
Mystery detective with eye-catching pixel art graphics. Gather clues, solve riddles, and collect unexpected and interesting game endings!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean*, English*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
16500원 주고 샀는데 1100원 됐다 퀄리티도 좋고 패러디도 재밌는데 퍼즐 자체가 재미없고 노가다 하는 느낌임
一个线性叙事的套皮解谜游戏,整体素质勉强过关,由于没有攻略且有些解密要素不明显,得耐心玩。 梗很多,能接住的话就可以会心一笑。 54这个价有点情怀成分了,要是真心想支持张鼻猪这个Shake it就可以入手
게임 자체는 다양한 멀티 엔딩이 구현되어 있어서, 재미나게 플레이한 작품입니다. 스포일러 없는 게임 소개 포스팅 : https://blog.naver.com/ladycalla/222663198128 공략 포스팅 : 초반부 ( 1~14번 엔딩 수집 방법 포함) : https://blog.naver.com/ladycalla/222664098395 혜원방 ~ 쌍둥이들의 장난감 방 : https://blog.naver.com/ladycalla/222664719134 인화실 ~ 부엌 비밀통로 : https://blog.naver.com/ladycalla/222667036982 부억 비밀 통로 이후부터 19~ 23번 엔딩 공략 : https://blog.naver.com/ladycalla/222667608633 작품 속 등장 캐릭터가 스트리머로 유명하신 분이라고 하는데, 저는 해당 스트리머분이나 이 작품에 대한 사전 지식 전혀 없이 플레이했지만 게임은 재미있었습니다. 단지 해당 스트리머분을 좋아하시는 구독자나 팬분들 대상으로 홍보가 많이 되었기 때문인지는 몰라도 게임의 재미와는 별도로 게이머들 사이에서 크게 관심을 끈 작품은 아니기 때문인지, 플레이하던 당시에 (출시 직후에 플레이했습니다.), 공략 관련 글이 없어서 하나하나 헤딩 하면서 공략 작성하였고, 그 결과 18번 엔딩을 제외한 모든 엔딩을 수집하는 방법을 찾아서 공략글로 작성해 뒀습니다. 플레이 타임 41시간에서 알 수 있듯이, 18번 엔딩을 보기 위해서 재 플레이도 몇 차례 해 보았지마 18번 엔딩으로 접근하는 방법을 찾을 수가 없었습니다. 그래서 개발자님께 문의를 드려 보려고 해도, 센드박스 네트워크에서 제작한 게임으로 확인되는데 별도로 문의 가능한 방법을 찾을 수가 없었습니다. 이 작품의 제일 큰 단점은 개발팀과의 연락이 어렵다는 점이라고 생각합니다. 피드백이든 문의든 할 수 있는 공간이라고는 스팀 게시판 뿐인데, 게시판을 둘러 봐도 다른 작품들과는 달리 개발자님이 직접 소통에 참여하시거나 관심을 가지고 계시진 않은 듯 하여, 사실상 출시만 하고 따로 관리는 안 하시는 듯 싶습니다. 해가 바뀌어서 다시 한 번 도전하면 18번 엔딩을 볼 수 있을까 싶었지만, 역시 18번 엔딩 공략 방법은 모르겠습니다. 18번 엔딩 보신 분이 있기나 하실까요? 정말 궁금합니다.
엔딩을 거의다 봤지만 시그니처는 빨강,보라,초록 이렇게 3개밖에 못찾았다........어딨는지 아시는분은 제발 알려주세요 금화는 또 어디다 쓰는걸까
전형적인 장삐쭈 스토리 라인. 뻔한 신파극을 소재로 까내리면서 코미디를 연출하던 유튜브 성격을 게임에 접목 시킴. 양산형 중국산 게임, 양산형 스토리 라인을 바탕으로 코미디를 연출. 장삐쭈의 오랜 팬이라면 각종 이스터에그, 장삐쭈만의 개그요소를 보는 재미가 쏠쏠하니 구매 적극 추천함. 다만 장삐쭈의 팬이라기엔 영상만 대충 챙겨보는 정도라면 구매를 권장하지 않음. 게임은 다회차 플레이가 가능하며 엔딩 찾는 맛이 있음. 그리고 평가 중에 블랙 시그니처 궁금해하는 사람 있던데 장삐쭈 수술하는 방에서 찾으시면 됩니다. 혹시 정보공유 원하시는 분은 오픈채팅 머준이의 사건파일 검색해서 오세요.
