
It's 1347, the time of the Hundred Years' War. In this historical grand strategy and RTS hybrid you play as one of 200 minor lords across medieval Europe, Africa or Middle East. Rise up to take over your Kingdom and be crowned, then fight to preserve your empire as Black Death descends on Europe.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
It's 1347, the time of the Hundred Years' War. You take on a role of one of 200 Minor Lords or Kings from the time period. Be a minor noble in Ottomans court, an earl in Ireland, or Emperor of Byzantium, and rewrite history by fighting to preserve your empire, and prevent the spread of the Black Death across Europe.
You bear the burden of leadership, and must decide how to keep your people safe. Act swiftly, using diplomacy or military might, but do not hesitate or the consequences will be dire. History has shown the critical importance of sound leadership in times of great crisis, even as we face these dangers now.
Battles are truly epic - with several thousands units on all sides of battle. Bloody sieges, pitched field battles, and naval warfare unfolds with brutal historical realism and survival elements. When the battle is won, loot corpses or take apart towns to replenish your much needed resources.
The entirety of greater Europe and beyond is your playground – from the sultanates of North Africa to Byzantium, the Russian states and the Golden Horde, and all the Kingdoms of the Western and Central Europe. You can start the game as a minor noble with a small demesne or as a King ruling a great nation. There are dozens of Kingdoms for you to choose from and over 300 Lords and Kings whose role you can play.
Kingdom Wars 4 is the first historical strategy game to feature a full scale pandemic, as well as the optional undead mode (free DLC). Gameplay is ever evolving from lordship or kingdom management, to fighting a pandemic.
The black death is here, and as it sweeps through your empire your focus will quickly shift from conquering your rivals to surviving the pandemic. Utilize primitive medieval medicine, quarantine your cities, cut trade with distant lands, whatever it takes to stem the tide of death. Millions of people across Europe will get infected and die, and very soon it's the human resources and not silver coins that will become the most sparse resource.
Build your cities and hamlets, engage in trade, economy and diplomacy, and in this time of great conflict in Europe – partake in almost non-stop warfare – from epic sieges to naval combat and bloody field battles.
You have the freedom to manage everything up-close and personal by entering towns in RTS mode. Construct buildings and walls, and position your troops. At the same time, you can also manage everything on the world map.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This Game is very Slow and "Bulky" in all it's aspects...! It is NOT Total War and it is NOT Crusader Kings, it is something else entirely. It is very chunky and when you want to do fast moves with the mouse, the game doesn't pick up fast the choices you make. I wouldn't recommend to gamers that like to click and give orders fast in the Campaign Map or the Battle Map. It is like, it was made for 80year old gamers whose brain start to become slow with years, which I WOULD recommend this game to those!!!
I've got this game via discount, and this is right price for it. The concept is great. The bugs from KW3 are still here yet there are no critical ones and you can learn how to ignore them. Here are a few tips or surprises: 1) building in real-time sometimes costs no resources; enter a city, press pause, build or upgrade a few buildings, then exit; reload if resources are spent and try another city; 2) building in real-time or any battle reset month timer; thus you pay zero maintenance; therefore you may ignore resource-producing buildings or cattle; the happiness still changes; 3) hamlets upgrade into... hamlets increasing max pop; 4) early game lvl 5 archers + 1 melee unit win any siege (maybe except one, I have not tried this in this version); there is no late game with zero time trick; 4.1) targeting different individual enemy models increase archer's rate of fire; for melee units just set the stance to aggressive, they will target enemies by themselves; 4.2) you don't need rams; melee units break any gate if you target a circle on the ground near the gate; 5) you can build the town and accumulate resources in a battle; build some lumber yards, a barn or a mill, some silver mines; 6) any diseased pops can be expelled for free; thus you actually don't need to fight any zombies if you don't want to; 7) an allied army builds units without spending resources; you can disband them into pops; you have additional building spots when allied army is present - use them to generate extra resources; 8) you can build one lvl 5 archery range, disband most of units in this city and convert them into archers; 9) building an archery range in real-time is not quite feasible because you generally need an army when the battle starts; 10) manson upgrades do not generate any resources, warehouse upgrades do not increase warehouse capacity, the barn upgrades do not decrease cattle cost (you don't need cattle with zero time trick); you may skip most upgrades in real-time battle (or you can upgrade resource generators in the city, they stay after battle, though it is useless with zero time trick) 11) a barn generates food despite of its description, it feeds at least one army; 12) temporary placing carts into a hamlet allows spending 400+ resources in real-time, not 200 (not sure if this can be free); 13) load using main menu; otherwise army positions are not reset (actually you can use it to your advantage - relocate the army where you need it, load the game and get infinite army repositioning speed); 14) if you recruit a new army, reloading (even via main menu) does not always remove it; 15) mixing battle sounds has problems, some sounds are of a different volume which breaks immersion; 16) some geography is questionable, e. g. IRL Kazan latitude is mostly the same as the one of Moscow; 17) you probably should stop playing after conquering three neighbors, the game becomes repetitive at this point. The game does not try to be balanced, and discovering these things is fun by itself. Yet is is a special fun, not for everyone.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, French, Italian, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pure garbage. The tutorial doesn't even work.
If you love strategy it's definitely worth the price. RTS is a bit clunky but you can compensate by being strong on the campaign map and using auto resolve to cut your way through the enemies.
