
Explore a vast, beautiful world in this side scrolling Adventure game. Each hand drawn, pixel art style level will lead you closer to uncovering the mystery of the land of Artaphys.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Exploration is a big part of this game and a decent amount of backtracking is required if one wants to find all the power-ups. The music is sparse but effective, usually playing whenever a powerful foe is in the immediate area. Otherwise, there are pleasing enviromental sounds to match the area. The game can be rather difficult at times, but I never felt the game was being unfair or cheap. Other players reportedly have issues with hitboxes, but I never encountered this. As for length, it took me approximately nine hours to finish and 100% the game. The devs are quick to respond to any messages, so there should be no worries about the game not being updated or patched if a serious issue were to arise. The only problem I had was the [spoiler]Feather Ring[/spoiler] being assigned to L3 on the controller. With my current controller it feels rather awkward to hold L3 while using the analog stick. I simply used Joy2Key and set it as a toggle function to work around this. However, I could imagine this not being an issue for those that own more comfortable controllers.
I picked up the game on sale and found myself enjoying it. It gave nostalgic feelings of old school games like Zelda 2 or Faxanadu, but with way cooler art. I played it with an Xbox controller and found it fairly responsive. It took a little to get used to the timing on the swings, but I found it came naturally in no time. I've seen some complaints about hitbox detection from other reviews, but I had little issues. 2D melee combat isn't for the meek, kids. Storyline is limited to nearly nothing, but I'm thankful for that. Too many games choke you with unnecessary dialogue and cutscenes. I play games, I don't watch them. Welcome to KotD: here's a sword, go kill things and collect other things. I can dig it. I felt the overall gameplay was satisfying. I had no complaints about backtracking to go look for stuff I missed, and many times felt myself drawn to explore deeper despite the risk. I didn't get everything before I beat it, but I feel compelled to go back and look. That says something. There were a couple bugs but nothing worth crying about - I mentioned it to the developers and they responded quickly. Amen. In summary, if you get it on sale then good for you. Go the slay the dragon already.
Much better than I thought it would be! And if you need it, there is a walkthrough in the discussion board. :)
Скучаете ли вы по 16 битным консолям? Играли ли вы в своём детстве в snes или sega mega drive 16 бит? Если да то вы определённо по адресу. Эта игры сделана по канонам гёйм дева того времени. Со всеми его плюсами и недостатками. Почитатели первых кастельваний, налетайте! Подробнее в нашем видео обзоре. Do you miss 16-bit consoles? Have you played in your childhood in a snes or sega mega drive 16 bit? If so then you are definitely at the address. This game is made according to the rules of the development of games of that time. With all its pros and cons. Admirers of the first castellations, let's! More in our video review. (only in Russian) https://www.youtube.com/watch?v=LTVmhZYskYU
[h1][i] Как-то неспокойно в далёком Королевстве.[/i][/h1] [b]Наконец-то я прошёл игру и могу поделиться с вами своими впечатлениями.[/b] [i][b]Игра очень добротная, сделана с душой, строгая классика bit-игр, которые многие застали ещё в своём детстве. Интересная история, где наш гдавный герой должен спасти королевство от Дракона. Очень понравились проработанные локации, где по большей части интуитивно понятно куда двигаться, но в определённые моменты можно не понять куда идти и чего делать дальше, потому что сюжет тут строится как в Souls играх, поэтому пришлось немного запариться и перевести английское прохождение на русский, дабы помочь тем, кто не шпарит по ангельски. Множество полезных предметов, которыми каждый сможет завладеть в процессе прохождения, а также усилителей и сундуков, которые хитро спрятаны по всему миру игры. Игра стоит вашего внимания, чтобы получить удовольствие от прохождения небольшой интересной истории.[/b][/i] [i][u]Вам это пригодиться![/u][/i] https://steamcommunity.com/sharedfiles/filedetails/?id=2181734269
