
In the enchanted world of the Middle Ages, it's a king's struggle for survival! Equipped with top-down shooter mechanics and rogue-lite elements, you must battle against increasingly challenging waves of enemy swarms.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Turkish, Russian, French, Italian, Portuguese - Brazil*languages with full audio support
Reviews
[h1]ローグライク…ではない気がする[/h1] 日本語未対応、早期アクセス 現状非常に敵の足が速くカイティングするだけ…な VSっぽい何かであり パッシブの強化なども無く スキルも何が取れるのか?が不明 タルからドロップする少量の金貨のみで 次のキャラ解放まで行ける気がしない アップデートが入れば変わるかも? 一周して20G、次のキャラまで350Gはかなり厳しい [code] Steamキュレーターで紹介しました [URL=https://store.steampowered.com/curator/41056472/]「3D酔いでもゲームがしたい」[/URL] [URL=https://twitter.com/_Rlyeh]Twitter(X)[/URL] 毎日更新してます! [/code]
[h1] Should i play King Must Survive? [/h1] Yes, the game is worth giving a chance. But of course as with every new and early access game, this game has cons. First of all, there is a big problem in the optimization of the game. I'm playing this game with a high-end device. It does not make sense for FPS around the 30-40 from the main menu. And it's very strange that this FPS is also the same in the game. A real-time main menu was probably created. In other words, there is no main menu transition from the moment the game starts. Since the game is new, I do not intend to comment on cons. But I will briefly talk about the things that caught my eye and the things that definitely need to be changed. [h3] Cons: [/h3] * The font color of the game should definitely be changed. Gray color is generally tiring in a color palette with dark themes. * There should be more detailed explanations on the skill selection screen. * THERE SHOULD BE NO FARTING OR BURPING SOUNDS IN THE GAME! It's not funny to even make a joke out of this. We are in 2024. * UI should be understandable. We need to see with which keys we use the skills. For the keyboard, the game is definitely complicated. * Map designs should definitely be changed. If you are making a roguelike game, the level design should not repeat itself. A roguelike game should never have a repetitive theme anyway. Because the main purpose of a roguelike game is that every time the player dies, he must encounter different situations depending on the RNG. * Level design should be corrected. From the very first map, there shouldnt be villagers running at the same speed as the player. * When we come to the Boss Fight phase, there should definitely be a more descriptive level design. The player must understand which mechanics player needs to do from the moment in first encounter. For this, something like a task list can be placed in a corner of the screen only for boss phase. * Hitbox should be fixed. If you get even millimeter close, it can cause some damage to you even if you don't touch it. [u] Of course the game has many cons, but these are the ones that definitely need to be changed right now. [/u] [h3] Pros: [/h3] * In general, the character design and terrain design are nice. The graphics are sufficient to satisfy the player and are sufficient for a roguelike game. * The game has a fast and paced structure. You can feel the flow in the gameplay. * The story presentation is very good. Compared to many roguelike games, a little bit of lore flow can be felt in the background. * The game has potential. King and Queen characters seem to invite CO-OP gameplay in the future. If such a feature comes and there is an innovation in map designs, it can become a game that two players can easily play. You can now be given a chance to explore the game in this regard. * For a medieval game, it also has a humorous aspect. Probably to make the roguelike part of the game more bearable. However, this made the game more fun. * Considering the effort put into it and the price, it is a game worth buying and giving it a chance. At the very least, it can offer you a few hours of enjoyable gaming experience.
This is a cool game. l had some hesitate but i had fun and i'm waiting for full access for this game.
oyun eğlenceli ve fiyatı çok uygun şans verip denenmeli.İleri de çok daha güzel şeyler göreceğime inanıyorum
中世纪幸存者,一手法杖一手剑术耍的很威猛,有9个物品和技能选项,空格和ctrl键是释放技能,空格是原地放棋子再按下有持续输出。 游戏每回合战斗不超过10分钟,随着等级提高难度也会提升,从第二个地图我就感觉难度上来了,小怪太多了,地图小施展不开走位。 游戏不支持简中以及优化问题,我显卡是588,算是最低配置了吧,就算这样进去游玩游戏也才15帧左右,体验极差。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
kontrol hissiyatının geliştirilmesi lazım ve optimizasyon da yapılmalı
Update: It's a crap game and has been abandon by the devs.
abandoned and pretty ♥♥♥♥♥
-skills upgrade doesnt feel good at all -loud sfx audio cant be adjusted -probably ai slop game
This game looks like it had a lot of time and effort put into the graphics and of course the settings. Such a great base to build off and yet the game play is just a forgettable and punishing kite simulator. If updates materialize that drastically improve the experience, I will happily change this review. Here are the problems with it: The tutorial and controller mapping indicates 2 skills + special skill, yet there is no special skill. Then we have the first boss fight...which you can't even fight, unless you've somehow managed to acquire all speed buffs through RNG - because there are 4 pylons in each corner of the map, which reset before you can reach them. There's also no meta progression. There's no point to playing this unless you're looking for a game plays like a $.99 run around in circles for your life until you die simulator, but looks like $70 AAA title. edit - revisited after noticing this received many updates. They've addressed the special skill missing, but the game is still terrible. Visual fidelity also took a major hit. DX11 is listed as recommended but yields a black screen due to broken HDR support. DX12 works but looks completely washed out, even on a 4k OLED HDR display with 48bit color enabled, 4090 + all upscaling and graphical fidelity options enabled in Nvidia control panel.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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