Just come the other 'KIngdom-Wars' from before; Well done & good for having pleasure with it.
I wouldn't recommend for many of reasons. Even though this only been out for like 2 years, it still lacks in information, guides, etc. The tutorial is not very clear either, it tells you what to do and you have to figure it out for the most part. Their is no helpful information regarding the plague, or even what somethings mean or do. For example I go to upgrade a building it gives the same generic description for all the building not telling you how the upgrade will effect this building. I can go on and on, but the bottom line its very vague, straight forward, not immersive as you would think kind of boring. Cant really interact with your domains that lords you appointed control, the food system is a mess. Its giving that this is still a beta, for this to be the 4th title I would've expected more. If you are looking for a sandbox, or building management game with complexity like Sim City or Farthest Frontier this is not it. No Royal Decrees, policies, or even ranking, its just King and Lords.
Not bad. Decent offline game
I got this game on bundle, and this was the third game I've played of the series. As its a newer (2017) game, there are some slightly nicer visuals, but it feels the exacly same game as before... Fun at first, then repetition slowly creeps in like winter in a medieval village. I can only recommended for fans of the genre, if bought on sale. I'll give it a 6/10.
trash. The graphics have not changed across their games for almost a decade. Its like puking a homecooked meal, freezing it, and serving it for next years winter.
我可以告訴看到這發言的你 這遊戲是一個半成品也不到的遊戲 bug和問題多到我都不知道從那裡說起 我就把我想到的bug和事情說說吧 1.這遊戲優化很差 與我更件電腦無關 玩沒多久就會跳error 平均5到15分鐘就會跳出來 遊戲很卡 打沒幾場戰爭電腦就各種效能從20%跳到90%以上 我都在想我的電腦是不是在挖礦了 2.遊戲中各種資源bug 在大地圖上跟你進入城市升級建築物 生產單位 軍隊 是2個資源價格 例:某建築物升至2級 大地圖是80銀幣 進入城市是70石頭 或者20銀幣15木頭 生產弓箭手更加誇張 大地圖300木 進入城市生產120左右(忘了實際數值) 差距接近3倍 在大地圖上直接生產任何單位或升級建築物同樣有很大的差距 3.遊戲中的建築物問題 當我科技點出類似兵工廠的建築 上面說明列明 用來升級某兵種 結果我點開兵工廠一看什麼也沒有 我建設的市場更是沒用 賣完資源點回大地圖一看銀幣沒有變化 只能當做高級銀礦等它的自動收益 4.毫無意義的過場動畫 當你進入戰場 進入城市 都會有一段從上空略過的動畫 戰場開場就算了 戰場結束時那動畫更是莫名其妙 等5秒左右 跳出一個戰鬥收益 或者沒有 再等5到10秒才再跳出一個回到大地圖的按鈕 因為第2點所以進城市建設節省資源就變得非常噁心 因為進入城市只會換算該城市/村莊的生產數值和城市/村莊的上限 導致你從0開始完整建設一個城市/村莊要反反覆覆進出城市/村莊好幾次 甚至十幾次 其中那毫無意義的過場動畫就用了你1/3以上的時間 5.軍隊的問題 大地圖的軍隊選取時常常自動掉失 例:在大地圖鼠標選取軍隊1 移動到某地時選取掉失 必須從新選取軍隊 再次發出指令 如果大地圖上有幾支不同的軍隊麻煩就更精彩了 我試過點軍隊1 發現不是我想有所動作的軍隊 選取旁邊的軍隊2 點擊移動至某地方 結果選取跳回至軍隊1 1到2秒後軍隊1移動至我剛剛控制軍隊2的移動的地方 或者直接掉失所有移動指令和選取 還有 軍隊的移動路徑也有很大的問題 在大地圖選取軍隊點向某城市 城市明明不遠 直線過去就15個身位左右距離 結果軍隊就跑了一大圈從那一方向接近城市 如果給我個處罰指令我就直接把領路的士兵處刑了 另外看到敵人軍隊接近也很頭痛 選取軍隊去攔截結果軍隊移動完全不會有導航功能 只會往你最後點擊敵方軍隊的地方前進 碰上一個地形特別點的就直接錯過 6.戰場問題 戰場的AI低到令人發指 例:當我一隊近戰步兵選取自由進攻指令放到敵方陣地前面 被敵方弓兵射擊 不動不攻擊 被效方弩車射擊 不動不攻擊 就連距離1隊軍隊距離的地方發生戰鬥 亦都不動不攻擊 必須你親手選取攻擊才會上前 另外軍隊人數亦非常奇特 我試過攻城戰時敵方3隊人數不足1/4的步兵軍隊正在橋上阻擋我方軍隊 但我的3隊騎兵5隊步兵8隊弓兵同時攻擊這3隊步兵時 這3隊步兵可以阻擋我的軍隊接近半分鐘 也不是什麼特殊兵種 就最低級的民兵 除非我把遊戲視角調到最近 再不停操控士兵改變攻擊至最前排士兵站位的士兵所會縮短一半左右的時間 那怕是這樣亦非常不合理 結論:那怕是這麼多問題我也玩了20多個小時 遊戲概念還是不錯 但這真不是一個正常遊戲的完成品 那怕一半也沒有 問題太多bug太多
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Where this game's players are, estimated from review languages.
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