
The " Kingdom Heroes" series is a classic horizontal battle single-player game developed by Userjoy, which has been released seven generations since 1998. The latest sequel, " Kingdom Heroes 8", will feature a new look and exciting battles, interpreting the magnificent era of the Three Kingdoms.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
只能说一般般 打折入吧
情环游戏,值得一玩.
Gameplay Mechanics: 7/10 Narrative: 5/10 Graphics: 6/10 Sound and Music: 6/10 Replayability: 7/10 Innovation: 6/10 Kingdom Heroes 8 is a large-scale Three Kingdoms strategy game with real-time battles, officer management, and open-world army movement. It carries the spirit of classic Kingdom Heroes titles forward, with improved visuals and more ambitious scope—but it still feels a bit rough around the edges. Gameplay mechanics are enjoyable for fans of chaotic battlefield control. You can recruit and train officers, assign them to squads, and engage in massive real-time wars where positioning and momentum matter. The open-world approach—where armies move freely instead of being restricted to fixed routes—is refreshing and adds strategic flexibility. However, the controls and AI can be clunky at times. Score: 7/10. Narrative is fairly light. While the game draws from the Romance of the Three Kingdoms lore, it doesn’t dive deep into personal stories or dynamic character arcs. You’ll see familiar names and factions, but most of the storytelling comes through in events and battles, not dialogue. Score: 5/10. Graphics are decent for what it is. Character models and battlefield effects have improved from previous entries, but the visual presentation still lags behind modern strategy titles. Score: 6/10. Sound and music are serviceable. The traditional Chinese soundtrack fits well, and battle effects do their job, though nothing stands out. Score: 6/10. Replayability is solid thanks to multiple factions, officer combinations, different scenarios, and mod support. You can play for many hours trying different strategies and outcomes. Score: 7/10. Innovation gets some credit for blending large real-time battles with free army movement on a tactical map. While not revolutionary, it does offer a distinct feel compared to other Three Kingdoms strategy games. Score: 6/10. Bottom line: Kingdom Heroes 8 is a niche but fun RTS/strategy hybrid that captures the thrill of commanding officers and troops in large-scale Three Kingdoms warfare. It’s rough in spots, but if you’re into Chinese historical warfare and enjoy real-time army control, there’s a lot to like here.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, Japanese, English*languages with full audio support
Hours played at review time, across 813 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
仅仅玩了一周目简单难度,被人诟病画面UI如同页游其实对于深受当今手游鞭打毒害的我已经影响不大,但建议还想入坑的玩家还是要先做好心理建设。即便抛开画面UI与2021这个年份的不相衬,作为一个老牌国产三国游戏,这游戏BUG很多,诸多设定犹如一个半成品,以及破局后的重复单调都能称得上是一个游戏毁灭性的缺陷。并且一周目没有解锁快速战斗等机制使得整个游戏的节奏在后期都是毁灭性的墨迹,游戏平衡也差,名将与非名将不仅仅是数值上的碾压,还有独有技能组的降维打击。后期在4V岛仙境换到鸡腿后更是可以一个刘备横着无双敌人阵地(当然不排除简单难度的原因),很遗憾的是Steam无法给游戏打出中评,在好与差的天平下我只能将该评论倾向至差评上
