
Even as the world erupts in civil war, an ancient evil gives out a call, and the Shadow-touched begin to gather.
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About
Awarded “Top 10 Game of 2004” by Computer Games Magazine, Kohan II: Kings of War returns players to the dangerous beauty of Khaldun, where the brief respite in the timeless war between Light and Shadow has come to its end. Even as the world erupts in civil war, an ancient evil gives out a call, and the Shadow-touched begin to gather.
Set years after Kohan: Immortal Sovereigns, Kohan II: Kings of War raises the Kohan series to new heights, introducing gorgeous 3D rendered terrain, weather effects, diverse armies, and more, while still retaining the award-winning gameplay of the original games.
Key features:
Battle online with up to 8 rival generals in a variety of multiplayer scenarios.
Random map generator and map editors to customize your own maps.
Single-player campaign mission.
25 campaign missions.
Six distinct warring races and five rival political factions.
Streamline Unit Management: Kohan’s revolutionary unit command system keeps your focus on combat and conquest.
Handpick your Heroes and Warriors and build up their skills and spells.
Discover new technologies that will provide you with hidden powers and units.
Awaken over 70 different Kohan heroes and keep them alive to unlock their devastating spells.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Kohan II: Kings of War represents the most fascinating and successful game of its time that managed to combine RTS games with a new level of troop creation and organization and with a well-structured fantasy world and an unforgettable story. The best words from me for this game would be: - A timeless gem that defined my childhood - Kohan II: Kings of War is, without a doubt, my all-time favorite strategy game. Over time, I have discovered many fascinating and successful game titles that have caught my attention and I have spent many hours in them, but in terms of RTS games, this game will forever remain the best game in my heart. This game opened my heart since I was just a kid who wanted to waste some time playing on the computer and showed me how successful and fascinating games can become when you have a well-structured story that can captivate you and make you want more. ( nothing has ever come close to the magic and depth this game gave me — not just as a player, but as a kid discovering a world of fantasy, strategy, and emotion for the first time - I will always carry a deep love for it ) The gameplay is unlike anything else. While it’s a real-time strategy game at its core, it sets itself apart with unit company systems, automatic formations, and a brilliant macro-level economic structure that values long-term planning over frantic micromanagement. For me, the story that unfolds in the series of three Kohan games makes me return to periods of time and want to relive and replay the fantastic experience offered by the story and events that took place in the games. The structured story of the games itself would be the following: ( briefly explained ) - Kohan Warchest 1. In Kohan: Immortal Sovereigns: The saga begins with the reawakening of the Kohan, an immortal race cursed with amnesia upon every resurrection. You take the role of a newly awakened Kohan, learning of a world torn by war and shadow. The enemy? The Ceyah, corrupted Kohan who serve a darker force — Ahriman, a being of pure chaos seeking to unravel the world’s balance. 2. In Kohan: Ahriman’s Gift: This standalone expansion dives deeper, showing the fall of the Ceyah and their descent into darkness. You play from their perspective and see how blind loyalty, fear, and ambition corrupted them. Ahriman’s influence grows, and his gift becomes a curse that poisons the land and all who follow him. 3. In Kohan II: Kings of War: Set generations later, the world of Khaldun is weary. The Ceyah are thought defeated, but a new threat arises — The Fallen, Ahriman’s agents reborn. Kohan must rise again to defend the world, but their numbers are fewer, and the stakes are higher. The campaign tells a tale of unity through adversity, of ancient rivalries put aside in the face of annihilation. It brings the full arc of the series to a dramatic close — from the confusion of immortality, to the fall into shadow, to the final stand for the world’s soul. The Kohan series tells a complete story: from confusion and rebirth (Immortal Sovereigns), to fall and corruption (Ahriman's Gift), and finally to the reunion and last hope of the world (Kings of War). Yes, the game no longer has multiplayer or support and you may encounter bugs and problems that are not going to be solved or finalized, but these are small and there are certain mods made by the community to make the game run in a stable and enjoyable way and if you don't want to introduce any mods to help the game run better, at least I haven't encountered any major problems except when I put the game in the bar to check something there is a chance that it will crash and restart so basically the mission I was playing was going to be started from the beginning. In conclusion, for anyone who entered this world of games a long time ago, when everything was not based on advanced graphics or looked as if each character was exactly a real-life person, they should give this game (the entire Kohan series of games) a chance and live an old, but extremely well-made and structured gaming experience! Kohan II may not be well-known today, but for those who’ve played it — it’s unforgettable. I only wish more people could experience what this series offered. For me, it will always remain a timeless gem, one that shaped my love for strategy and storytelling forever. ( every time I feel the need for an old RTS game, this game will be the first one I will return to and I will be able to play it with the greatest pleasure ) - and the child in me still lives with a hope that after the final words of this game ("We'll meet again... old friend!") a sequel or a revival of this masterpiece will appear one day!
