
A sardonic take on nationalism and the Cold War though a minimalist and fast paced RTS. Scheme your way through a highly replayable campaign, or conduct some "diplomacy" on your "friends" in multiplayer.
Modeled estimate, not a reported figure. How we estimate →
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About
Kiloton is a sardonic look at nationalism and military buildup through the lens of an abstracted real-time-strategy game. Through interactions with a possibly fascist computer terminal, the player is tasked with "victory," and given a lot of leeway as to what victory looks like. Will it be a peaceful resolution through diplomacy? ....Probably not, if the computer has anything to say about it.
Inspired by cold-war media like Dr. Strangelove and WarGames (1983), Kiloton tries to merge the indifference and isolation of a control room with the horrific stakes of nuclear war. Even with world-ending abilities at your fingertips, Kiloton ensures that the power never gets to your head. There is no lasting "balance of power"— only annihilation is final. This moody aesthetic design is combined with a refreshing, micro-less take on RTS games that is more approachable for players that are less familiar with the genre.
Note: This game requires a keyboard to play. Everything in this game uses keyboard input!!
2 to 4 Hour Singleplayer campaign
Enemies with complex personalities and goals
Multiplayer P2P gameplay! (5 player maximum)
A robust procedural generation system for great replay-ability!
Custom Scenario Editor for unique and challenging levels
Cold-war R&D system traces the arms race of the 60's-80's!
Warfare, in Kiloton, comes in four main forms.
Ground Battles
Air Battles
ICBMS (Intercontinental Ballistic Missiles) and ABMS (Anti-Ballistic Missiles)
Economic Support and Proxy Wars
You will develop competency in all four theaters if you mean to come out of the Cold War alive.
Kiloton has an atypical approach to resource management: you don't manage 'money,' you manage cities. Your cities grow or shrink over time depending on your economy's strength. Your economic strength is a function of your population against your spending.
"Population" is not an abstract number: your population live in destructible pixel-based cities on the map. You may capture (or destroy) enemy population centers to stop your enemies from waging war.
You will guide your nation's research focuses as you see fit. There are four research disciplines, each with five progress tiers.
Ground-combat
Air Defense
Aircraft
Intercontinental Ballistic Missiles
At each tier of progress, the related assets will increase in a specific strength; range, damage, health, speed, etc.
Will you invest in missile defense, and protect your cities? Will you invest in the strength of your army, to capture enemy cities? Or will you build only missile silos, and hope that no enemy will be foolish enough to make you use them?
Don't be so sure...


2026 Independent Games Festival Finalist: Best Student Game
2026 BAFTA Student Awards Finalist
RPI GAMEFEST '25 Finalist: Game Design Award
RPI GAMEFEST '25 Finalist: Technical Excellence Award
RPI GAMEFEST '25 Finalist: Impact Award
RPI GAMEFEST '25 Finalist: Grand Prize
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Loved the game, quite fun and original! highly recommended
TL:DR: Not bad for a fiver, though short and limited in scope. A realtime strategy game where you control the nation itself, not necessarily the Army. Overall the game feels good, but... perhaps a little light on features, I think 5 bucks is fair price, but you really are only getting 5 bucks worth of a game here. That's not bad, but it is worth keeping in mind. I think that if the dev works on this more, be it in this project or making a second game, then something truly worthwhile may come from it. As of right now it's a neat little 10 minute battler. Lacks depth, but worth the fiver if you're interested in this kind of game.
we need chinese
Yo wtf why is this so good!? For five dollars?? This is ♥♥♥♥♥♥♥ highway robbery! Hell, its so good im gonna buy it again just so a friend can also play!
I would love to see this game get overhauled with more types of combat. Just sat down to try it out and played it for almost 2.5 hours... it's almost 1:45am and I have work tomorrow ;(
fast paced simple nuke game, the price is right.
while the game is fun. countries that are bigger attack everyone the second the game starts. it ruins immersion. there also isnt a wartime economy thing
Yes. In every way. It's already cool single player. I know once my crew jump in, it'll be like playing the old boardgame diplomacy. Friendships might end. Discord private channels will be necessary
Action ! Strategy ! Patience ! Nuclear explosions ! Horror ! ... but also, great fun !!!!
I love to vaporize millions in a thermonuclear war just to slightly increase shareholders' profits.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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