if you are a computer) needed. Simply keep trying until you get the timing frameperfect. Which, is not only boring, but also very unfun to play.
TLDR: THIS IS NOT A PUZZLE GAME. You know the solution, but it's dumb because the mechanics are all about the timing of a few arrow-key presses. Not a thinking game, but a triggering one.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 36 reviews with recorded playtime.
[table] [tr] [th][url=https://store.steampowered.com/curator/33501916/]Follow my curator for more great puzzle game recommendations![/url][/th] [/tr] [/table] Kolumno is an interesting combination of puzzle game and reaction game. Drop the steel ball from the top of the column to the bottom avoiding all the obstacles, simple as that. Of course, nothing is that simple! It's all about timing and the correct use of the various skills at hand. Any hit results in the ball missing the hole at the bottom so you have to be perfect, sometimes pixel perfect. Rings spin around, open and close and appear and disappear. Luckily you have the aforementioned skills. Pause the ball for a few seconds, shrink the ball to fit through tight gaps, drop really fast and smash through up to four blocks. Most of the levels only require one or two skills or even just perfect timing. Some of the later levels do require you to use most if not all the skills, these levels are tough though there are multiple solutions. The graphics and sound fit the minimalist theme well and the overall presentation is great. A totally enjoyable experience for the price, sometimes frustrating but always rewarding when you get it right.
This is not a puzzle game, more of a reaction/anticipation/hope-you-get-lucky kind of game. You spend more effort staying patient with the game than actual thinking, as some of these levels are down to a few tenths of a second window. Regardless, $1 for 90 minutes isn't a bad deal considering.
A decent "puzzle" concept which was poorly executed. Despite its appearance as a puzzle game, Kolumno is more of an exercise on low-forgiveness button pressing. This game falls sadly between the likes of Celeste and any standard puzzle game. In Celeste, your goal and each step to attain that goal are fairly obvious throughout the game. Because everything is clearly laid out, the challenge is in timing and execution - and this is good [i]only[/i] because everything is clearly laid out. Meanwhile, puzzle games generally lack time pressure and execution is at your pace, with the solution needing to be produced by you. Kolumno takes both of these concepts and makes for an un-engaging and frustrating experience. Each level (past the introductory levels, where the 4 abilities are introduced to you) requires absolute pinpoint timing. A few fractions of a second early or late is a guaranteed failure. Again, like in Celeste, this is OK if everything you need to do is absolutely clear. However, in this game, each level requires you to figure out exactly [i]when[/i] to execute, in addition to [i]how[/i]. As a result, in levels where multiple abilities are available for use, there's the risk of you trying to execute the wrong solution and being unsure if you are wrong about the order of operations or the timing of what you're doing. Failure, in a game meant to fail you, is a solid driving force when you are able to learn what you did wrong. When it's unclear why you are losing or what you should change, frustration is quick to emerge. To avoid going on longer than this game deserves - in summary, I cannot recommend this game as levels are too finicky, timings are too unforgiving, the abilities are few and played out by the end of the (short) game, and overall, I simply didn't enjoy playing.
ストアページの雰囲気で、リラックスしながら出来るゲームなんだろうなと思って買った。 クリスマスイブイブに私を待っていたのは60fpsと仮定して前後1fくらいしか操作ミスが許されない地獄だった。 I wish you a hell-ish Christmas.
不怎么样的游戏 基本规则就是等待合适的时机让小球掉下来 虽然会逐渐解锁一些特殊技能,但总觉得游戏性不高
es el tipico juego de movil de la bolita que cae, tirandola en el momento justo donde todo se alinea para no chocar
a cylindrical geometry dash... maybe? what's cleverly done here, imo, is the rage-quit gameplay matched with that soft, chilling out music. + dev's name begins with "devil" and game is currently 66% discounted, so...
I really liked the game, but the difficulty curve takles you hard when you reach the level 50+ . Don't think I'll be able to make fall a ball / destroy stuff / accelerate / get it mini and so on before a while. Even though the levels are always the same, I guess there is a replay value as even if you manage to finish one level once, it doesn't mean you'll be able to do it a second time.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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