I definitely recommend this game as it's a masterpiece and I've enjoyed it immensely. As a 48 year old father who has played Kohan II: Kings of War for 20 years, seldom missing a month, I cherish this game more than words can convey. My closest friends, siblings and children -as well as my children's mothers- all have occasionally spectated me fight a skirmish battle as immortal Royalists leading companies of dragoons, inspired and supported by paladins. A glorious wargame from an era now long gone; Kohan II: Kings of War provides a refined experience. Review by Ambrax
My favorite RTS of all time. Slower pace where clicking fast doesn't matter. Units organized into custom squads that automatically engage the enemy. Straightforward economy. Robust random map generator for skirmish games. Got it to work on Linux after installing two fonts, as directed on ProtonDB.
Awesome 4x-style RTS game. Despite being described sometimes as "low micro", you actually need to position your armies for tactical advantage, using terrain, formations, and flanking maneuvers to your advantage. We desperately need a sequel to this.
игра детства)
I'm a long time player of this game (my experience with this game LONG pre-dates my purchase of it on steam). The Kohan series is one of the essential examples of PC gaming in the 2000s. It has a certain level of quality that you just dont see anymore. And I'm sad the series didnt continue, its quite a interesting little obscure gem. Kohan 2 is a direct upgrade to the first Kohan. Graphics are improved, scale is larger, much more units and strategies become viable..the gameplay loop revolves around capturing cities, and securing strategic areas of the map to secure resources, which are gonna directly fuel the armies you can field. You do not control individual units, but you control groupings of units called companies. The composition of these companies can be constructed by you, and saved as presets for all future games. The combat very much is rich with tactical depth, but in the base game (Because when I talk about these things, I need to remind myself I no longer play the game vannilla) has a issue insofar as that, archers do not shoot at enough of a distance, and most of the time, the type of melee units you use arent that different from each other, meaning theres not much advantage to using calvary over heavy infantry. That being said, the mod I'm using adds so much content to the base game, that the game is elevated to another level. It adds a new tier of city known as a sovereign city, which are SIGNIFICANTLY harder to attack, and offer big bonuses to the faction it belongs to. Adds new units. Adds spells and abilities that you can activate. Changes the unit balancing, making it such that there is a real difference between calvary and infantry. Makes archers fire at a far greater range. Adds new buildings and new outposts that can be constructed. Game is twice better. The base game is great and has tons of replay value, but this mod makes a already good game a AMAZING game. 10 out of 10 would recommend.
Играл в детстве с братом и что могу сказать. Игра всё также прекрасна, рекомендую))) Сюжет достойный :-)
Great game if you can get it to run. Is more stable on Linux & Proton (with a font fix applied due to it not existing in this OS by default) than on Windows. For some reason the latter crashes and Linux doesn't seem to. Only downside for the game itself is the annoying tiny unit cap for what you can order around at once. That said it's a classic, all the factions and races are interesting to play. This game would have done so much better if it didn't come out 2 days before Rome Total War changed the rules for strategy games.
