
From collecting buttons to solving tangled mazes, automate KnotBot on a quest of handcrafted puzzles. Solve the problems your own way, it's simple to understand but still deep and challenging.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Zachecony, kupilem gre i jestem zazenowany jej dlugoscia.. Niby gotowa gra a to wyglada jak Early Access! Widzac mape, myslalem ze jeszcze jest jakas zawartosc do odblokowania a nie okolo 30 poziomów na 2-3h.. Do tego duzo frustrujacych bledów do naprawy: > Gra nie zapisuje ukladów i kolorów poprawnie! > Frustrujace autoukrywanie paska interfejsu.. (A taki fajny guzik jest! - Wystarczylo by kliknac zeby wysunac..) > Mapa i przedmioty za bohaterem, ktore zaslaniaja poziomy i progres.. > Ograniczone przedmioty w niektórych poziomach - Czepiam sie, ale przez to gra jest calkowicie liniowa i nie akceptuje innych pomyslow jak tylko twórcy.. >>> Opcjonalnie - zapisywanie ukladow - np. juz ukonczyles poziom, a nie chce ci sie robic screena zeby przetestowac inny schemat.. Nie polecam, glownie ze wzgledu na dlugosc..
This game scratches the surface of programming puzzle games in a simple but approachable manner. It's not very difficult for those aware of the logic necessary to get through the puzzles, but for those children and uninitiated among us, I think it is a very smartly designed game that could teach the basics of programming and how to think about logic. In particular, the game has Golden Sock challenges that reward players for not taking unnecessary actions For several of the puzzles in this game, it's easily possible to complete levels with some amount of inelegance - with your character jumping into walls or picking up unnecessary things. I imagine a kid figuring all this out would feel like a genius after the fact, especially with that final level. I don't think I'd recommend it for veterans of the genre, and I would say it is a tad too expensive, but otherwise, it's probably worth a shot.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
KnotBot is a very interesting and approachable take on a genre that is slowly gaining attraction: programming puzzles. It does so by replacing the uninviting "whiles" and "ifs" with digestible symbols - arrows, threads and controllers - and by handing the player only a few pieces at a time. Each level has a unique objective, and the solution is up to the player's skills and creativity. [b]Gameplay:[/b] When it comes to raw gameplay, this game was quite relaxed. All I needed was a mouse. Never had to handle multiple different control types, inputs, panels, etc. The game was approachable and comfortable to play. The gameplay style is interesting in that planning/programming and playing/executing take place in the same environment/screen, so we never have to bother looking around or opening tabs. The capped grid size was also helpful in that I never had to manage tiles that were out of view, with the sole exception of the player's inventory. However, I have encountered several game-breaking bugs in my playtime. Be it physics bugs, gameplay inconsistencies, or just the game loading up the wrong assessment of tiles in a level. [b]Graphics:[/b] The graphics of this game are quite lovely. (Almost) everything fits in thematically: plushy, soft and hand-stitched. It's colorful without being distracting, and the overall style is cartoonish and simple without being crude or cheap. I did, however, find the level selection to be quite lacking in both details and in coherence. [b]Mechanics:[/b] The actual pieces of the puzzle were rather simple. While that was great for the first few levels, I felt a lack of dynamic functionality with them. For instance, the "use" and "attack" actions are mechanically the same, only with different contexts. The rotate piece, albeit useful and interesting in that it doesn't deal with the actual logic itself and rather the representation of actions, felt underexplored. Some more pieces could have been interesting to see, like perhaps a "for" piece with a preset