
Rogue's Tale is a single player turn-based dungeon crawling game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
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Fascist dog whistles - the roguelike. The game is a rogue style game similar to other mystery dungeon stlye games, except it is littered with messages against women, education, zero empathy for others and all the other 'classic' wrong wing messaging tropes that have become all too common in today's world. We have the manual saying the women always cheat. We have a "Palsy mushroom" making jokes about people with facial conditions like 'woke pop stars'. We have achievement names like "Don't Tread on me", 'Second Amendment', and 'Triggered Much?' along with "Drain the Swamp" where you have to name a weapon Orangutang and kill 50 swamp monsters. There are of course many more places where the obvious lack of humanity seeps through and only serves to discolor all the gameplay that surrounds it. I just finished a side quest where they introduce some sort of Slay the Spire card collecting game. Why? Because apparently every single game has to have some sort of card game mechanic I guess. What's even more fun, it can kill your character if you lose (for real). If you have your character respond "That's crazy!" (because it is), they decide to have the NPC respond with "Crazy? Imagine paying for gender studies." and at that point I decided to write this in case anyone else out there actually cares about humanity anymore and wants to know about this sort of stuff before you pay for it.. This is the kind of 'agenda driven game' that people who use those terms love to complain about, except they LOVE this agenda. Isn't it not funny how that works? The game itself is okayish. There are a lot of times where the inputs get messed up and I'll move a square when I'm trying to just investigate it. The command list isnt as insane as something like ADoM, but it feels jankier somehow. The game tries to model skill checks with d3s and d6s, but it typically ends up feeling like you die to the dev's clear loathing of others more than 'skill issue' type deaths. Had a few games where I literally spawned in next to a fully armed humanoid. 1 turn later, time to reroll. Not often, but so far 3 runs have ended like that. Poison can also be an easy run ender in just a few turns if you happen to get a couple bad turns in a row. Yes, you can unlock things that will make the game easier over time, and I may do so, but I'll also be noting and updating this review as I find more examples, because they're there. Comments on, because I know people that support this sort of messaging are going to want to have a very reasonable discussion about this.
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Hours played at review time, across 40 reviews with recorded playtime.
One of the features on the store page: "Seemingly unfair, untimely and unforgiving deaths which are also permanent." 100% true. Also, 100% a good reason why you should not bother with this game unless you enjoy punishing yourself. - Do you want to face enemies with no information about them, ending up dying because they turned out to be too powerful? - Do you want to randomly die to a trap while exploring? - Do you want to try a quest that you have no idea about the difficulty, and end up being stomped because the stairs out become unusable once you enter the dungeon? - Do you want to start the game and IMMEDIATELY die to some normal-looking enemy? - Do you want to start the game and walk three steps, trigger a hidden tripwire, causing a bag of loot to fall from the ceiling which crushes and kills you? This game has serious difficulty issues. The traps are brutal, and they are everywhere. Even if you search an area, you aren't guaranteed to find them. Am I expected to spam the key to search every step I take just to avoid certain doom? Every move you make is an RNG time bomb. How about selling things in town? Hold on just a minute! You can’t sell that sword, it’s unidentified! Just like 90% of items you pick up. Now if you want to sell that item, you have to identify it first. Then, hand over the gold and find out it’s worth less than the price to identify it! Ha ha! More blind gambling that you have to mind-numbingly figure out the hard way in to poverty and death. The most ridiculous game mechanic yet? Shopkeepers who won’t buy your items if their tiny inventory is full. You want them to free up space? Spend 50 gold to skip a night. 50! Am I staying at a 5 star inn or something!? Remember the good old days when Deckard Cain would identify items for free? Even Diablo himself is afraid of this game’s economy. Don’t “stay awhile and listen.” Get out there and hoard everything! Another issue is keybinds. Sure, there are some useful ones, but the most important functions are locked to the left and right mouse buttons. It would be a huge improvement to have an alternate keybind for these. Do you need some more evidence of a game that is too difficult for its own good? Just take a look at the achievements attained by percentage of players. There are 610 achievements in total. 47.1% of players have the very first one. The second, third and fourth are all in the 20 percentage range. After that it plummets into single digits. Ultimately, something has to change, or this game will never find a player base. In its current form, it’s just a spiteful, unfun, and unfair chore to grind.