RECENZJA PRZEDPREMIEROWA !!! [h1] [b] Kingdom of the Dragon [/b] [/h1] Gra niezależnego studia Hook Echo Software bardzo dobrze się zapowiada, jest to trochę takie połączenie Dark Soulsa i The Legend of Zelda.Poziom trudności jest wysoki, ale zgony nie denerwują jak to w innych grach, tylko jeszcze bardziej nakręcają do podjęcia kolejnej próby.Grafika tytułu wzoruje się na oprawie graficznej gier 8 bitowych, jest przyjemna dla oka.Jednak niektóre grafiki trzeba poprawić (np. wygląd skrzynki i paski życia), jednak nie jest to jeszcze aż tak ważne ponieważ twórcy mają na to 6 tygodni.Muzyka tak samo jak grafika, pozwala wejść w klimat gier z lat 90 (The Legend of Zelda <3), jest subtelna i tajemnicza.Ogólnie całe dzieło stara się trzymać w takim stylu, i wydaje mi się że świetnie jej to wychodzi.Cieszę się, że mam do pogrania taką interesującą grę, i to jeszcze przed premierą :D [h1] [b]DOBRZE SIĘ ZAPOWIADA: [/b] [/h1] -Gameplay -Grafika -Muzyka [h1] [b]NIEPOKOI: [/b] [/h1] -Brak obecnie fabuły -Mały problem z grafikami
Very charming game full of atmosphere and nice little touches, rustling leaves and long swaying grass. Despite the obvious Dark souls influence, things such as Wonderboy in Monster world, Shadow of the beast and Rastan come through. The music is very nice as well and doesnt outstay it's welcome; giving the excellent sfx and sound design time to do there magic. The developers passion really comes though. If not for the pixels this could be some kind of a watercolor, which I think would have suited it well but the graphics will win you over, trust me, dont underestimate the charm. I'm not a major fan of the first boss (i left the game a year after my first encounter) but the second one had me on the edge of my seat and was pretty inventive... and then it turns into an open world and there are other islands , wha !! There is easily over 8 hours content. I have only scratched the surface.
一款类恶魔城的横版动作游戏 说实话,游戏只是处于可玩的阶段,还够不上有趣(甚至还差挺远的) 1. 毫无挑战性的敌人,敌人基本就是一击和两击的区别 虽然可能是难度的问题,但即使只是增加生命值的话,那依然是很无趣的设定 2. 没有地图,只能毫无头绪的乱逛,自己到底漏了那里完全不知道 3. 复活点虽然不少,但也绝对称不上多,游戏里怪物虽然没有难度,但却有很多一击必杀的掉落坑洞 而一旦死亡就又要重复走上一遍
A very cool game with challenges that get easier with each try (meaning you won't be stuck on a level forever). It's really sad to see that some of the best games here on steam recieve the least amount of recognition. On a different note, 12 dollars me be a bit too much for this game (I think 7 dollars is fair). Finally, I really hope you guys bring this game to IOS and Andrioid seeing as its a type of game that is simple and can be played on the go.
Several different areas, challenging boss fights, and a great feeling of exploration and difficulty that is (mostly) fair. While I'd hesitate to get this game at full price, I'd say that you should diffenitely pick up it on sale. It's a little buggy, specifically when using the jump and something else, (if you jump, then roll and attack while in mid air you pick up enough momentum to fling yourself across an area in seconds or kill yourself going down a slight hill.) however, none of the bugs were game breaking or required a restart to fix. I'm not usually a fan of bit music, however this games music was catchy and it only played in specific areas so you don't get burnt out on it. I was a bit dissapointed by the final boss because I died more times on the path to him than I did fighting him. once you realize how to beat him it's a cakewalk. Most importantly though, this game has what I believe to be the [b]smothest[/b] mid-air roll animation I've seen in a long time. When you jump and roll at the same time, your dudes pulling off the sickest front flip. They don't jump unrealalistically high, the animation doesn't cancel whenever you hit the ground. It's so amazing that I rolled [u]Nine Thousand, Five Hundred, and Ninety Two Times.[/u] All in all, it's a solid game and I don't regret sinking the hours I did into it. I honestly wish I could give the game some more coverage because, while it is a simple idea overall, it was executed very well.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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