
Explore and reclaim the infested castle-city of Kingsvein! Ride into its depths on your trusty wyvern, and lead your customizable party of Knights and Mystics in deep tactical combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es como un Baldurs Gate pero en miniatura y en pixelart. Tiene un sistema de clases con habilidades muy interesantes que te permiten hacer sinergias y en algunos casos también sirven para la exploración, la cual es excelente (incluso con bosses opcionales ocultos). A nivel narrativo es básico, pero como el juego no dura demasiado (20 a 30 horas) no creo que importe, eso sí, tienen diferentes finales dependiendo de qué decisiones tomes, lo que le da un puntito de rejugabilidad. Recomendado.
Incredible tactics game in a fantasy setting outside the standard. If you like this, you'll love all their games!
As someone who started and loved Horizon's Gate, I decided to try all the games by Rad Codex. When I started with Voidspire, i had trouble getting into it because I kept comparing the vastness of Horizon's Gate. So once I got that out of the way I loved the exploration aspect of the game. Kingsvein is a return to how Voidspire felt but the Combat system is much more refined. I loved it because it made me think and gave me that satisfaction when my delayed skills landed. Although the job system was changed, I felt that I wish Rad Codex kept the passive stats when you equipped certain classes. But considering the current balance of the game it's appropriate in its current state. In the future, I hope to see more opportunities for mounted combat. Having my Wisp Slayer ride their Wyvern into battle was cool. Cheers! Would definitely recommend and gift this to anyone.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An hidden gem. Great game design and story. I loved every second in the game.
Nice game, good feeling in the end, a bit of grinding for me, but some interesting moments too. Overall recommendation!
Basically perfect for me.
The story is interesting, if basic, and satisfying in its conclusion. The combat is absolutely incredible, from the extremely custom nature of each of your character builds/equipment to the environmental interactions with ledges and destructible terrain. Fire Emblem meets Baldur's Gate in the best ways possible. My singular complaint is the confusion of status effects and how many enemies flat-out ignore them. Movement reduced to zero and Blinded? I'll just teleport 4 squares and take out your backline, NBD. Once I accepted that I couldn't always rely on that it was smooth sailing. Highly recommended.
A great final fantasy tactics crossed with chrono trigger game. The combat is challenging and the builds are interesting. This indie is worth playing.
Another banger from Rad Codex! Where Horizon's Gate when broad, Kingsvein goes detailed. I love some of the new classes (such as Marshal) and the mechanics for placing interactive nodes on the grid really went deeper in this installment. If you come into this expecting Horizon's Gate, you'll be a bit disappointed especially with the light touch on the start, but this title has a nice little story and brings back the map exploration that I really loved from Voidspire Tactics. If you like Tactics style games, you are doing yourself a disservice by skipping this. From Voidspire Tactics until Kingsvein, you can really tell that they are experimenting and honing their craft. As a big fan, I'm hoping that they are taking all the lessons learned and creating a magnum opus that could be a true forever game for me. Even if not, I eagerly await the next installment. Thank you for the wonderful game!
I'm not sure what I am doing wrong. I found the game a frustrating and confusing experience. Hopefully I'm not missing anything obvious, but I cannot see enemy skill or intention, every turn I am shocked by what the enemy throws at me. Initially I misunderstood how the skillset/levelling up works so I even restarted the game to be mindful of experience and yet I was still losing every battle on the lowest difficulty. I liked the floor puzzle that I managed to play but have since completely lost interest to continue. It's a shame as I like dragons and the pixel art.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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