
A sardonic take on nationalism and the Cold War though a minimalist and fast paced RTS. Scheme your way through a highly replayable campaign, or conduct some "diplomacy" on your "friends" in multiplayer.
Modeled estimate, not a reported figure. How we estimate →
About
Kiloton is a sardonic look at nationalism and military buildup through the lens of an abstracted real-time-strategy game. Through interactions with a possibly fascist computer terminal, the player is tasked with "victory," and given a lot of leeway as to what victory looks like. Will it be a peaceful resolution through diplomacy? ....Probably not, if the computer has anything to say about it.
Inspired by cold-war media like Dr. Strangelove and WarGames (1983), Kiloton tries to merge the indifference and isolation of a control room with the horrific stakes of nuclear war. Even with world-ending abilities at your fingertips, Kiloton ensures that the power never gets to your head. There is no lasting "balance of power"— only annihilation is final. This moody aesthetic design is combined with a refreshing, micro-less take on RTS games that is more approachable for players that are less familiar with the genre.
Note: This game requires a keyboard to play. Everything in this game uses keyboard input!!
2 to 4 Hour Singleplayer campaign
Enemies with complex personalities and goals
Multiplayer P2P gameplay! (5 player maximum)
A robust procedural generation system for great replay-ability!
Custom Scenario Editor for unique and challenging levels
Cold-war R&D system traces the arms race of the 60's-80's!
Warfare, in Kiloton, comes in four main forms.
Ground Battles
Air Battles
ICBMS (Intercontinental Ballistic Missiles) and ABMS (Anti-Ballistic Missiles)
Economic Support and Proxy Wars
You will develop competency in all four theaters if you mean to come out of the Cold War alive.
Kiloton has an atypical approach to resource management: you don't manage 'money,' you manage cities. Your cities grow or shrink over time depending on your economy's strength. Your economic strength is a function of your population against your spending.
"Population" is not an abstract number: your population live in destructible pixel-based cities on the map. You may capture (or destroy) enemy population centers to stop your enemies from waging war.
You will guide your nation's research focuses as you see fit. There are four research disciplines, each with five progress tiers.
Ground-combat
Air Defense
Aircraft
Intercontinental Ballistic Missiles
At each tier of progress, the related assets will increase in a specific strength; range, damage, health, speed, etc.
Will you invest in missile defense, and protect your cities? Will you invest in the strength of your army, to capture enemy cities? Or will you build only missile silos, and hope that no enemy will be foolish enough to make you use them?
Don't be so sure...


2026 Independent Games Festival Finalist: Best Student Game
2026 BAFTA Student Awards Finalist
RPI GAMEFEST '25 Finalist: Game Design Award
RPI GAMEFEST '25 Finalist: Technical Excellence Award
RPI GAMEFEST '25 Finalist: Impact Award
RPI GAMEFEST '25 Finalist: Grand Prize
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fast paced simple nuke game, the price is right.
It is like a modern version of Defcon, but it is difficult to get a grasp of at first because it can be tricky figuring out how to get more economy and make your budget numbers go up. But for $2.50 USD on sale its hard to say no considering DEFCON is the same price on sale but no one plays that anymore. I do prefer the graphical style and atmosphere and music of DEFCON x10 better, but this is fun too. They are very similar games, but everyone forget DEFCON existed, and the devs just left the game to die lol.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love to vaporize millions in a thermonuclear war just to slightly increase shareholders' profits.
Honestly, the game is so much more than I expected. It's a sleek, simple, and graphically interesting time sink. I got it for about $2.50 and god it was worth it. The game is easy-to-learn and... well somewhat-difficultish-to-master. Multiplayer is fire, too. I just hope they add more content such as bases and more QoL improvements.
super slick game in a super slick presentation. easy to get into and fun
A fun indie game and perfect if you're a fan of War Games and 1980s hacking vibes.
Simple strategy with a lot of style, reminds me of DEFCON.
it's like ICBM or DEFCON but much easier to get into and also much cheaper. the UI is very nice as well, a sort of skeumorphic (might be the wrong word) design like you're in a NORAD-esque bunker
Action ! Strategy ! Patience ! Nuclear explosions ! Horror ! ... but also, great fun !!!!
cool idea, horrible implementation and interface
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 24 | 62% | Free | |
| $1.4K | 6 | 17% | $6.00 | |
| $613 | 6 | 83% | $2.99 | |
| — | 0 | — | — | |
| $6.2M | 18.1K | 85% | $9.99 | |
| $893.2K | 1.3K | 77% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.1K | 61 | 79% | $14.99 | |
| $30.1K | 52 | 94% | $14.99 | |
| $30.1K | 190 | 82% | $9.99 | |
| $30.1K | 470 | 90% | $3.99 | |
| $30.1K | 234 | 94% | $7.99 | |
| $30.1K | 346 | 81% | $4.99 |