Modern gamers stay away. Patient boomers that want to play a tabletop game and laugh at constantly dying to things outside of your control --Grab a bear and roll the dice. Again and again, and again, if you can just laugh it off 'cuz it has very little to do with you... This game could be decent, good even but suffers from bad design choices. 1) Terrible conveyance of information. There are Many game mechanics with NO information offered anywhere ever. Which is odd because the developer started with such a beautiful game mechanics overview. But it looks like over time(many years) they kept adding features and didn't update the manual. *This game is not 'hard' in the typical sense of requiring skill. It is straight up *BORKED*! 2) RNG is crazy. First step in the game and a nearby enemy hits an alarm trap that instantly teleports 5 strong opponents(Daemons) that would be impossible to defeat even 1 on 1. This game falls into the rare but needlessly frustrating group of games that are much more 'difficult' at the start and gets easier the more you play. I am judging this to be 'bad design'. 3) Part of the crazy RNG swing is due to the 2D6 system being unnecessarily out-of-date(simple). It would be easy to convert to a 1-100 random number generation for all game mechanics which would allow much more granularity and control. 2-12 with modifiers is 10+ steps. Which creates WAY too many opportunities for RNG to disempower the player by having the player actions not matching game outcomes. 4+) The poisons last a comically(unnecessary) long time. The ai behind some of the critters is intentionally frustrating to stay in your way so that you may accidentally attack them while you are in their line-of-site. When moving beyond their L.O.S. they will start to wander differently. etc. etc. there are many examples of what i perceive to be lazy developer or 'bad'(not fun) choices. I have watched dozens of hours of gameplay tutorials from 'top' players and i still have died 60 times. And none of the deaths have felt good or that it was from a mistake from the player input. They all felt like the game just popped up some BS and insta-killed. You can say 'get good' or learn from it but at some point it can also be said the game numbers are out of balance for many mechanics. Just a bit of tweaking here and there and this game could be so much more accessible to a wider audience and thereby monetarily successful. And it is not necessary to compromise if the developer wants to make a hard-to-master game, or have some areas or bosses very difficult. The developer could learn from the publicly available code of Tales of Maj 'Eyal for some ideas how to offer better granularity while making a strong difficulty curve. I am a stubborn fool so i 'may' try to beat this game if RNGsus lets me. Then i will happily uninstall it, and never touch anything by this dev/studio again. It could be that this game just isn't for me even though I really want it to be. I want to support indie developers and especially those making cool art or niche games. So, I have bought all but the newest DLC. I like the graphics. I like the idea behind the game. Maybe as i get older i am less tolerant for unnecessary frustrations that could be easily mitigated with a reasonably small amount of effort. I am finding that i am less and less able to tolerate just straight up BS from laziness or bad design. idk, take what you will from this. Some people may love this game. So far my several hours of attempting to get past the initial RNG has not been 'fun'. TL;DR My take is that It is meant for an older generation of table-top gamers. That at the time didn't have the benefit of the many decades of game design theory that we have today. And the 2D6 system does not translate well to a fun computer game experience. Especially with very lacking conveyance of information regarding game mechanics(that are often instantly lethal).
People complaining about the hard game being hard ¯\_(ツ)_/¯ The game is pretty hard. There is an in-game tutorial that describes almost everything but the monster you are up against, but despite that you will die over and over again, sometimes its your fault, sometimes the game is just being cruel. There is no hand holding in the game and you are expected to learn by trial, and dying. A lot. The more you play and the more heritages you unlock, will make the game easier, sometimes significantly. Even with just a handful of heritages I'm at the point where I can reach level 15 every run, having plenty of time to try to unlock more stuff or heritages
为什么我的游戏点了开始后,就一直没有任何反应?
A labor of love. Lots of detail to "get lost in." And in all those hours, I never won. One of these days.
I really want to love this game. The game itself would be amazing IF you didn't die almost instantly... every...single...game. Its almost impossible to play with its current difficulty and I really wish they would tone it down or make some additional difficulty level settings because I think it would really shine. I've just had enough restarts in over 100 hours of gameplay to finally say enough is enough and uninstalled this. The addition of the card skull things made this "instant dying" even worse, I feel the game going backwards. PLEASE fix this game devs!
No. There is simply no reason for the controls to be so incredibly bloated & convoluted. 25+ different actions with an individual keybind (that can't be rebound, you can only add a secondary bind). I played a mmo called Tibia some 20-25 years ago, a game where you could do everything you do in this game, and more. With a thousand times more intuitive & streamlined ways of control.
Not only does this game only let you pick male & female, It's also packed with racism & misogyny. 10/10
Игра очень нишевая. ТОЛЬКО для ценителей таких вот традиционных, пошаговых, не прощающих ошибок рогаликов. И тем не менее в игре одна из самых богатых мета-прогрессий. Если вы не потеряете самообладания после 5-10 смертей на 5-10 шагу, то со временем ваш персонаж начнет стартовать в броне, с мечом в место кинжала, дополнительным оружием, благословленными и зачарованными вещами, сумками, зельями, питомцем-компаньоном (у которого тоже есть мета), знаниям и талантами, которые помогут выживать дольше, а может и пройти игру. В игре есть челлэнджи с наградами, крафт, мини-игра декбилдер (порой весьма полезная в забегах, со своей метой, своими достижениями стим и своим боссом), личное убежище и, внезапно, рыбалка. Так же есть квесты - стандартные для каждого рана в городе (как в ADOM) и случайные при отдыхе в гостишке (может выпасть, а может и нет, типа подземелья снов в Dungeonmans). И много чего еще типа нанесения рун на легендарное оружие и т.п. Настоящим любителям пошаговых рогаликов рекомендую. Ниже находится ознакомительный забег и ссылка на плейлист с гайд-прохождением. Знакомство с игрой - https://youtu.be/HcdYWvv7Ghs Плейлист с гайд-прохождением - https://www.youtube.com/playlist?list=PLsAcwdZIBjJQWDWZDMAOg4Xkmvfy0IcXy
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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