
Kingdom: New Lands builds upon the award-winning gameplay and mystery of Kingdom by introducing an abundance of new content to the IGF-nominated title while maintaining the simplicity and depth that legions of monarchs have come to experience and enjoy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 27 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 12.4Kreviews | 85% | — | $6.2M |
| $14.99 | 2.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice game! don't have much to say about it lol... but if you're considering getting Two Crowns too, i'd just recommend you get that instead ^^ save some hassle and money haha
Jogo com graficos incriveis, transmite paz e tranquilidade, desafia a organização.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Russian, Danish, Japanese, Norwegian, Simplified Chinese +3 more
| $14.99 |
| 928ratings |
| 86% |
| — |
| not modelled |
| $14.99 | 251ratings | 74% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Trop de ressemblance et pas assez de changement par rapport a son prédécesseur the Kingdom : Classic , on finit par rapidement s' ennuyer et on pas spécialement envie de remettre le couvert plus longtemps.
a beatiful game, but i got stuck with no money on the second island
Achei ele bem bonito Mas admito que fiquei presa no jogo já ou o mais provavel não tenho habilidades suficientes ainda
Builder chill outside the wall <kinda far , they get kill during the night since they can't walk 3 meters since they are SLOW !!! peasent simply walk during day witch can take 2 days to walk to my kingdom (they die during the night) builders just simply walk like they are cripple during day < when you send them to cut something FAR they die in return since they cripple walk during day and oups by night they realize they are in danger ... no kidding ... I HAVE TO DEFEND THEM FROM THE HORDE WITH MY BEAR AND DROPPING LIKE 20 coin's just for a freaking peasent !!! builder does not leave the catapult during normal day to build witch force other TOO FAR TO BUILD WHAT I ASKED builder will sacrifice them self to build a tower during night fall Archer leave the wall to suicide them self during night to get into a tower that the garnison soldier died during night good idea of a game poorly executed WITH BAD IA ! IA NEED A PATCH ! LIKE PRESTO ! raw devlop games in 2 years and drop them from all updates support or patch 53 games... all droped as fast as they we're created LIKE SERIOUSLY you guys tested the game 11years ago ? like al;ll that is perfectly fine ?! B.S !
The game is broken, you make a knight for a side, that knight recruites all your archers and you defeat the portal, that side is now completely safe but the knight still stays on that side and also all of your archers, the other side fails due to this and you lose. This is a design flaw that ruins the entire game.
Its a slow-burn, fun strategic game. Every time I play it, I learn something new. If you like games like Cult of the Lamb or Stacklands, you would like this game as well.
A beautiful, calm and spooky game with gorgeous visuals and a soundtrack that never gets old. The gameplay is simple, but not simplistic. A classic.
The game itself is enjoyable at first few islands cause how simple and straight forward it is but it gradually becomes irritating as it gets harder, its not about the difficulty but the VERY CORE AI of the npc, they are built in such effective way to stay alive. Every NPC lacks of the very safety sense and get themselves killed as if they volunteer. The builder: They just go wherever they want even at night, they only see the threat when they are 2 steps away from death. Hell I don't want to micro-managing every steps just so they stay behind the walls for obvious safety reason. The knight: They are suppose to attack and defend the archer. The game simply allows enemies to slip smoothly through and kill all the archers. Afterward, the knight can't even attack properly anymore and becomes a live bait. The archer: Sh*tty aim, with stone walls which is a must if u ever want to win, they simply can't shoot through that even with 30 enemies on the other side (Alot to hit). All they do is shooting the WALL, like THE WALL defending them. Not all island have the archer statue to make them work "normally" !!! Other than that NPC do get stuck alot after getting hit and froze in place to be dummy and get hit again to be stray. Also its utterly annoying how they just don't fall back when a wall is being built and just stand in the open. Overall, terrible core mechanics, gives the utmost ineffective ways to work in a sacred resource game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
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