
Explore and reclaim the infested castle-city of Kingsvein! Ride into its depths on your trusty wyvern, and lead your customizable party of Knights and Mystics in deep tactical combat.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice game, good feeling in the end, a bit of grinding for me, but some interesting moments too. Overall recommendation!
An hidden gem. Great game design and story. I loved every second in the game.
For those coming over here from Horizon's Gate and kinda offput with the new game not being open world, don't fret it much. Sure, you don't have as wide a world to explore anymore, and it's not a full and proper free roam, the small part of Graven the game gives you is dense with a lot of fun exploration that it still kinda scratches that itch of going around and discovering things. The visuals and the sprite poses also got a facelift, and so far it helps a lot with giving a lot of charm to a pretty dark (literally) realm. Yes, you also lose access to a lot of cool fantasy races the game previously gave you but the diecast (the race you're obligated to play) is so friggin cool dude I don't even know how to say it. You're a half-rock guy and the customization is pretty nifty visually speaking. It also doesn't really take away that much from gameplay because you get to customize your ride a bit (the wyvern) and you have two additional dudes (retainers, you're a cool rock knight) you also can customize (you also get acquainted with a scurio later, so you still got a bit of Eral with you). And the combat is just soooo much better. Quite a few small but significant changes from Horizon. The fights are a bit more deadlier with lower health pools and loads of different ways to make blood pools. The terrain also plays out a lot better into combat now (mostly due to blood pools, and shorter movement). Overall, it still feels like the other game, it's just more tactical now, which gives you a lot to consider and piece out as you get into a fight and how you get into it to begin with. Not to mention how cool the classes are in this one that I kinda wish they move forward keeping the system they got now if they're making more games like this. I haven't gotten real deep into the story yet, but if you were a bit underwhelmed on how relatively absent the narrative was in Horizon's Gate, this thing's already giving you a lot to work with more than the Dominio betrayal narrative. You also get to interact a lot with npcs more than just simply talking to them for idle dialogue, and it's relative to the plot, and sometimes it affects the battles you participate in which is cool. This game's just cool man, if you like Horizon's Gate, get this one, it'd be worth it.
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Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As always Rad Codex delivers a great if somewhat brisk rpg, took me ~20 hours to play. Tactical combat is as good as ever and I am left wanting more. I do think Horizan's Gate their previous game edges this one out but it is a diffrence of degrees more than substative.
The story is interesting, if basic, and satisfying in its conclusion. The combat is absolutely incredible, from the extremely custom nature of each of your character builds/equipment to the environmental interactions with ledges and destructible terrain. Fire Emblem meets Baldur's Gate in the best ways possible. My singular complaint is the confusion of status effects and how many enemies flat-out ignore them. Movement reduced to zero and Blinded? I'll just teleport 4 squares and take out your backline, NBD. Once I accepted that I couldn't always rely on that it was smooth sailing. Highly recommended.
Gameplay – solidna 9 Rozwijamy drużynę, na naprawdę całkiem sporo sposobów. Wiele klas i wiele z nich zaczyna mieć ze sobą synergię już po godzince. Na początku może to przytłaczać ale później zauważamy, że często da się połączyć wiele różnych umiejętności różnych postaci w naprawdę przyjemne kombinacje które dewastują wrogów. Dodatkowo wykorzystanie plansz na których rozgrywamy walki jest naprawdę ciekawe. Gdy jest za trudno jest miejsce pogrindowania i ulepszenia drużyny. Fabuła i narracja - 8/10 Fabuła jest, jakoś specjalnie się nią nie przejmowałem. Ot trafiamy do krainy i musimy powstrzymać tych złych którzy chcą władzę. Śwwiat dość ciekawy. Posiada lepsze i gorsze momenty. Oprawa audiowizualna - 9 / 10 Pixel art. pierwsza klasa Technikalia 10 / 10 Brak spadków klatek wszystko działa stabilnie. Zawartość 8/10 Dwa dodatkowe bosy. Bawiłem się około 22 godzin z grą. Ocena końcowa: 9/10 Bardzo polecam, solidna 9 fanom grid'owch rpgów. Będziecie się dobrze bawić
very good overall. amazing atmosphere and I love the new mount system. graphics are superb and you've done a really good job on emphasizng how much of a ****hole graven is compared to eral. I hope you'll lean into the "open world" aspect of horizon gate (and add the mount system) for your future games
Very fun little tactical game, more of a complete story then previous entries, however I feel like the tactical combat wasn't quite a fleshed out as previous entries. Instead of units operating on time units, Kingsvein goes completely turn based. I feel like this is a downgrade, especially with this new system where some abilities take a full turn to activate. They just weren't fun to use, enemies always had an opportunity to move out of the aoe. And players didn't have enough options to root enemies to force those abilities to land. Also you don't even get an opportunity to try and push/pull enemies into the aoe due to how the turns operate. Still a ton of fun to be had, but a bunch of abilities sorta felt blanked, Also whenever an enemy used one of these delayed actions they would never set them up, so they were almost always stun-locking themselves which felt bad.
waiting for your next game
I'm a huge fan rad codex games however I do have issues with this game one being the graphics are a mess and hard to make out what's going on onscreen and the other is the delayed spells are pretty much useless as enemies will know exactly where to move to and avoid them completely.
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