
Knights of Tartarus is a role-playing game where you enter the underworld to fight off a legendary order of knights and save the world. To have a chance, you will need monsters to teach you their spells, craft items, solve puzzles and even compete against your rival.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
[url=http://store.steampowered.com/curator/32482033/]Crim's Humble Opinion Curator[/url] [h1]One hero to save the world[/h1] This retro turned based battle rpg has a lot of good things going for it. You play as a hero who sets out to destroy four knights who have been set loose from an underworld called Tartarus by big bad Baphomet. Starting out as a weakened character you work your way up to face each of the knights in their distinct elements. As of writing this review there is around about three hours of content. The game plans to develop through early access and has a really promising road map. [h1]By my powers combined[/h1] The player can currently choose between two classes at the start of the game which are warrior and mage. Once you start leveling though; you have the chance to branch out with skills. There are four skill trees that specialize in a particular playstyle. You can put all of your skills into one tree or split them among the trees. Regardless of your choice it adds a small bit of variety for replay. Monsters are diverse and fair. If you are defeated; you start back at the last save with all of your equipment and levels. It is a very casual setup that works well with some of the distance between saves. If you win you will gain experience but that's not all. Monsters have a chance to give you gold or a spell. There are also fun puzzles spread throughout the areas that are similar to nintendo title dungeon puzzles. https://steamcommunity.com/sharedfiles/filedetails/?id=1525312696 The developer is pretty quick to work with the players and has a lot of care for this project. Some of the cons that are listed in other reviews have already been resolved. Some of the ones I had while I was playing are already in the list of to do items in the development roadmap. Since this is in early development and has heavy development care I can keep my hopes up that they will be addressed. Here are some of the minor issues I ran into while playing though. [h1]"Current" cons[/h1] -No quick travel system. -No item description. -Achievements did not unlock at appropriate times -No current way to exit game outside of alt tab & close. This game really feels good for what it currently is and I imagine with the thought and development behind it, it will shape up to be a really good title. It is planned to increase in price as more is developed and you can check updates through follow, discussions, or discord. It's not quite there with the full plate of content for the asking price but I have a feeling it will be. If you enjoy retro exploration like Zelda or old school turned based combat like Final Fantasy; give it a go.
Approximate amount of time to 100%: 4-5h Estimated achievement difficulty: 3/10 Minimum number of playthroughs needed: 1 Has it been in a bundle: No Is there a good guide available: No How many people have complete this game at the time I'm writing this review: 0 on Astats Multiplayer achievements: No Missable achievements: No Grinding Achievements: No DLC-Only achievements: No Time-gated achievements: No RNG-achievements: No Does difficulty affect achievements: No Unobtainable/glitched achievements: There is a possibilty you bug the entrance of the second knight, but the dev is working on fixing that. Send him a message if you get stuck there and he will help you. This game is a lot of fun, think of the old school rpg's on the gameboy or snes. It is a work in progress and the devs has still amazing plans for this game. There are only 2 of the 4 knights in the game right now. Also there might come a system to warp around instead of walking, and items to get more monsters attacks or less. The most important thing to remember when playing this game is that when you're in a dungeon, you have everything there to solve the dungeon and get to the knight. I didn't know that and have spend a lot of time wandering between the two dungeons and knowing I missed something but couldn't figure it out. Still enjoyed the game a lot even when wandering around and getting OP because of that :P. I'm looking forward to the other two knights, a bit more secure than most people because I'm way too much over-leveled for now :P
[quote][url=https://store.steampowered.com/curator/6142328/][b]Like this Review? Follow The Cpt Froggy Club Curator Page for plenty more![/b][/url][/quote] “After several hundred years, the great monster Baphomet has captured enough souls to open the gates of the underworld called Tartarus. Baphomet will release the four knights, each one feared by even the powerful monsters of the underworld. Baphomet knows that the end of mankind is here”. You play as [Insert Name Here] and are given the choice of two different classes, either warrior (sword) or mage (staff). After choosing which class you’d like to play with, the game begins with you in a forest; leaves falling from the trees with pink flowers and mushrooms spread around. As you walk through the forest, you start talking to yourself (you might be a sandwich short of a picnic). You’re saying, “I could have saved them, if only I was stronger,” when all of a sudden you split into two of you. The other you says to you that they’ve had enough of your moping around and that he will call himself Rival, letting you know that you can stay in the forest moping around if you want to, but that he will not, as the people need him. He then wants to test his strength against you in battle, after which he leaves in search of Baphomet. You carry on through the forest after receiving some help and reach Sage Town. In Sage Town you’ll find your first save point; you can’t save anywhere else in the game other than these points dotted around the world, so best to do so when you come across one. Once in Sage Town, you visit the king, who’s heard about everything and worries about his people. He explains that he knew this time would come, and that he is powerless to stop it. After leaving the king, you continue north as you set off on your adventure to put a stop to Baphomet and his Four Knights from destroying mankind. You start with nothing at all, but as you fight your way around defeating monsters, you’ll gain experience points which will help level you up. Early on you’ll get a decent amount of EP for low level monsters, but as you become stronger you’ll get fewer EP for defeating the same monsters. Once you do level up you’ll also replenish your health and mana, which is necessary, as you are unable to buy any potions etc to replenish any health lost in the early stages. Upon defeating a monster, it will sometimes come back