Imagine Warcraft III with a little Dawn of War, or maybe Battle for Middle Earth. It's a fantasy RTS with custom squads instead of individual units, but you'll still get your typical infantry, cavalry, ranged, and special troops. Combat is effectively automatic; you choose the formation of your squads *before* they engage and if you want them to retreat before their morale breaks (or they die). Total War is similar, just on a bigger scale. Resources other than gold act like population caps for certain units instead of a quantity that you amass over time. The setting is fairly generic, with renamed orcs, dwarfs, elves, etc., but it's serviceable. TL;DR: Warcraft 3 setting and scale; Total War-lite combat lets you enjoy the game without worry about your keypresses per minute.
Свого часу мені не довелося познайомитися з грою, отже, огляд без рожевих ностальгічних окулярів. Дивно починати огляд 20-річної гри з графіки, але… Звичайно, гра з тих дрімучих часів, коли трава була зеленіша, а ми всі їздили на мамонтах, тож очікувати чогось не треба. Але що за світлини на сторінці гри? Вони їх робили на тому самому Pentium 4 з GeForce 3, що у системних вимогах, а потім ще пару разів перетиснули? Шакали схвалюють. У грі все набагато краще. https://steamcommunity.com/sharedfiles/filedetails/?id=3727961851 [i] А шо? Трава то дійсно зеленіша. [/i] [b]Щодо геймплею - це класична RTS, але є декілька моментів.[/b] Як при глобальному будівництві (місто), так і при локальному (будівлі), гра має 4X-замашки: засновувати місто можна лише у визначених місцях, будівлі зводяться в містах самі собою. Кількість останніх - усього 7. У грі п'ять різних рас, але за деякими, майже штучними відмінностями, усі будівлі й юніти - просто рескін одне одного. До речі, проґавив те, що загони можна кастомізувати. Я так третину гри пробігав зі стандартною конфігою, аж коли задався думкою: чому в мене не зростає кількість бійців? До того я думав, що це залежить від рівня загону. Аж ніяк - це лише ваш вибір. https://steamcommunity.com/sharedfiles/filedetails/?id=3728024397 Система накопичення ресурсів у грі дивна. Тратимо ми лише золото, а ось камінь, дерево, залізо - це статичні числа. Наприклад: звели ви будівлю з видобутку дерева - ваше число стало 10, ви найняли загін - число стало 8, ви втратили загін - число знову повернулося до 10. [b]Сюжет.[/b] Історія тут класична - про боротьбу світла та пітьми. Взагалі то нічого нового, але персонажі на диво не однобокі, враховуючи не дуже великий час брифінгу на початку та наприкінці місій. Взагалі, катсцен не вистачає. А синематиків так і взагалі зажали, хоча б у кінці видали, але ні. Речення про озвучення: воно мені сподобалась. Саме те, що треба в грі про боротьбу світла з пітьмою - пафосно, награно драматично. Лайк. [b]Чи був у розробників достатній бюджет?[/b] А ще мені увесь час здавалося, що гра якась урізана: не вистачає механік, функціоналу, синематиків, історія поспішає передати все в декілька слів. Наче я грав у ранній доступ, коли такого ще не було. Отже, я загуглив. Деякі питання одразу зникли. Геймплейні можливості підпали під лезо розробницького ката навмисне, щоб полегшити гру і прибрати «непотрібний» мікроменеджмент. А от щодо грошей на розробку гри - чи все робилося за пару кав (що навряд чи, враховуючи популярність першої частини) - такої інфи я не знайшов. І ось начебто я пишу і те мід, і це, але грати все одно приємно й цікаво. Звісно, до шедевра, як пишуть у багатьох ностальгічних оглядах, гра не дотягує, але спробувати її, я вважаю, варто. Свій фан вона неодмінно дасть.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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