추리 하는 재미가 있고,엔딩 보는 맛도 있네요.
1100원이라는 가격에 비해 왕창 혜자였어요!! 스토리도 재밌구 퍼즐도 재밌구 플레이타임도 왕 길어용! 한번쯤 해보기 좋아영 왕추천!!
Mujun’s Casefile ~ The Mystery Mansion ~ is a narrative-driven indie mystery adventure that leans heavily into atmosphere, deduction, and curiosity rather than action or spectacle. Developed and published by Sandbox Network, Inc., the game presents itself as a compact but thoughtfully structured detective experience, one that draws inspiration from classic 2D adventure games while framing its story around a modern, character-focused mystery. From the moment the mansion comes into view, the game establishes a quiet sense of unease, inviting players to slow down, observe carefully, and piece together the truth through exploration rather than force. The story follows Mujun, an ordinary but observant protagonist who becomes entangled in a strange incident during what was meant to be a simple outing with friends. The group’s arrival at a seemingly well-maintained yet oddly isolated mansion quickly gives way to tension when an unexpected event occurs overnight. Rather than relying on shock or overt horror, the narrative builds intrigue through subtle details, unanswered questions, and the growing realization that not everything — or everyone — in the mansion is as it seems. Mujun’s role as an amateur detective feels grounded and relatable, making the process of investigation feel personal rather than procedural. Gameplay centers on exploration and clue-gathering within the mansion’s interconnected rooms. Players move through the environment in a top-down perspective, examining furniture, documents, and small environmental details that may hold significance. The mansion itself is the game’s central character, with its layout, locked areas, and hidden corners gradually revealing more about the incident and the people involved. Progress is not driven by linear objectives but by careful observation, rewarding players who take the time to interact with everything rather than rushing forward. Puzzles are integrated organically into the narrative, often tied directly to understanding the space or uncovering hidden information. Instead of abstract logic challenges, most puzzles involve interpreting clues, combining observations, or accessing new areas through contextual reasoning. The difficulty curve is generally fair, encouraging thought without becoming obtuse, and success often comes from paying attention to dialogue, visual cues, and subtle hints scattered throughout the environment. This design reinforces the feeling of genuine investigation rather than solving isolated gameplay challenges. The pixel-art presentation plays a significant role in shaping the game’s tone. While the visuals are modest in scale, they are carefully composed, using lighting, color, and framing to create mood and guide the player’s attention. Character sprites are expressive enough to convey emotion, and environmental details hint at backstory without relying on lengthy exposition. The art style strikes a balance between nostalgic charm and narrative clarity, making the mansion feel both inviting and unsettling at the same time. Sound design further supports the atmosphere with restrained use of music and ambient effects. Quiet moments are allowed to breathe, heightening tension through silence, while subtle musical cues underline moments of discovery or emotional weight. Rather than overwhelming the player, the audio design complements the slow-burn pacing and reinforces the sense of isolation within the mansion. One of the game’s standout features is its multiple endings, which add meaningful replay value. The conclusion players reach depends on how thoroughly they investigate, which clues they uncover, and how certain situations are handled. This branching structure encourages experimentation and replays, as each ending sheds new light on the mystery and can recontextualize earlier events. Discovering alternative outcomes feels rewarding, as it deepens understanding of the story rather than simply offering cosmetic variations. That said, Mujun’s Casefile is not without rough edges. As a smaller indie production, it occasionally shows limitations in polish, with minor technical hiccups or moments where progression may feel unclear. These issues rarely undermine the core experience but can briefly interrupt immersion, especially for players accustomed to highly streamlined adventure games. Patience and attentiveness are often rewarded, but the game may not hold the hand of players unfamiliar with classic adventure design. Overall, Mujun’s Casefile ~ The Mystery Mansion ~ succeeds as a focused, story-first mystery game that values atmosphere, observation, and deduction over complexity or action. It offers a satisfying detective experience that feels intimate and thoughtfully paced, inviting players to engage deeply with its setting and narrative. For fans of pixel-art adventures, slow-burn mysteries, and games that reward curiosity and careful thinking, it delivers a memorable journey into a mansion full of secrets, subtle tension, and multiple truths waiting to be uncovered. Rating: 7/10
It's really funny and it'll be better if you're already a fan of jangbijju to understand some of the jokes. It's still a great game otherwise! Minor inconvenience but overall I think all the puzzles are moderately easy to solve.
공략집 봐도 모르게쒀요 퓨
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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