to give you something, such as gold, or spells for you to learn if you choose too. As you explore, you’ll come across some chests which contain something which you can make use of. There will also be puzzles which you’ll have to solve in order to move on. You might not be able to move to another area until you have done or found everything, so make sure to check everywhere. As with the usual RPG games, you’ll have the in-game details of your character: Stats, Items, Equipment, Skills and Spells, and they’re straight forward. There are four different types of skills which you can choose to upgrade your character: Fighter, Saint, Sentry and Rogue, each with five levels you can unlock as you earn skill points through the game. Choosing the fighter skill first will give you a combo-type attack instead of just the one hit. To do this, when you choose the option to attack and it’s your turn, you’ll have to button-bash the attack button to get as many hits in as possible. But don’t take too long, as the attack only lasts for a few seconds, and if you hang about you may miss your attack all together! I would, however, suggest getting this one first. As for spells, you’ll learn them from defeated monsters. I haven’t come across them anywhere else just yet; I think you can only have three spells at once. On the main menu screen there’s Continue, New Game and Options. The options consist of Music and SFX volume, Fullscreen, Window Size (no resolution, but a slider to size the window you’d like), Text Speed, Battle Animations On/Off and Language. You can use a game pad to play the game, but it seems only if you can use the D-Pad for movement, which isn’t really a problem. I’d like to be able to have at least a couple of profile saves in case one messes up, so that I have a back-up after losing a profile which doesn’t load up. I had to restart the game when this happened. Positives + Nice graphics + Nice music and sounds + Enjoyable relaxing game Negatives - Lost a profile after game wouldn’t load it, had to restart the game. - No Achievements - No cards An ancient evil returns from the shadows in this 8-bit retro style turn-based game from StelloHexis 7/10 Key provided by developer/publisher for review purposes via THE CPT FROGGY CLUB! Any opinions expressed are entirely my own! For more reviews, great game giveaways and much more. Come join us @ www.Zeepond.Com and [url=https://steamcommunity.com/groups/thecptfroggyclub]The Cpt Froggy Club[/url] Steam Group
[quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [i]Knights of Tartarus[/i] is a retro style turn-based RPG that is still in Early Access and is not finished yet. The story unfolds as Baphomet has captured enough souls to open the underworld Tartarus. He has four knights to do his bidding, and he wants to destroy mankind. [h1]Gameplay[/h1] You can choose between 2 classes to begin the game, and there are random encounters not seen on a map. The fights are turn-based, and you do not see your character. The screen turns to resemble a first-person view in battles. You can choose to fight or to run in an battle situation. If you choose to fight, you can see options to attack, to cast a spell, to defend, or to use an item. If you level up your skills, fights become slightly more interactive, as you push buttons more to do more damage. Monsters will often return after you knock them out. This can yield you more gold or other things like spells. If you wish, you can grind earlier in the game to become stronger, or you can try to push through the story in a weakers state. Chests can be found that contain weapons/armour. They can be hidden, you would have to look all over the place to find all of them. There are some simple puzzles such as moving boulders to specific locations, etc. Saves are done at savepoints, and your health and mana will be restored there. You can only save at these locations, it would be nice to be able to save anywhere. You can see all of your stats in the menu, also your items, upgrades for skills (4 different ones: fighter, saint, sentry, and rogue). You can look at your spells as well. Deaths lead you back to your previous savepoint, there is no permadeath. [h1]Controls[/h1] Controller is supported. Of course, you can also use your keyboard to play. [h1]Graphics and Music[/h1] The game starts in a small window, but you can change it to full-screen. The game is not a RPGmaker game, it is made in Unity. The graphics and sounds are nice and have the general feel of a 8-bit retro style game. It has that older Gameboy Advance feel, and it brings about a sense of nostalgia. [h1]Conclusion[/h1] [i]Knights of Tartarus[/i] is a retro-style RPG game that has a 8-bit look and feel, and is still in Early Access development. The developer is very active and helpful, and if there is any issues, the developer works on fixing it up right away (a matter of hours). This has been a very pleasant experience. Though I do think the price is a bit too steep, and I would recommend getting this game on sale. I hope the developer lowers the price, because there are other options on Steam with similar features for a better price. If you want a retro-style game with a nice story, this is a good option. Please see the following YouTube video for some looks at the gameplay for this game: https://youtu.be/s87aBw8WIY0 [quote]I received the product for free. I did not receive any compensation to write this review. The opinions represented here are entirely my own and were not influenced in any way.[/quote]
First of all, I'm very obsessed about the graphic, the color tone is Gorgeous, the charactor , Monsters & the map design is just as cute as the Nes Rpg Game :《Karin No Tsurugi (Sword of Kalin) 》, and the battle system look like 《Dragon Quest 1》but the command is more simple , it's so easy to pick up! (I'm glad this game is make with Unity engine !) There also have different combination of weapon and armor you can craft with different materials , especially it's not too hard for Level Up, so it's easy to make you addicted ! (It tooks me at least 4 hrs everynight when i back form work !) Durling the game, The NPC doesn't have much dialogue to say (But sometimes the dialogue is Quite Funny), and there's not so much hint, when you meet some Puzzle , you got to solve it by your instinct and observation, Some puzzles are《Soko-Ban》like, sometimes when you walk in the dugeon, you'll meet some "Hide & Run" Trap too, it's quite challenge ! Although it's an Early Access, but it quite entertain me so much , I was started to play this game at early November, and now, I'm Lv 91, but it's still have much much skill point to level up and there's really difficult for me in the new dungeon that on the recent update , I know it's more update and challenge to come and i highly recommand this game to all like Retro style Puzzle RPG gamer ! You won't be disappointed !
