
Kingsway is the #1 operating system for daily tasks such as skeleton smashing and loot-organizing. Trouble sorting through all your potions and swords? Don't worry! Kingsway can help you manage, and with an easy to use interface you'll have time leftover for a peaceful stroll through the underworld.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−70% | 1.5Kreviews | 93% | — | $126.7K |
| $9.99 | 121ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
RPG "simulator" game. You are running a character in a primitive-like RPG with realtime combat. Use your windows-based operating system to move across the map, encounter monsters and allocate resources between container windows. Try not to die. Fogey alert: This game will take your screen resolution from whatever machine you run it on. If that resolution is high, the text on the screen can be too small to read. Changing the resolution ingame doesn't seem to do anything. This game is presented as a windows-based desktop simulation, with windows for your stats and equipment, your inventory, the map, incoming messages with quests, etc. These windows can be opened or closed and moved around at will. You can open windows using the "desktop" "icons" and the "start menu". You travel on the map by clicking on locations. When moving between locations you may encounter enemies. Enemies are represented by windows that move around on the screen. You attack said enemies by using buttons on said moving windows. If you have multiple enemies, you have multiple windows moving around independently, each with its buttons. Loot that you find or prise from enemies can be moved between windows on your screen. You can have multiple containers open, each as its own window, including your equipped gear, and drag items between them. There's a weight limit, but apparently weight is contained in a container, even if that container is logically inside another. All this is novel, and would have been hot s##t back when I was playing Rogue in the 80s. It would have been cool around the time MSWindows came out in the 90s. Maybe it was interesting when it was released ten years ago. Today, when I get on MMOs and fight realtime combat with hotkeys, it's a pain in the ass. Oh, right. Almost forgot about the permadeath. Got it in a Humble Bundle, so likely paid US$2 or less. At the current Steam price of $10 it's a novelty, but might be a more fun novelty if on sale.
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
si les vieilles versions de windows étaient un rpg au delà du graphisme et du gameplay à base de fenêtre, c'est un rogue pas si lite, avec un gameplay bien varié. Si c'est un jeu mignon tout plein, la prise en main est brute de décoffrage et il faut s'investir énormément pour vraiment comprendre comment le jeu marche. Contrairement aux homologues du même genre, il n'y a pas de côté nerveux et die and retry, c'est un jeu pour lequel il faut être près à s'investir sans avoir beaucoup de récompense au vu de son exigence, et une fois cela passé, je ne suis pas motivé à explorer tout son contenu. Un bon jeu derrière des méchaniques obscurs, il y a de meilleurs roguelikes sur le marchée, celui-là à son identité et m'a permi de sauver le monde avec une armée de squelette
Kingsway is a fun take on a roguelike, where the game takes place inside a fictional operating system, while also being a game with an arbitrary time limit enforced by lore-backed mechanics that ramp up instead of "timer is done you're dead xoxo". I really liked how combat works! Enemies spawn as pop-up windows, which move in patterns that evoke the manner in which that enemy would move, a shambling corpse inches around, while an assassin may vanish! I really enjoyed finding a build that let me take combat over my knee and break it in two! :D The art style is perfect too! There's not a wasted polygon, the dev even integrated the games volume control into the faux OS! I love that!! My only complaint is I wish I had a few more options in character creation and a Permanent unlock for more than one gift/more than one memento. Like, if a winning character could pass on TWO mementos for winning instead of one. If you think the game looks like it MIGHT be fun for you, grab it! There's many classes available right off the bat, give it a few runs trying things out!! :D
10/10
super unique game! decently hard - i might just be bad at it. i like the gameplay a lot, its really neat!
6.5/10 A cool game Definetly has more style than depth, I love the aesthetics but gameplay is pretty basic and never evolves. I beat the game a couple times and once you know what you're doing it's trivial.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $126.7K | 534 | 74% | $9.99 | |
| $126.7K | 1.8K | 95% | $2.99 | |
| $126.8K | 601 | 65% | $9.99 | |
| $126.8K | 2.7K | 80% | $1.99 | |
| $126.8K | 275 | 83% | $39.99 | |
| $126.7K | 4.5K | 95% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $220.4K | 3.3K | 54% | $2.59 | |
| $124.5K | 389 | 64% | $12.99 | |
| $3.7K |
| 24 |
| 92% |
| $7.99 |
| — | 0 | — | — |
| $9.1M | 24.5K | 81% | $19.99 |
| $3.9M | 9.3K | 90% | $19.99 |