
It's 1347, the time of the Hundred Years' War. In this historical grand strategy and RTS hybrid you play as one of 200 minor lords across medieval Europe, Africa or Middle East. Rise up to take over your Kingdom and be crowned, then fight to preserve your empire as Black Death descends on Europe.
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About
It's 1347, the time of the Hundred Years' War. You take on a role of one of 200 Minor Lords or Kings from the time period. Be a minor noble in Ottomans court, an earl in Ireland, or Emperor of Byzantium, and rewrite history by fighting to preserve your empire, and prevent the spread of the Black Death across Europe.
You bear the burden of leadership, and must decide how to keep your people safe. Act swiftly, using diplomacy or military might, but do not hesitate or the consequences will be dire. History has shown the critical importance of sound leadership in times of great crisis, even as we face these dangers now.
Battles are truly epic - with several thousands units on all sides of battle. Bloody sieges, pitched field battles, and naval warfare unfolds with brutal historical realism and survival elements. When the battle is won, loot corpses or take apart towns to replenish your much needed resources.
The entirety of greater Europe and beyond is your playground – from the sultanates of North Africa to Byzantium, the Russian states and the Golden Horde, and all the Kingdoms of the Western and Central Europe. You can start the game as a minor noble with a small demesne or as a King ruling a great nation. There are dozens of Kingdoms for you to choose from and over 300 Lords and Kings whose role you can play.
Kingdom Wars 4 is the first historical strategy game to feature a full scale pandemic, as well as the optional undead mode (free DLC). Gameplay is ever evolving from lordship or kingdom management, to fighting a pandemic.
The black death is here, and as it sweeps through your empire your focus will quickly shift from conquering your rivals to surviving the pandemic. Utilize primitive medieval medicine, quarantine your cities, cut trade with distant lands, whatever it takes to stem the tide of death. Millions of people across Europe will get infected and die, and very soon it's the human resources and not silver coins that will become the most sparse resource.
Build your cities and hamlets, engage in trade, economy and diplomacy, and in this time of great conflict in Europe – partake in almost non-stop warfare – from epic sieges to naval combat and bloody field battles.
You have the freedom to manage everything up-close and personal by entering towns in RTS mode. Construct buildings and walls, and position your troops. At the same time, you can also manage everything on the world map.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, French, Italian, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Straszny crap techniczny, graficznie średniak, poziom jak gry sprzed dekady. Wszystko jest mało czytelne i wlecze się jak flaki z olejem. Na plus, że ktoś o to dba i pojawiają się patche. Sama bitwa mogła by być wciągająca. Ale gra sprawia wrażenie zepsutej. Muzyka zacna. Negatyw ku przestrodze póki co, na pewno do tego wrócę za jakiś czas zobaczyć czy coś się zmieniło na plus.
弄懂了基本操作还是好玩的,只是战役里的攻城战没有保存功能着实不好,攻城战开了丧尸后难度增加还耗时时间,没有保存功能很难功下一座大城市。建议开发人员能增加攻城战的保存功能,另外守城方AI不会主动出兵进攻这也应该增加其主动进攻的功能才更好玩。总之有意思,还是挺好玩的。
Moim zdaniem gra jest niegrywalna odnoszę wrażenie jakby powstała z 20 lat temu a dźwięki walki to ktoś chyba widelcami nagrywał