[h1] A good Gameboy Color RPG [/h1] [b] (Played in April 2020) [/b] Great game! It has a nice retro feel (Gameboy Color), good soundtrack and really reminds something between The Legend of Zelda: Oracle of Ages/Seasons (dungeons, items, puzzles) and Pokémon Blue (battle screens and the overall feel of the town), but the game has its own personality. The developer is very active on Steam and seems to really listen to the bug reports and suggestions from the community (adding new options and items, speeding up text messages and battle animations, nerfing attack moves and enemies, changing the price of some items etc.). It's worth mentioning that in a short period of time the game received many relevant updates, and some reviews may not be considering the implemented changes. From what I’ve seen around on the internet/videos/reviews, I think it’s underrated. The game, as it is right now, is a really fun retro experience and I’ve had a great time playing it!
This is my first review on Steam, so forgive me if I have terrible formatting for this review. Overall, the game is fairly good. It still feels relatively incomplete, but I assume the dev(s) for this game will continue to add content to make the game better. There are multiple puzzles in this game.. Some have some thought whereas if you think too much, you won't figure it out. The controls are easy, as well as the combat. It's a simple turn-based system. The story is fairly simple, but there's not much dialogue within the game. However, I enjoyed the ending, because I try not to guess how things will flow so I can be pleasantly surprised or disappointed. I was pleasantly surprised with this one. I feel like it's pretty easy to level in this game, but at certain points it feels like you hit a wall, and then later you continue to level pretty easy, then hit a wall, etc, etc. I would continue writing about the good things, but I will move on to some of the cons. As a knight, which is the class I played, you don't come stock with spells. Obviously, this is okay. However, to learn spells in this game a monster has to teach you the skill or spell. When I beat the game I had 3 spells.. It almost seems to heavy on the RNG side to possibly obtain a skill or spell from a monster. There is a crafting system in this game which is cool, but it feels a little wonky. There's a crafting guide on the forums for this guide, but unless you felt like grinding out multiple mats, you'd be wasting a lot of resources trying to figure it out yourself, especially if you made an item that wasn't really suited for your class or what you want in general. You also can't sell gear to get back a little money, which is also fairly rare in this game. I'm not going to go into crazy detail about everything, but as of right now those are my general thoughts on the game. Overall, I think it's a pretty good buy if you like the retro type rpg games. The dev is pretty active on fixing bugs and glitches in the game, and if things need nerfed or buffed then that is fixed as well. If the dev stays active and adds new content to the game (hopefully) then I feel like the game's potential will eventually be unlocked. So, as of right now I'll give the game a 7.5/10.
Just purchased and installed on Mac. Clicked play, failed to load with this error: An error occurred while updating Knights of Tartarus (missing executable): /Users/myfolder/Library/Application Support/Steam/steamapps/common/Knights of Tartarus/Knights of Tartarus.app Followed the steam support guide: Reinstalled, cleared cache, checked file integrity, ect. No luck. Navigated to folder and found .../common/Knights of Tartarus/ only contained two files: mac_content.app and version.txt Clicking on mac_content.app started the game, although the text was off to the side, not within the 'game frame' as shown in online videos. Renamed mac_content.app to Knights of Tartarus.app and everything seemed to load properly. A little tearing while walking down large corridors, like the castle. Music nostalgic, controls should be more obviously displayed: arrow keys to move, X to 'go back', z or space to menu, return to select Could not post review immediately as a Steam notice popped up: You need to have used this product for at least 5 minutes before posting a review for it (0 minutes on record).
Flawed game. Pretty. We should all try to do what we can to support indie devs and small businesses.
So this game was going to get a pass but with how early access games are comming out as "finished products" (dont lie to me about this any more, you know its true) i cant overlook flaws anymore. This game dose start out pritty charming and the monster fights are pritty neat and varied, but after a while the RNG battles start wearing reeeally hard on the patience, mainly around the pirate ship level, where i feel every 5 steps you get another encounter, INCLUDING while your TRYING TO SOLVE PUZZLES. This is VERY irritating. I also know this is early access, but sometimes i feel some parts glitch out, making me worry that progression might be impossible in some areas, havent had that happen yet, but it dose feel a constant worry. (Though havent had that yet) BUT that also brings the point of mechanics, resetting themself in the dungeon, nice to know progress resets when i go out, save, restock, come back, and progress is lost. Wait a while on this.
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