
Explore and reclaim the infested castle-city of Kingsvein! Ride into its depths on your trusty wyvern, and lead your customizable party of Knights and Mystics in deep tactical combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun little tactical game, more of a complete story then previous entries, however I feel like the tactical combat wasn't quite a fleshed out as previous entries. Instead of units operating on time units, Kingsvein goes completely turn based. I feel like this is a downgrade, especially with this new system where some abilities take a full turn to activate. They just weren't fun to use, enemies always had an opportunity to move out of the aoe. And players didn't have enough options to root enemies to force those abilities to land. Also you don't even get an opportunity to try and push/pull enemies into the aoe due to how the turns operate. Still a ton of fun to be had, but a bunch of abilities sorta felt blanked, Also whenever an enemy used one of these delayed actions they would never set them up, so they were almost always stun-locking themselves which felt bad.
Solo Dev mixing the tactical battles of, well Final Fantasy Tactics, with exploration and puzzle solving reminiscent of Golden Sun. Story ran me about 33 hours, and there are a good selection of mods to expand the content with more dungeons and items. If you liked FFT, it's worth the 20 bucks.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gameplay – solidna 9 Rozwijamy drużynę, na naprawdę całkiem sporo sposobów. Wiele klas i wiele z nich zaczyna mieć ze sobą synergię już po godzince. Na początku może to przytłaczać ale później zauważamy, że często da się połączyć wiele różnych umiejętności różnych postaci w naprawdę przyjemne kombinacje które dewastują wrogów. Dodatkowo wykorzystanie plansz na których rozgrywamy walki jest naprawdę ciekawe. Gdy jest za trudno jest miejsce pogrindowania i ulepszenia drużyny. Fabuła i narracja - 8/10 Fabuła jest, jakoś specjalnie się nią nie przejmowałem. Ot trafiamy do krainy i musimy powstrzymać tych złych którzy chcą władzę. Śwwiat dość ciekawy. Posiada lepsze i gorsze momenty. Oprawa audiowizualna - 9 / 10 Pixel art. pierwsza klasa Technikalia 10 / 10 Brak spadków klatek wszystko działa stabilnie. Zawartość 8/10 Dwa dodatkowe bosy. Bawiłem się około 22 godzin z grą. Ocena końcowa: 9/10 Bardzo polecam, solidna 9 fanom grid'owch rpgów. Będziecie się dobrze bawić
Es como un Baldurs Gate pero en miniatura y en pixelart. Tiene un sistema de clases con habilidades muy interesantes que te permiten hacer sinergias y en algunos casos también sirven para la exploración, la cual es excelente (incluso con bosses opcionales ocultos). A nivel narrativo es básico, pero como el juego no dura demasiado (20 a 30 horas) no creo que importe, eso sí, tienen diferentes finales dependiendo de qué decisiones tomes, lo que le da un puntito de rejugabilidad. Recomendado.
I think it has a lot of potential, but I'm having a really hard time getting past the pixelated interface. The text is pixelated, the graphics are pixelated, my brain is pixelated.
A solid turn-based game with a rewarding class system—you can unlock and switch between distinct classes, each offering unique abilities. You’re able to equip two classes simultaneously and later unlock up to two extra ability slots from any class. Hidden fights and secret map areas with better gear add a nice layer of exploration. I encountered no bugs throughout my playthrough. While the endgame felt a bit tedious, I still managed to finish and enjoy it overall.
As always Rad Codex delivers a great if somewhat brisk rpg, took me ~20 hours to play. Tactical combat is as good as ever and I am left wanting more. I do think Horizan's Gate their previous game edges this one out but it is a diffrence of degrees more than substative.
waiting for your next game
Its got a solid combat system with novel mechanics, and the story is fresh while also being some classic fantasy-ass fantasy.
I'm a huge fan rad codex games however I do have issues with this game one being the graphics are a mess and hard to make out what's going on onscreen and the other is the delayed spells are pretty much useless as enemies will know exactly where to move to and avoid them completely.
Players by region
Where this game's players are, estimated from review languages.
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