作为一个从7开始玩的玩家,8和7相比游戏画质和体验还是有不少提升的 我感觉我玩的游戏时间挺长的,提几个个人的看法 1.地图设计 感觉地图其实挺大的,我看有很多地方都是近乎空白状态,比如朝鲜,以及西北等各个角落,不知道是不是为了后续拓展,感觉有点冗余 2.三国文化 感觉可以融入更多一些的三国故事,比如每个英雄逝世的时候可以把史诗的结局拉出来,让玩家有一些通关奖励的感觉 3.操作提示 感觉很多设定和玩法对新玩家不是特别友好,是否可以在每次操作的时候给更多点的提示,我个老玩家都得不停去百度攻略 4.游戏成长性 我发现玩游戏难度貌似就集中在开局,包括地狱难度,只有当英雄少时才有挑战,是否可以增加一些剧情或者其余随机挑战,让玩家更有趣味性 5.游戏时长 目前我感觉游戏完成的设计大部分是一统天下,这样玩家不玩完会很难受,玩完又特别耗时间,是否可以考虑通过剧情切割游戏结束时间点,比如曹操统一北方就出一个成就让玩家选择结束 6.游戏互动 我认为把游戏变成在线游戏应该难度挺大,但是是否可以考虑可以让玩家在单机游戏里面互动,比如是否可以让玩家在游戏中进行沟通,交流秘籍 7.自动操作提升 有很多操作玩多了没啥意思且浪费时间,但是重要,比如招聘人才,目前有功能,但是不满足需求,我希望英雄越多越好,是否可以考虑优化自动化设计,比如人事中多个事项来个优先级,先完成优先级高的事项之类的 上述内容仅代表个人看法,供大家参考和讨论,最后,我还是特别期待9的早日出世
This game really bring back a lot of memory when I was still a student. This version have both plus and minus compared to previous version. Basically graphics improvement and english support is a big plus for this version. But the game play and skill system is really a downgrade. More detail are below: [h2]Plus:[/h2] [list] [*]Graphics are improve a lot. Character design is also really well made compare to previous version. [*]Skill animation is really beautiful, especially the unique skill of important general [*]English support was a huge plus. In previous version, because I don't know a single Chinese word, it was really to made out what every option/choice does. [/list] [h2]MInus:[/h2] [list] [*]Some character are ways to OP and broken. Especially the unique of Sun Jian, where he can silence all the other general on the fields, with a short cool down, he can cast this skill like infinitely. [*]No secret skill when you pair up special character anymore. For example, the three brothers (Liu Bei, Guan Yu, Zhang Fei or Diao Chan and Lu Bu) when they are on the same team does not have any special move any more. [*]The general can only have maximum 3 skills. This is really a big minus compare to previous version. [*]In the new battle system, in expedition as well as defense, the whole army in the castle/expedition act as a whole team. There are still limit that only 5 general can be on the field at the same time. But this really ruin the army setup. Before I can easily pair up generals who have special skill if they are together or be active in set up the army with good formation [/list]
不得不说少了些东西神仙神兽海妖各种妖怪少了,装备麒麟天马四不像穷奇少了武器方天画戟青龙刀这些,兵种没有进化升级了,技能少了!但是画质和技能特效动画比前面7部要好看帅气战斗场面庞大了!最后说下操作有些复杂了,不像以前直接出城一键满兵什么的直接打,对了最后一个问题角色角色建模不够好看这个很重要跟时装差不多意思!!!本来图片都是美女帅哥的但是角色建模太难看不说,而且有些人物建模大多一样人麻了美女变成大妈,,,希望应该多做些好看美女建模,角色建模不求一鸣惊人,只求和人物图片差不多好看就行,实在不行,去玩下鸣潮,异环什么的,,,,,,总结角色建模要多点,野怪麒麟神仙海妖随机需要天天打人没劲,还有就算兵种多点而且兵种要可以养成进阶3-5阶变成男兵种酷比,女的兵种美如画的,技能多点,武器,装备,坐骑多些我想要骑朱雀和凤凰了,七代里面东西都需要!,什么火麒麟,黑麒麟,白玉麒麟,天马,四不像,老虎,大象,豹子,武器,什么方天画戟,大剑,干将莫邪,青龙刀,太多了,平衡也要和七代一样差不多,不然一个神关羽乱杀?起码也得打神仙属性加满,装备全部顶级差不多可以乱杀了需要有个过程,不是让你上来就白给,,,,,还有就是官职很重要,记得七代里面有飞将,武将会有特效走路会很快还有什么强力技能,,,,,,
在你脑子一热的购买之前,请务必看一下评测,不然吃亏。 以我为例,我之前只玩过7代,7代的各种玩法,阵法特殊兵种、招募的各种有趣设定令我十分喜爱、恋恋不忘。多年以后我选择了再次来支持。因为对这款游戏的不了解,因此我想当然的以为第八代当然会比第七代更有趣,由此我认识到了一个血的教训————游戏并不是越更新越好玩 我玩了一下午的感受是, 建模相比于以前确实好了不少,但是变得根本不好玩了。首先养成的太慢了,其次玩法太单一了,我喜欢的各种阵法也没有了,很单调。 我很遗憾这个游戏变得一点都不好玩。我真心各位想玩的去玩7代,而我已经放弃了。我要去玩盗版7代了,因为你的八代伤透了我,我不会再给你送钱的。
和之前版本不一样的感觉
喜欢
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $103.9K | 27 | 44% | $199.99 | |
| $30.1K | 86 | 66% | $11.99 | |
| $168 | 3 | 33% | $1.99 | |
| $0 | 126 | 65% | Free | |
| — | 0 | — | — | |
| $82.4M | 52.3K | 79% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.9M | 24K | 80% | $19.99 | |
| $9.9M | 9.8K | 97% | $39.99 | |
| $9.9M | 22.4K | 94% | $14.99 | |
| $10M | 22K | 93% | $19.99 | |
| $10M | 12.8K | 80% | $29.99 | |
| $9.9M | 20.6K | 90% | $17.49 |