
From collecting buttons to solving tangled mazes, automate KnotBot on a quest of handcrafted puzzles. Solve the problems your own way, it's simple to understand but still deep and challenging.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a fun little state-machine programming game. It's not very challenging, but then it's probably not meant to be so that's fine. But there's not a lot of content (levels) here so I'd recommend waiting for a good sale. If player-made levels become an option then that would likely add enough value to this title to make it worth full price.
Серьезно?! всего 29 уровней... почему так мало?! Разрабы, добавьте уровней, выпустите ДЛС... И вообще, только нормальное ДЛС, а не на 5 уровней за мультолион... игруля конечно забавная, но на андроиде есть более длинные и сложные. например: LightBot PS. А ещё ваще ражака, добавлять в свои видео ролики, решения. Прошло время, а в игру ничего не завезли...
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great programming game! It's easy enough for anyone to understand, but challenging enough for everyone to enjoy it, and you can have some great fun in hunting down the simplest solutions to any problem
You should try KnotBot! My kid loves it! What they enjoyed: - It was fun learning new concepts using tools that weren't intimidating: arrows for movement, yarn for loops, choice box, etc. - Solving the puzzles was rewarding, and the pace of the game starts out easy to help young, first-time learners. - The way the game lets you try out your ideas - I was able to put down a few steps with direction from my kid. Then just press Play and get to see if their idea works! Great way to show beginners how to write instructions step-by-step. - Characters are cute and stuffy. - Levels start out simple and then get harder but the goals are always easy to understand. Because of this, kids don't get frustrated because they can SEE the answer they just need to figure out how to tell the bot what to do. What they Disliked: - Nothing! Its honestly their favorite game now.
Simple, fun, and engaging!
[h1] KnotBot评测[/h1] 《KnotBot》是一款由BeetBomb开发并发行的编程类小游戏。虽然说不支持中文,但是其实就那几个单词,基本上都是中小学词汇,不妨碍理解。大体就是用几个元件设计一个小程序,完成图中要求的运行结果。 [h1]游戏操作[/h1] 就是给定的几个元件,比如前进、拿取、攻击、循环、往返等等,自己描述的可能不太准确,但都是基本的动作。而且都是方块区域,没有更加复杂的操作例如折线运动、圆周运动~~~其实也是限制了玩家的编程自由度。 界面给出的是有限范围的操作区域,在操作区域放置元件,连接彼此(其实放在一起就自动连起来了)有点数电那味了。原件数目着实有点少,而且最让我失望的是最后一关,不是之前所有原件的综合使用,反而就是前一关新元件的应用,这也太敷衍了吧~~~ 总有人说操作盘区域太小,但是不限制操作盘区域,这游戏的难度可就再下一成了~~~限制操作盘本来就有让你去最简化程序的意味。 [h1]游戏体验[/h1] 画风卡通风格,以致于一开始我都觉得这是子供向游戏~~~但是一般小孩子的逻辑思维应该不至于全成就罢了。 游戏总体的难度不高,两个小时足矣通关,做个金袜子成就可能要再花点时间。(即设计完成最简程序,运行最少步数)但是很遗憾看到这款游戏已经是正式版,而且没有开放创意工坊,目前这就几关实在不能让玩家长久的快乐。除了给自己家的小孩训练训练编程思维以外,基本上自己玩过一遍就没有再碰的价值了。 这游戏只要开启了创意工坊,绝对是有无限的潜力的,虽然目前的表现不尽人意,但仍让我对他的未来抱有希望。 [code]欢迎加入我们Steam组: [url=https://steamcommunity.com/groups/SB_Master]社保大师[/url]←点击加入,一起分享游戏的乐趣 欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/33626473]社保大师鉴赏家[/url] ←点击加入,查看精彩评测 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/code]
Just found this while browsing through the on sale list of steam, the image instantly caught my eye. - It's super cute, the soundtrack is just lovely and relaxing (that's also coming from someone with chronic migraines where the slightest sound can set it off), - The artwork is smooth and beautiful to look at game runs smoothly, i haven't crossed any annoying little bits, or bad controls, everything is working just as intended and in the cutest way possible! This was made by 2 people, 2. definitely worth the listed pricing. will also be keeping my eye on any future creations!
Lindo pero muy corto, fácil y limitado. Buenos gráficos. Muy pocos niveles y desafíos en su mayoría poco interesantes que no tienen una solución inteligente. Caro para lo que es. Otros juegos ofrecen mucho más por mucho menos. La mayoría de las cosas igual las puedo pasar por alto. Pero... Pero eso no es lo peor, eso no habría sido tan malo si no fuera porque ademas tiene un bug con los giros, estos provocan que al intentar nuevamente una solución las direcciones de los if se encuentre rotadas. Y lo peor de todo es que no te toma los 3 logros finales si lo estas completando al 100% desde el inicio, tuve que re jugarlo para tener todos los logros.
A very cute and enjoyable game with cool mechanics that teach you basic programming structures. The game is well made and polished, ignoring some minor graphics ordering erros. It unfortunatel was quite short with about 90 minutes playtime for me. I hope there will be additional levels in the future, as the end rgiht now is quite abrupt and it feels more like the end of World 1. Anyhow, a nice short game, especially if you like logic puzzles and are new to programming.
This is really the tutorial for the ten dollar version of this game that doesn't exist. It's an interesting implementation that appears like an attempt at combining programming with a physical space problem (your code blocks have to fit within a certain size box), but it's never really capitalized on. What is there is well polished and works well; you can even see the setup for combining various basic programming problems (pathfinding, towers of hanoi, etc.) into more complex solutions... but then you finish a level, get dumped out to the map and spend several minutes looking to see if you missed a path only to realize that you hit the end. No victory screen, just a map with nothing else to do. It's almost like the developer just got bored and threw the thing up there. $10 is way too much for this game, but if I try to come up with what I think is a fair price the answer is any amount is unfair; it's like paying for the first chapter of a book that never gets finished. Ultimately there are better options, some free, that provide a better experience. If you can find Manufactoria (if you can find it and get it running, yay Flash) is what this most felt like; Spacechem would probably be the second closest (and one you can actually buy and get running).
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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