
From collecting buttons to solving tangled mazes, automate KnotBot on a quest of handcrafted puzzles. Solve the problems your own way, it's simple to understand but still deep and challenging.
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Languages: English
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[b]Don’t worry, we’ll gather all those buttons in no time![/b] Have you been looking at puzzle games that has programming as the main mechanic, but not sure if you’ll actually enjoy them? Or perhaps you want a programming puzzle game that focuses on beginners with a steady difficulty curve? Well, Knotbot might be the game you’ve been hoping for. In Knotbot, you control a little blue bot that get tasked to do a multitude of things. However, instead of moving the little guy like you would in any other game, you control it by programming the actions you want the little guy to make. Each level requires you to complete one task, like collecting buttons or defeating an enemy, to successfully complete the level and move onto the next. The screen is divided, having you input the commands on the left and letting you see it acted out on the right. Like the name suggests, you program the actions in not by inputing words, but nodes tied together with string and knotted together. For each level, there’s a button on top that activates any nodes under it. It’s defaulted to the middle of your workspace, but you can move it more to either side if needed. From there, nodes are placed under the button and any other node that went before it. At first, you only start with the simple arrow node that dictate which direction the little guy will move in. As you complete more levels, different nodes are unlocked by a package appearing on the level map. Opening it up will have it follow you into future levels. The nodes you’ll unlock start out pretty basic as it adds the ability to pick up/drop items and a sword so enemies can be defeated. While others are more connected to their statement counterpart. One of the first unlocks is the Yarnball that let’s you stretch out its string so you can get more workspace or have it loop back to start at a previous node again if needed. There’s also the Observer node that checks if an object is in a certain direction and goes through an action depending on it is or isn’t. Lastly, there is the Spindle that rotates every node you placed. In addition with more nodes being added in, some levels only let you put down a node a certain amount of times. Some levels also have a randomized feature towards it, like certain sets of blocks moving down from their previous position. This requires you to take this randomization into account unless you just want to wait for that specific setup you prepared for (luckily your code isn’t required to be successful twice in a row). One of the things I think is important in these programming puzzle games is gradually easing the players into it. The players won’t know what that new mechanic does, how it’ll help them solve future puzzles, or know the rules associated with it without being introduced to it. Knotbot does a great job in introducing you to the new mechanics. Not only does it through up the classic info box to tell you what the node means in relation to the symbol on it or how it looks, but also gives you a basic level to test it out before getting to the real brain teaser. After the first handful of levels, you’re challenged to get a Golden Sock in each level. While you can complete a level in any number of moves, there is a solution that can get it complete in or under a minimum number of moves. Thus, you’re challenged to figure out what actions were unnecessary or what moves can be more neatly condensed. This is more of an optional challenge as getting a Golden Sock is purely to test you and to get all the achievements rather than doing something like requiring a certain number of Golden Socks to unlock the next set of levels. The only downside I see towards Knotbot is that it’s a short puzzle game. There are 29 odd levels that start out short then gradually gets a bit longer to solve as you play how the inputted actions will play out in your head or actually previewing it to see your progress. Playtime will, of course, vary depending on how quickly you pick up on what the solution is and if you’re intending to grab all the golden socks. I also found it a bit difficult to follow the Yarnball’s string at times, but you can change the color to help distinguish strings. Though, the colors are reset to blue if you go back into the level. [h1]Verdict[/h1] Knotbot is a very cute game that focuses on you solving each puzzle by programming the actions into the character. While this is short, and may not be worth picking up for some, it’s a great introduction to puzzle games that requires players to program in their character’s actions. If your someone that has already played other programming puzzle games and looking for another challenging title, Knotbot most likely will be too easy. It also seems like a good game to get for kids considering the cute aesthetics and that the programming aspect is really easy to understand and get into. No levels are so over complicated nor does looking at a level just tire you out. [code]💜 Check out my other reviews at [url=http://saveorquit.com/author/ripwitch/]SaveorQuit[/url] or visit [url=https://store.steampowered.com/curator/28714255/] my curator![/url] 💜 [/code]
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Hours played at review time, across 40 reviews with recorded playtime.
