
It's 1347, the time of the Hundred Years' War. In this historical grand strategy and RTS hybrid you play as one of 200 minor lords across medieval Europe, Africa or Middle East. Rise up to take over your Kingdom and be crowned, then fight to preserve your empire as Black Death descends on Europe.
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It's 1347, the time of the Hundred Years' War. You take on a role of one of 200 Minor Lords or Kings from the time period. Be a minor noble in Ottomans court, an earl in Ireland, or Emperor of Byzantium, and rewrite history by fighting to preserve your empire, and prevent the spread of the Black Death across Europe.
You bear the burden of leadership, and must decide how to keep your people safe. Act swiftly, using diplomacy or military might, but do not hesitate or the consequences will be dire. History has shown the critical importance of sound leadership in times of great crisis, even as we face these dangers now.
Battles are truly epic - with several thousands units on all sides of battle. Bloody sieges, pitched field battles, and naval warfare unfolds with brutal historical realism and survival elements. When the battle is won, loot corpses or take apart towns to replenish your much needed resources.
The entirety of greater Europe and beyond is your playground – from the sultanates of North Africa to Byzantium, the Russian states and the Golden Horde, and all the Kingdoms of the Western and Central Europe. You can start the game as a minor noble with a small demesne or as a King ruling a great nation. There are dozens of Kingdoms for you to choose from and over 300 Lords and Kings whose role you can play.
Kingdom Wars 4 is the first historical strategy game to feature a full scale pandemic, as well as the optional undead mode (free DLC). Gameplay is ever evolving from lordship or kingdom management, to fighting a pandemic.
The black death is here, and as it sweeps through your empire your focus will quickly shift from conquering your rivals to surviving the pandemic. Utilize primitive medieval medicine, quarantine your cities, cut trade with distant lands, whatever it takes to stem the tide of death. Millions of people across Europe will get infected and die, and very soon it's the human resources and not silver coins that will become the most sparse resource.
Build your cities and hamlets, engage in trade, economy and diplomacy, and in this time of great conflict in Europe – partake in almost non-stop warfare – from epic sieges to naval combat and bloody field battles.
You have the freedom to manage everything up-close and personal by entering towns in RTS mode. Construct buildings and walls, and position your troops. At the same time, you can also manage everything on the world map.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, French, Italian, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I've got this game via discount, and this is right price for it. The concept is great. The bugs from KW3 are still here yet there are no critical ones and you can learn how to ignore them. Here are a few tips or surprises: 1) building in real-time sometimes costs no resources; enter a city, press pause, build or upgrade a few buildings, then exit; reload if resources are spent and try another city; 2) building in real-time or any battle reset month timer; thus you pay zero maintenance; therefore you may ignore resource-producing buildings or cattle; the happiness still changes; 3) hamlets upgrade into... hamlets increasing max pop; 4) early game lvl 5 archers + 1 melee unit win any siege (maybe except one, I have not tried this in this version); there is no late game with zero time trick; 4.1) targeting different individual enemy models increase archer's rate of fire; for melee units just set the stance to aggressive, they will target enemies by themselves; 4.2) you don't need rams; melee units break any gate if you target a circle on the ground near the gate; 5) you can build the town and accumulate resources in a battle; build some lumber yards, a barn or a mill, some silver mines; 6) any diseased pops can be expelled for free; thus you actually don't need to fight any zombies if you don't want to; 7) an allied army builds units without spending resources; you can disband them into pops; you have additional building spots when allied army is present - use them to generate extra resources; 8) you can build one lvl 5 archery range, disband most of units in this city and convert them into archers; 9) building an archery range in real-time is not quite feasible because you generally need an army when the battle starts; 10) manson upgrades do not generate any resources, warehouse upgrades do not increase warehouse capacity, the barn upgrades do not decrease cattle cost (you don't need cattle with zero time trick); you may skip most upgrades in real-time battle (or you can upgrade resource generators in the city, they stay after battle, though it is useless with zero time trick) 11) a barn generates food despite of its description, it feeds at least one army; 12) temporary placing carts into a hamlet allows spending 400+ resources in real-time, not 200 (not sure if this can be free); 13) load using main menu; otherwise army positions are not reset (actually you can use it to your advantage - relocate the army where you need it, load the game and get infinite army repositioning speed); 14) if you recruit a new army, reloading (even via main menu) does not always remove it; 15) mixing battle sounds has problems, some sounds are of a different volume which breaks immersion; 16) some geography is questionable, e. g. IRL Kazan latitude is mostly the same as the one of Moscow; 17) you probably should stop playing after conquering three neighbors, the game becomes repetitive at this point. The game does not try to be balanced, and discovering these things is fun by itself. Yet is is a special fun, not for everyone.
i have played both this and the other games they made i can tell u NONE of them are worth the asking price these devs abuse the Steam early access and RErelease the same game with MAYBY few changes DO NOT SUPPORT these devs EVERY single game of them use the same map or a variation on it
Not bad. Decent offline game
Pure garbage. The tutorial doesn't even work.
Just come the other 'KIngdom-Wars' from before; Well done & good for having pleasure with it.
If you love strategy it's definitely worth the price. RTS is a bit clunky but you can compensate by being strong on the campaign map and using auto resolve to cut your way through the enemies.
I wouldn't recommend for many of reasons. Even though this only been out for like 2 years, it still lacks in information, guides, etc. The tutorial is not very clear either, it tells you what to do and you have to figure it out for the most part. Their is no helpful information regarding the plague, or even what somethings mean or do. For example I go to upgrade a building it gives the same generic description for all the building not telling you how the upgrade will effect this building. I can go on and on, but the bottom line its very vague, straight forward, not immersive as you would think kind of boring. Cant really interact with your domains that lords you appointed control, the food system is a mess. Its giving that this is still a beta, for this to be the 4th title I would've expected more. If you are looking for a sandbox, or building management game with complexity like Sim City or Farthest Frontier this is not it. No Royal Decrees, policies, or even ranking, its just King and Lords.
I got this game on bundle, and this was the third game I've played of the series. As its a newer (2017) game, there are some slightly nicer visuals, but it feels the exacly same game as before... Fun at first, then repetition slowly creeps in like winter in a medieval village. I can only recommended for fans of the genre, if bought on sale. I'll give it a 6/10.
trash. The graphics have not changed across their games for almost a decade. Its like puking a homecooked meal, freezing it, and serving it for next years winter.
No lo compren esta asquerosa mente lleno de bugs las ordenes no las siguen los ejércitos, si tu ganas una batalla te dan la derrota osea esta injugable la idea es buena y si el equipo se pusiera a solucionar los bugs seria un juegazo pero al parecer ya lo abandonaron
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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