我可以告訴看到這發言的你 這遊戲是一個半成品也不到的遊戲 bug和問題多到我都不知道從那裡說起 我就把我想到的bug和事情說說吧 1.這遊戲優化很差 與我更件電腦無關 玩沒多久就會跳error 平均5到15分鐘就會跳出來 遊戲很卡 打沒幾場戰爭電腦就各種效能從20%跳到90%以上 我都在想我的電腦是不是在挖礦了 2.遊戲中各種資源bug 在大地圖上跟你進入城市升級建築物 生產單位 軍隊 是2個資源價格 例:某建築物升至2級 大地圖是80銀幣 進入城市是70石頭 或者20銀幣15木頭 生產弓箭手更加誇張 大地圖300木 進入城市生產120左右(忘了實際數值) 差距接近3倍 在大地圖上直接生產任何單位或升級建築物同樣有很大的差距 3.遊戲中的建築物問題 當我科技點出類似兵工廠的建築 上面說明列明 用來升級某兵種 結果我點開兵工廠一看什麼也沒有 我建設的市場更是沒用 賣完資源點回大地圖一看銀幣沒有變化 只能當做高級銀礦等它的自動收益 4.毫無意義的過場動畫 當你進入戰場 進入城市 都會有一段從上空略過的動畫 戰場開場就算了 戰場結束時那動畫更是莫名其妙 等5秒左右 跳出一個戰鬥收益 或者沒有 再等5到10秒才再跳出一個回到大地圖的按鈕 因為第2點所以進城市建設節省資源就變得非常噁心 因為進入城市只會換算該城市/村莊的生產數值和城市/村莊的上限 導致你從0開始完整建設一個城市/村莊要反反覆覆進出城市/村莊好幾次 甚至十幾次 其中那毫無意義的過場動畫就用了你1/3以上的時間 5.軍隊的問題 大地圖的軍隊選取時常常自動掉失 例:在大地圖鼠標選取軍隊1 移動到某地時選取掉失 必須從新選取軍隊 再次發出指令 如果大地圖上有幾支不同的軍隊麻煩就更精彩了 我試過點軍隊1 發現不是我想有所動作的軍隊 選取旁邊的軍隊2 點擊移動至某地方 結果選取跳回至軍隊1 1到2秒後軍隊1移動至我剛剛控制軍隊2的移動的地方 或者直接掉失所有移動指令和選取 還有 軍隊的移動路徑也有很大的問題 在大地圖選取軍隊點向某城市 城市明明不遠 直線過去就15個身位左右距離 結果軍隊就跑了一大圈從那一方向接近城市 如果給我個處罰指令我就直接把領路的士兵處刑了 另外看到敵人軍隊接近也很頭痛 選取軍隊去攔截結果軍隊移動完全不會有導航功能 只會往你最後點擊敵方軍隊的地方前進 碰上一個地形特別點的就直接錯過 6.戰場問題 戰場的AI低到令人發指 例:當我一隊近戰步兵選取自由進攻指令放到敵方陣地前面 被敵方弓兵射擊 不動不攻擊 被效方弩車射擊 不動不攻擊 就連距離1隊軍隊距離的地方發生戰鬥 亦都不動不攻擊 必須你親手選取攻擊才會上前 另外軍隊人數亦非常奇特 我試過攻城戰時敵方3隊人數不足1/4的步兵軍隊正在橋上阻擋我方軍隊 但我的3隊騎兵5隊步兵8隊弓兵同時攻擊這3隊步兵時 這3隊步兵可以阻擋我的軍隊接近半分鐘 也不是什麼特殊兵種 就最低級的民兵 除非我把遊戲視角調到最近 再不停操控士兵改變攻擊至最前排士兵站位的士兵所會縮短一半左右的時間 那怕是這樣亦非常不合理 結論:那怕是這麼多問題我也玩了20多個小時 遊戲概念還是不錯 但這真不是一個正常遊戲的完成品 那怕一半也沒有 問題太多bug太多
It's quite nice and it no doubt superior to previous title
Très nette amélioration par rapport à Medieval Kingdom Wars ! Le jeu a gagné en qualité de vie, en fluidité, et il est bien plus compréhensible. En comparaison, Medieval Kingdom ressemble à un brouillon qui a permis à Kingdom 4 de voir le jour. Ne faites pas attention aux avis "moyens" sur Steam : ils datent de l'accès anticipé, et le jeu a du mal à attirer de nouveaux joueurs.
Toujours aussi passionnant
Kingdom Wars 4: A RTS Hybrid Experience. As a leader, you assume the responsibility of leadership and must make strategic decisions to safeguard your people. Act expeditiously, utilizing diplomacy or military might, as hesitation will have severe consequences. History has consistently demonstrated the importance of effective leadership in times of crisis, a lesson that remains pertinent today. It is the year 1347, amidst the Hundred Years' War. Assume the role of one of 200 Minor Lords or Kings from that era. Become a minor noble in the Ottoman court, an earl in Ireland, or Emperor of Byzantium, and redefine history by fighting to preserve your empire and prevent the spread of the Black Death across Europe. The graphics are commendable for the age of the game, reminiscent of the Total Wars series. The music is tastefully done, capturing the essence of the time period, with sounds of swords clashing and horses neighing, all precisely on target. As a leader, you bear the weight of responsibility and must decide how to safeguard your people. Act decisively, utilizing diplomacy or military might, but do not hesitate, as the consequences will be severe. History has demonstrated the crucial importance of effective leadership in times of crisis, a lesson that remains relevant today. Battles are truly epic, with thousands of units on all sides. Experience bloody sieges, pitched field battles, and naval warfare, all unfolding with brutal historical realism and survival elements. Upon emerging victorious, loot corpses or ransack towns to replenish your much-needed resources. The entirety of greater Europe and beyond serves as your playground, spanning from the sultanates of North Africa to Byzantium, the Russian states, and the Golden Horde, as well as all the Kingdoms of Western and Central Europe. Initiate the game as a minor noble with a small demesne or as a King ruling a great nation. Dozens of Kingdoms are available for selection, and over 300 Lords and Kings are present throughout the game, all of which have been implemented very well. I find the game charming and definitely worth the money, considering its price. It is definitely something I would purchase. 7/10
Yea this one good, like playing ck and aoe at the same time.
Очі болять таке бачити, та і по функціоналу гірша ніж Medieval II: Total War 2006 року. І це стосується всієї фрашизи. Кожні 2 роки ця компанія випускає однакові ігри під різними назвами, замість того щоб развивати існуючі продукти
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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