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[b]knotbot[/b] is something out of my comfort zone, the last programming 'game' I played was [b]logo[/b] decades ago. here you're playing as knop, a blue who-knows-what collecting buttons for whatever reason and also killing things with a sword, picking apples or finding his way out of mazes. commands or nodes have to be put on the left and will be acted out on the right. they're unlocked as you progress through the game, sometimes their numbers are limited and include moving a tile, stabbing, the observer (if/then, checks if there's something in a direction and does something if there is and something else if there isn't), the hand (pick up and put down objects) and the spindle (rotates every node on the board). nodes have to be put one below the other, but the button (starting point) can be moved, so it doesn't have to be the middle column. right click rotates and the yarnball can connect them wherever they are, or have a sequence repeat. to make things less confusing, right click changes yarn color. after setting everything up, hit the play button to see what you've done. there's a speed slider and a pause button, and the trashcan in the top left resets the level after clicking it twice, just to be sure. there are [b]28+1 levels[/b] in four zones, some branching in the world map, and socks for knop's invisible legs can be collected by not exceeding the move limit on levels after the tutorial, but they do absolutely nothing. [b]individual level progress isn't saved if you go back to the map[/b] (they're mostly short, there is only one with 3 tasks that have to be done in one go), but [b]solved levels keep their solutions[/b], which is nice if you want to check them again later, though yarn colors get reset. there are also levels that get randomized every time you press play, so don't just think of a solution for the maze currently visible on the right, for instance, but any possible configuration. there are [b]a few more small annoyances[/b], but nothing major. gibberish voices never cease to be annoying, provided here at the beginning of every level and if you ask the tutorial guy how something works. and since there are only 6 items to work with, they could be a bit smaller in the inventory to fit in one row, less finicky. and there is absolutely no need for all of them to be on the world map around the character wherever he goes, covering everything. speaking of the map, brown hexagons reveal items and mechanics after completing the level before them and knop moves to the next level immediately, which doesn't get unlocked until you click the hexagon to claim the item. could be automatic or handled better somehow. very cute graphics and fitting but not annoying music, resolution options, windowed mode, separate volume settings are available both from the main menu and while playing a level, as it should be, but a slightly bigger issue is that [b]there is absolutely no narrative[/b]. seeing how this has to be targeted mostly at kids, it's a missed opportunity. a few cartoony cutscenes and something at the end would've gone a long way, right now it's a bit anticlimactic and I wouldn't have minded learning more about the world and the characters. maybe we'll see them in another game sometime. it's not an overly difficult or long game if you have any affinity for such things (I don't, had to look up an embarrassing amount of stuff), so [b]should be a good entry-level programming game, but only on sale[/b], as it's a tad overpriced for what it has to offer. if it had a level editor and workshop support, it'd ensure longevity, provided it gets noticed among all the games released these days.
Very disappointing game ! When i saw it, I immediatly bought it : cute graphics + programming/puzzle ; that's everything I love ! But in the end : so few levels, finished everything in ~90 min... After like 5-8 tutorials levels, you get like 10-15 levels to "play" ! No complex programming structure (no internal memory mechanism, functions, ...) which means no complex / in depth levels.
カジュアルなプログラミングゲーム。シンプルで雰囲気がよく感触もよい。少し工夫をしないと目標手数に届かない問題はあるが、あまりひねくれた問題はない。 変数がなく、ループと分岐というプログラムの基礎的な要素に焦点が当てられており、プログラミング系の思考を鍛えるいい教材になると思う。プログラミングを覚えたての方にとっては特にいい刺激になるんじゃないだろうか。 おすすめにしているが、ボリュームが少なく、ちょっと満足感に欠ける。盤面の制約があってパズルとしての面白さはあるので、DLCのようなかたちで難易度の高い応用問題が出れば嬉しいところ。 追記:5歳の甥っ子に触らせてみたら喜んでく触ってくれている。さすがにその歳だと分岐なんかは難しいが、プログラミングの原体験としては触れやすくてよい内容に思う。
[code][url=https://store.steampowered.com/curator/33025671-Missi-the-Achievement-Huntress/] Please see my curator page for more games that are well worth your time[/url][/code] [b]Approximate amount of time to 100%:[/b] With a guide the completion time is under 1h, without it can increase quite a lot [b]Estimated achievement difficulty:[/b] 1/10 with a guide 7/10 without a guide [b]Minimum number of playthroughs needed:[/b] 1 [b]Has it been in a bundle:[/b] No [b]Is there a good guide available:[/b] Yes, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2089143625] Brachragon made this very nice guide [/url] [b]How many people have completed this game at the time I'm writing this review:[/b] 3 on Astats [b]Multiplayer achievements:[/b] No [b]Missable achievements:[/b] No [b]Grinding Achievements:[/b] No [b]DLC-Only achievements:[/b] No [b]Time-gated achievements:[/b] No [b]RNG-achievements:[/b] No [b]Does difficulty affect achievements:[/b] No difficulty option [b]Unobtainable/glitched achievements:[/b] No This is a very cute programming game, which gets quite challenging if you try to go for the achievements and with that for all the gold socks. You start out very basic with just some programming tools to move the character, but every few levels you get new tools that you need to complete the next levels. This can be things like a sword to fight enemies, or the ability to grab or drop items, but also things like creating a loop in the "code". If you use a guide this game is very short, but the programming gets quite complex, so without the guide, you might need a lot longer to figure out the solutions, especially within the given amount of steps to collect the golden socks.
