
An all-new standalone expansion to the hit RPG-Strategy game!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I do not reccomendt to buy this game. It has interesting ideas such as, your textadventure choises influence the battle, but it has a gamebreaking bug with one of the character.I tried 5 times to beat the first battle but my heroes HP automaticly depleted.
Si quieres invertir bien tu dinero mejor no lo compres. Cuando lo jugué su manejabilidad lo vi un poco defectuoso que te resulta frustrante jugarlo. Lo único bueno que tiene es que está en español para tener King Arthur The Roleplaying Wargame ya que el juego base esta solamente en inglés. Yo lo compré ya que me gustan los juegos de estrategia y pensé que este juego pudiera ser un diamante en bruto pero no me dejo satisfecho.
[h1][i]““All life is an experiment. The more experiments you make the better.”[/i] ~Ralph Waldo Emerson[/h1] Do you, guys, like pro wrestling? Weird question to start a review of a fantasy strategy / RPG hybrid, but just bear with me, it'll make sense. In every wrestler's life there's that moment when they want to get signed by a big promotion and work really hard to achieve that. For [b]NeocoreGames[/b] it was the [b]King Arthur[/b] game that marked such a period. They really, like [i]really[/i] wanted to make that epic game that, aside from the [b]Braveheart[/b] / [b]Total War[/b] strategy part, included an RPG element. They even made a whole separate game called [b]Crusaders: Thy Kingdom Come[/b] just to convince [b]Paradox[/b] that they had all the right skills. And since they weren't lying ([b]Neocore[/b] are pretty talented devs), well, they've got signed. Which brings us back to my pro wrestling analogy. [b]Paradox[/b] signed [b]Neocore[/b]. With a five-year exclusivity period and sequels/expansions being greenlighted. And almost exactly like with those wrestlers, [b]Neocore[/b] found themselves in a “what now” situation. Like, their “indie” times were over. They were working for the big guys now. Yet they didn't have a clear vision of the future yet, while clearly, they needed to make... something. Because naturally, [b]Paradox[/b] wanted their games being made. What did [b]Neocore[/b] do? They did exactly that. [i]Something[/i]. Long story short, they took [b]King Arthur[/b], altered it a bit and, well, here we are. With a short, story-driven, character-oriented............ Like I said, it's hard to put a finger on what exactly [b]Fallen Champions[/b] is. And that's exactly its biggest problem. [i]Technically[/i], it's [b]King Arthur[/b], all right. Looks and feels [i]exactly[/i] the same. Yet the [b]Risk[/b]-like map is limited and only lets us play... three missions. Like... [i]what?[/i] Like I said, [b]Fallen Champions[/b] is a story-driven experience. There are three characters here. [b]Sir Lionel[/b] ([i]Hello, is it me you're looking for?~[/i] 🎶) is trying to save a damsel in distress (whose lips, of course, he kissed a thousand times in his dreams), the Sidhe enchantress [b]Lady Corrigan[/b] (not to be confused with [b]Sarah Kerrigan[/b]) tries to find her way home, while the Pictish shaman [b]Drest[/b] is [strike]high as F[/strike] driven by his visions. Funny crowd, huh? And no, you can't choose. You're supposed to play 'em all. Don't worry, though, it won't take long. Like I said, every character has only three missions to beat. Sure, thanks to some little touches here and little alterations there, those are a tiny... little bit... more complicated than our usual [b]King Arthur[/b] stuff?.. [i]Kinda?[/i].. But yes, they're almost exactly the same and overall disappointing. To say the least. Thankfully, [b]Neocore[/b] kept those text-based quests I enjoyed so much in the original [b]King Arthur[/b] game. But you know what? Those are lacking too and feel more annoying than satisfying. The problem with this game is not that the idea was bad (it actually had one heck of a lot of potential). The problem is that it feels like nobody cared about it, not for real. Its only real purpose was to fill the gap between [b]King Arthur[/b] and [b]King Arthur II[/b]. With [b]Neocore[/b] being the way they are, they were unable to just throw in some half-ass crap without caring, they actually used the opportunity to make an experiment, but still, it's kinda sad that all the ideas that were introduced here were just that – ideas. Add more missions, make progression for each character non-linear (by adding choices and more complicated text quests) and this here will shine bright. As is... It's just (very) short... well, nonsense, really. Because making up some three random heroes, making us play three missions for them all and then calling it a day is just lame. [b]Fallen Champions[/b] just... isn't worth your time. Not because it's terrible, because again, all the mechanics here feel almost exactly like those from [b]King Arthur[/b], but because there's nothing special to do. It feels almost like a tiny little mod. But of course, all the technical issues from the original [b]King Arthur[/b] are presented here too. You'll need one of those “4Gb Patches” in order to make the game work on a 64-bit system (those that let the game access more than 2Gb of RAM), you'll need [b]DgVoodoo 2[/b], etc. Nobody really tried to update this release either. And while with the [b]King Arthur[/b] it may be worth spending some time on making the game work, here? It isn't. Like I said, [b]Fallen Champions[/b] is an experiment. Smart one, sure. But still, it's something that's interesting for geeks and historians nowadays, not for those who just want to, you know, [i]play a good game[/i]. Dixi.
Takes place in the aftermath of the rise of King Arthur. Three champions from different cultures/races are on their own quests. Ones that may intertwine. Seems also to be a bridge of sorts between the first and second King Arthur games. Decent enough.
King Arthur - Fallen Champions is a knockoff of the Total War series of games, but with a King Arthur/fantasy theme and a minor "roleplaying" part tacked on. But mostly the game is just Total War with some low-fantasy elements thrown in. It takes some fiddling with compatibility settings to make the game display properly under windows 10 if you have a high DPI monitor, and even then there's problems because font scaling is broken, rendering some of the text unreadable because it displays too large in the UI. Total War: Warhammer does it better now, there's no reason to recommend this considering it's done better elsewhere and this game has some display issues.
Игра душевная, её бы допилить :( было бы отлично. А сейчас боевая часть слабенькая, с багами, кривенькая.
I just cant besides it not aging well. Also the run time errors are annoying and the game is not worth spending the time to play
simplemente horrible,super aburrido
Нормальная игра, юниты выглядят очень красиво для своего времени. Напоминает серию Total War, но с картой кампании в стиле Heroe sof Might and Magic.
It's a game somewhat like Rome Total War or Warhammer Dark Omen except that the units have more special abilities and the battles are heavily scprited (missions). Before you can start any battle, you have to dig thru an endless sequence of branching dialogs which tell you the story (since I am not a keen reader I attempted to just skip all that rubbish to finally see the battles, but got stuck in looping branches meaning, you do have to read them which is pretty frustrating). Ok, then I tried two missions, one for the archer hero and one for the warrior one. The archer's first mission is ridiculous: every time an enemy partol sees you they run away and alert the whole map, bringing so many enemies to you that you can't win. Even if you leave the spot where the patrol saw you, the enemies will still find you anywhere. I gave up on this after 2 tries. The mission for the warrior puts you on the edge of the map, and the whole map seems to be surrounded by high mountains with no hope to get inside. The camera is locked to the units, you just can't view the field freely to see where you have to go. So, I gave up on that one, too. Frankly, I'd give this game a 0 since I couldn't play it. I did see the interesting abilities though (which i couldn't really test in battle). The 2D GUI of the game looks very dated though the models of soldiers in the units are insanely detailed. A very strange game with lots of wasted development effort, and definitely an unplayable one.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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