
Knights of the Chalice is a 2D RPG with turn-based combat. Create four Adventurers and embark on a bold journey to save the Land from Slavers, Demons, Dragons and other Evil Forces, as your Heroic Party progresses all the way from level 1 to level 20. The free Demo/Tutorial is a unique adventure.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 94reviews | 87% | — | $25.5K |
| $13.99−30% | 60ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I miss my table top days and this is the closest to scratching that itch. DND 3.5 is life, and KOTC is peak. EDIT: Finished it! Amazingly fun and addictive. Highly recommended CRPG!
是款像素风格但是很好玩的策略游戏。游戏前期比较容易劝退,蜘蛛女王和兽人堡垒都很有难度。 游戏中在每个村镇和地下城都有篝火(有种类魂的感觉),能恢复法术使用次数和生命值。在地下城找到篝火后可以恣意使用法术,就怕出现剧情导致的后路被封而新的篝火位置未知的情况,容易心慌,就得掂量着使用法术了。 可以学技能来有针对性地按需制造装备:制造武器和盔甲、制造魔杖、给装备附魔、制造魔法装备。对于骑士,不要纠结学什么武器专精,因为通过制造武器和附魔也可以打造出强力武器。顺便透露下,游戏中敌人掉落比较多的是长剑。 游戏中有针对各类敌人的即死箭,在前期面对强敌也不怕,在战斗前保存,可以通过反复读档来roll到即死的效果。战斗中龙类敌人前期一、两百多的血量很难搞,可以多准备些屠龙箭,以期开局秒杀一个来减少后续的压力。 法师伤害很强大,比如各种范围法术:火球术、冰冻术、脱水术等,对于清杂兵很有效,很享受这种一出手就能打击一片乃至清屏的感觉,解体法术秒杀单个敌人很爽。当然法师就是开局被敌人优先集火的对象,遇到即死箭真的很难受。 牧师单体伤害法术和群体伤害法术也很厉害。 游戏存在bug,读档或切换场景后敌人掉落物会丢失。对于一场战斗下来敌人掉落物比较多的情况,由于背包容量有限,需要优先拾取价值高的物品。 通关后还是感到意犹未尽,游戏中的战斗爽快感久久萦绕于脑海中。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best D&D 3.5 turn based combat, challenging, but fair difficulty, i really don't understand why some people find it too hard.
A flawed masterpiece.
this game is too hard
Old review (2hrs): It's all RNG. Not worth it New Review(39 hrs): Just finished the game. Half of my hours was just leaving it on in the background so it should take someone around 20 hrs to finish the game. To enjoy this game you need to use all the gimmicks and cheesing you can. The tutorial is useless and was generally didn't finish it. Make sure you play with maximum stats and max health each level. Also the final boss wasn't even fun to beat. It was just tedious. Just spam Dehydration scrolls, irresistible dance and exhaustion.
Great old-school D&D 3/3.5 hack'n'slash. Much better than Temple of Elemental Evil IMHO. Fast paced, loot-rich, with great challenges.
Similar to Warriors of the Eternal Sun, but with a hint of Icewind Dale 2. Knights of the Chalice really scratches the itch for a game like Icewind Dale or Dark Sun, focusing on combat and character advancement instead of story. Knights of the Chalice has a few short comings. Out of combat movement can be frustrating, as it often positions your characters in ways you don't intend before triggering an ambush. The selection of feats is very limited, but it does have the essentials. Spells were a little disappointing, in that the selection of level 9 spells left a lot to be desired. No crossclassing means characters are pigeonholed into one strict role. The music is a little forgettable. Where Knights of the Chalice really shines though is customization. The ability to make and enchant your own gear is such a welcome deviation from the norm for this sort of game. Character builds don't have to revolve around premade gear. Likewise, custom enchanting means weapons feel just right. The selection for enchantments has all the regulars, but included some rare enchantments like Doom-Edge and Thundering. Doom-Edge in particular is a strange and very welcome pick, as the last appearance of this enchantment (to my knowledge) was on the two handed throwing axe "Big Black Flying Death" in Icewind Dale 2. Lastly, there's no timers. I can spend as much time as I want harassing the locals and bullying the wildlife and not have to worry about a failure timer ruining my fun. This game deserves way more attention and praise.
For first playthrough to grognard players I recommend party of knight, knight, cleric and wizard.
One of the better OGL RPGs to exist as far as I know (although the sequel is better.) Class selection is limited but covers the important bases and the ability to craft your own magic item loadout is really nice
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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