or configurable number of uses, or a jump/double-move piece. [b]Puzzle Design and Difficulty Curve:[/b] The puzzles in this game were actually quite interesting in their variety, and the difficulty curve was surprisingly well-balanced, but I found that, for the most part, puzzles didn't really require much in terms of "thinking outside the box". I understand why that would be the case in the introductory levels, but a lot of late game levels were some variation of "distribute prop across a line". Be it planting seeds, giving apples or stacking pyramids, they all had similar mechanics and gameplays. I did, however, find the final puzzle rather interesting in how different from the rest of the puzzles it was. I knew the solution right away and managed to solve it on my first try, so to me it was on the "very easy" side, but more puzzles with that sort of "outside the box" mentality would have been quite fun to see. There was one puzzle in which I got stuck for a couple of days, but that was my own fault for assuming that what was actually the solution to the puzzle was somehow equal to a different approach that didn't solve the puzzle in the optimal number of steps. [b]Story:[/b] This game had none, which I quite appreciate, as I believe it would've distracted from the gameplay. [b]Music and Sound Effects:[/b] The music in this game was really good. Generally smooth and soft, fitting for thinking. However, at times, I did find it a tad distracting. For instance, the desert theme kept taking away my focus from the game. I do appreciate the separate sliders for volume and music, though! As for sound effects, some of them were quite complementary, while others were a bit loud and/or misplaced. [u][b]Overall Thoughts[/b][/u] In a broad sense, this game was good. It had an interesting premise, cute artwork, and a fun gameplay. But the reason why I'm marking this as "Not Recommended" is because, [u]in its current state[/u], the game ends up falling short. The game is overall very short, with few levels and few mechanics. The bugs I've encountered have made playing it either awkward or frustrating. The current price tag for it is, in my personal opinion, a tad high for what this game offers in terms of replayability. I do recommend buying this game if you can get it on a sale though, and I'd most certainly highly recommend it if we had some of those bugs fixed and maybe some new levels added. If this game had some sort of level editor then, I'd even pay extra! It's a very promising and engaging type of game with quite a lot of potential that I fear is unmet.
👍
Too Easy! Open-ended coding & design games are my bag, but the puzzles in this one are so very straightforward if you have any measure of coding experience. The game and all achievements were completed in 2 hours.
《KnotBot》一款可爱风格的编程解谜游戏。游戏有着卡通的画风,谐趣的音乐,以及...简短的流程,游戏的难度对于有编程经验的人来说显得过于简单了,但是对于大部分没就接触过得玩家就稍稍有些难度了。游戏的设计相当的精巧,算是一款介绍基础编程知识的小作品。 [h1]游戏介绍[/h1] 游戏一共有三十一个关卡,但是抛去其中接近十个介绍玩法的基础关卡外,剩下得流程仅仅是二十关左右,再加上并不算高的难度,结合下来带来的游戏流程实在太短了,这也是游戏最被诟病的地方。而且这就是游戏的正式版,总让玩家有种意犹未尽的感觉。 游戏在很多内容和解谜玩法上都没有做到太深入。游戏在除去基础关卡外有金袜子挑战,基本上就是最简步骤通关,不允许玩家有多余的操作。虽然有趣,但是还是没有多少难度。 游戏用卡通的画风,平易近人的方式介绍了编程的基础规则,并用益智游戏的方式来让玩家熟悉和学习。但是对于那些了解逻辑学或者编程的人来说,游戏的难度其实很低;但是对于那些初学者并不熟悉的编程的玩家来说,在基础上稍微增添了一些难度,本作还算精巧,可以教授编程的基本知识和一些思考逻辑。 其实游戏可以像《Opus Magnum》一样,开放创意工坊,让玩家自定义关卡,不过还有一点就是游戏编程盘太小了,也不太施展的开。希望游戏还有后续内容的添加把,不然游戏的性价比真的很低,虽然感觉希望并不算大。 [h1]总结[/h1] 游戏是一款卖相不错,难度简单的编程类解谜游戏,整体的流程较短,相对而言性价比不高,感兴趣的玩家可以选择打折购入。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
My kid loves it. It gets difficult for him eventually, but they're all teachable moments.
Challenging and rewarding. I really enjoyed all aspects of the game: The problem solving is fun, the graphics are amazing and the music is beautifull and really fits the game. Would recommend.
개억지 코딩이 너무 많아서 굉장히 힘든 게임입니다. 억지로 하드코딩을 해야되게 게임이 구성되어있어서 실망이었습니다. 스테이지 너무 적어서 가성비는 좋지 않은것 같다. 그래픽과 사운드가 좋습니다.
컨텐츠가 너무 짧아서 아쉬운거 빼고는 좋다
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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