
Reaper Actual is an Open-World Persistent Shooter where hundreds of players engage in FPS combat against each other and 5 NPC Factions on the massive war-torn island of Marova. Level your Reapers, maintain a home Base, and complete missions to earn gear and reshape the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Jul 30 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Reaper Actual is an Open-World Persistent Shooter where players deploy into the field as Reapers (Tier 1 Operators) to engage in fast-paced FPS combat mixed with the persistence of an MMORPG. On the Island of Marova, players also have Bases which act as their home base for every deployment and extraction.

Players can use their Base to brief & restock before they venture out on missions for and against the 5 NPC Factions that occupy Marova's infrastructure, as they acquire gear and level their Reaper, weapons, and gadgets.

As you complete missions, you're likely to encounter other players as hundreds deploy across the island to engage in PvPvE battles for supremacy. Each deployment, make sure you are always looking over your shoulder for whoever may be ready to take a shot.

With Air, Land, and Sea vehicles (coming soon) at their disposal, any Reaper can find themselves in one of Marova's 5 different biomes with missions ranging from intense HVT missions to collecting scarce resources needed for a deep crafting system.

Genres
Engagement
Reviews
Themes across 131 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I honestly can't believe the bot reviews got me on this one. Looks and plays like a mobile game port to PC. Terrible lag. Terrible optimization. I get this is an alpha, but it's pretty bad even for that. Feels like an college freshman got ahold of a AI chatbot and is piecing together a game. That being said, it's got decent bones and with ALOT of work, it could be good. Gameplay loop is decent. Wish I could give a neutral review. The fact that there's a $55 Edition at this point is insane to me - even if you want to support development lol. Wishing the devs luck, going to hold on to it for now and check back in. Even with all of the negative and what seems like a flood of bots leaving positive reviews, I hope the devs make this better because it definitely has potential, it's just not good right now lol. Tip to the devs - don't pay for review, just work on fixing your game. The comments about the movement being good crack me up and are obviously bots or paid actors.
No PVE dedicated server. Not interested in getting rando shot by weirdos. If a game has AI bots, it simply needs a PVE only server too. For any one with an itch to deal with basement dwellers in PVP there are hundreds of games out there that does it much better anyways.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 131 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
all this time in, updates, no one still plays it, its still very buggy. should be free so not wasting your money
Looooooooooooooooooooooooooong way to go on this one before I would call it a game. Premise is great. I like the world. Just not a game yet. I'll revisit once it gets more patches. Until then I don't feel I can properly rate it.
I've logged over 50 hours in Reaper Actual since its Alpha Foundation release on May 29, 2026. Going into the game, I understood that this was an early alpha and not a finished product. I also listened to John Smedley discuss his vision for the game and his desire for the community to actively help shape its development. My confidence in the project comes from past experiences with successful games that Smedley helped lead. I played Planetside in 2003 before the Aftershock expansion and spent countless hours in Planetside 2, both developed by Sony Online Entertainment. Those experiences gave me a good understanding of the scale and ambition that can come from projects under his leadership. Upon entering Marova for the first time, my overall impression was very positive. The core mechanics are easy to learn for anyone familiar with FPS games, making it accessible without sacrificing depth. Visually, the game is impressive, with detailed environments and a strong sense of atmosphere that helps bring the world to life. While the concept of combining PvE NPC encounters with PvP player interactions is not entirely new, Reaper Actual executes it in a way that feels engaging and dynamic. The constant tension between environmental threats and the possibility of encountering other players creates memorable moments and keeps every session interesting. Most importantly, despite being in alpha, I've already had many enjoyable and successful gameplay sessions. There are certainly areas that need refinement—as expected with a game at this stage of development—but the foundation is solid. The developers appear committed to listening to player feedback, and that gives me confidence in the game's future. If you're interested in getting involved with a game during its formative stages and helping shape its direction, Reaper Actual is worth checking out. Based on my experience so far, the project shows a great deal of promise.
I played at launch and it was a bit of a hot mess. Tried it again today with a buddy and we had a lot of fun. I played a lot of PlanetSide and PS2 and remember how Star Wars: Galaxies tripped too. The fact is, I like the game and they have already done three pretty solid patches in the first couple weeks. The servers are (more) stable, with some bugs still, but this is Early Access and I signed up for it when I dropped my $20. I'll keep checking the game and am looking forward to the vehicles. Don't get scared off by the number of negative reviews in the first week. It has already come a long way and is worth a look.
I myself have been game testing for decades now, that includes testing for AAA game publishers as well as indie developers and solo devs alike. Now going into Reaper Actual with an open mind, knowing that it is still in active development, I actually really enjoyed the gameplay. The game is still in alpha, although it has been released on Steam as early access. Even though my graphics card (Geforce RTX 2080 Super) is below the minimum requirements, I was still able to play at around 50-60fps. I did need to set the graphics to low though, to make it work. Which was not an overall issue, as the game still looked good. As mentioned going into the game with an open mind from having been a game tester, I expected issues, bugs, glitches, none of which were game-breaking but I expected them. Reaper Actual has a good foundation to become a really good game in the future and I will be keeping an eye on it as the developers continue to update the game. Would I recommend this game? Yes if you come in with an open mind and know that you may find different problems that need addressing. That is also why games release into early access, so the players can help shape the development of the games they're playing. Report the bugs, glitches and issues to the developers, it is the only way they're going to be able to move forward with development. You never know, you might even end up in the credits for the game you helped test ;)
The guys running this company know what they are doing. I have faith that this product will continue to tighten up as it progresses through early access. If you are looking for a finished product, don't get involved. If you want to interact with a group of devs and help them shape the game, jump on board and enjoy the roller coaster ride.
I spent a few hours running around and killing/looting/extracting, the gunplay is fun, and the double click to loot removes a lot of the tedious, unfun elements I relate with extraction / looter shooters. The team behind the game has shipped a number of bangers in the past and I expect this to be another on the list.
I have hope in this game.
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