
Story-driven open-world RPG that immerses you in an epic adventure in the Holy Roman Empire. Avenge your parents' death as you battle invading forces, go on game-changing quests, and make influential choices. Explore castles, forests, villages and other realistic settings in medieval Bohemia!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 34.14/day in the week to Aug 18 → 45.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 185.9Kreviews | 84% | — | $88.3M |
| $29.99 | 43.7Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muito bom
18 fps in Rattay but that's okay
Doporučuji!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $88.3M | 109.2K | 84% | $59.99 | |
| $87.5M | 203.2K | 89% | $19.99 | |
| $87.4M | 154.1K | 98% | $19.99 | |
| $87.4M | 56.9K | 88% | $59.99 | |
| $89.3M | 395.3K | 97% | $13.99 | |
| $90.2M | 105.8K | 86% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $358.1M | 297.9K | 88% | $49.99 | |
| $0 | 311 | 79% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $68.1M | 172.2K | 98% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Czech*, Polish, Russian, Italian, Simplified Chinese, Turkish, Korean, Ukrainian +2 more
| $29.99 |
| 18.2Kratings |
| 72% |
| — |
| not modelled |
| $4.49−85% | 2.7Kratings | 84% | #186 | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kingdom Come: Deliverance is an amazing RPG, but its flaws overshadow the incredible potential it had. The first issue is the game's incredibly slow pacing, which severely limits how I explore the world. There are very few basic QOL features, making the game feel frustrating rather than genuinely challenging. There are still bugs in some of the long quests that forced me to reload old saves just to fix them. The camera works terribly during many people fights, and the hitboxes in some of the main story battles are also inconsistent. Worst of all is the save system. The lack of a proper autosave system is one of the game's biggest flaws. That said, the game has some obvious strengths. The graphics are beautiful, the RPG progression system gives you a strong sense of growth, and the questlines along with the different ways you can approach them. The combat system is fantastic and constantly made me want to find more people to fight... as long as it's a 1v1, lmao. After about 40 hours, I've decided it's better to uninstall the game, watch the rest of the story on youtube, and move on to Kingdom Come: Deliverance II before I end up hating this one. 7/10. If the developers fixed the issues that really shouldn't have been, this game would easily deserve a 9/10.
PEAK. Lo mismo la secuela es mejor en casi todos los aspectos pero este juego sigue siendo un solido 9. Me obsesioné de una forma muy loca al punto de dormir pensando en volver a jugar. De verdad que es un gran juego a pesar de que no a todo el mundo le entre por la vista.
无敌
Great game, excellent lore and the character stories are unique. The DLCs aren't very long but they are worth it. Go into a tavern to beat someone up and you'll see the whole village turn against you, even your friends. The sense of community is something deeply felt in Bohemia. Try to stay away from brawls and skirmishes because the PvE is very complex and you'll find it difficult to even use a stick. 35 hours of base game + many more hours of DLC are worth €6. Buy it when it goes on sale though. If you are interested in the story then you should play kcd2 right after. Good luck in Skalitz.
BOK GİBİ OYUN
I absolutely love KCD2. For that reason alone, I thought of giving the first game a try and... I don't like it. Honestly I should've played this game first then the second because this game feels like a straight downgrade in everyway. The graphics aren't the greatest, the combat is clunky and feels like 'wood', the npcs look like clay, when you fight more than 1 enemy you get assr*ped. But I will admit, the dialogue is strong... maybe even better then the second I might say. Apart from that, it's not a bad game by any means just that I kind of ruined for myself by playing KCD2 before KCD.
Jogo é otimo meu personagem ja está sendo alfabetizado
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.