KnotBot ist ein Lernspiel um Programmabläufe bzw. Algorithmen zu verstehen. Die kindgerechte Grafik täuscht, denn die letzten Level haben es durchaus in sich, wenn es um Schleifen (Wiederholungen) geht. Zwar hat man ganz gut zu puzzlen, muss dabei logisch denken, aber die Konkurrenz gefällt mir da deutlich besser. Spiele wie [spoiler]7 Billion Humans, Algo Bot, Human Resource Machine oder while True: learn()[/spoiler] sind in sich effektiver und verständlicher als KnotBot. Denn hier haben wir grade mal 30 Rätsel und knapp 20 von denen sind wirklich ein besseres Tutorial oder können teilweise in unter einer Minute gelöst werden. Also viel zu einfach. Die letzten sind dann wiederum gleich so kniffelig, dass mir die Lernkurve persönlich zu stark steigend war. Es fehlt einfach ein Mittelteil. Ich konnte alle Rätsel binnen 2 Stunden lösen und das ist für ein Spiel was ganze 10€ kostet dann doch viel zu kurz. Zumindest nicht für diesen Preis. Zumal die Übersicht der Schleifen dermaßen blöde gelöst ist, dass man sich die Augen bald überanstrengt. Ich persönlich würde es als erwachsener Spieler nicht empfehlen, der mit Programmiersprachen zu tun hatte, weil man einfach zu schnell durch ist für den Preis und noch ganz viele weitere Befehle einfach fehlen, um richtig knobeln zu können. Allerdings könnte ich es mir gut vorstellen, wenn das Kind in der Schule mit Informatik anfängt und KnotBot dann als visuelle Unterstützung nehmen könnte. Für mich jedenfalls ein Refund (119 Minuten hihi).
Cute but ultimately very short, easy and limited. Nice graphics. Very few levels and mostly uninteresting challenges which don't have a clever solution. Expensive for what it is. Other games offer a lot more for a lot less.
Equal parts cute and challenging! A fantastic entry from the team at BeetBomb! 100% recommended if you like puzzle games, lack of coding/programming experience need not to put you off.. ..just put your normal logic solving hat on and you should do just fine! Super satisfying when you finally complete a puzzle you've been stuck on, and the added 'Golden Sock' goals gives some replayability to the puzzles.
---{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{Gameplay}--- ☐ Very good ☑ Good ☐ It‘s just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{Audio}--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{Audience}--- ☐ Kids ☐ Teens ☐ Adults ☑ All ---{PC Requirements}--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press 'W' ☐ Easy ☐ Significant brain usage ☑ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☑ Only if u care about leaderboards/ranks ☐ Isnt necessary to progress ☐ Average grind level ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{Price}--- ☐ It’s free! ☐ Worth the price ☑ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{Controller}--- ☐ Keyboard and mouse ☑ Mouse ☐ Gamepad ☐ Other ---{Remote Play}--- ☐ Windows virtual machine ☑ Worked ☐ Issues ---{OS}--- ☐ Windows 10 (GPU Passthough) ☑ Native (Linux) ☐ Proton (out of the box) ☐ Proton (workaround needed) ---{Conclusion}--- Knotbot is a little programming game with cute graphics that can "teach" the first approach of coding. Most levels are easy and some at end where very though for me. I didn't saw any real bug, I had a weird thing at the last level because my saved solution didn't work after I restart the level. I don't know if it's a game bug or if I got lucky at a moment (or if it's me). I would recommend the game for puzzle lovers and to the one that like the "idea" of coding. The price is a bit high in my opinion, if the game would have a level editor, it would worth the actual price. I read that the community complained because there were not much levels or are too easy so I hope the developer hear it. ---{Informations}--- Template source: https://github.com/Lemrac/game-review-evaluation-sheet Curator page: https://store.steampowered.com/curator/38087514/
Though not a very long game for someone who has experience with coding, I think this is a great game for anyone who is looking for something educational for a child who has expressed interest in coding or engineering. The graphics are simple, but clean and cute, the gameplay is very straightforward and easy to get into, and the puzzles ramp up in challenge at a good pacing.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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