
Historically accurate strategy game where you act as a government contractor researching, developing, and manufacturing weapons and technology for your clients. You choose the parts for each product, but be aware that cheap or wrong political choices may affect your success rate!
Modeled estimate, not a reported figure. How we estimate →
Media
About
Government Contractors: Arms of Influence is a one-of-a-kind strategy game where you research, design, manufacture, and sell weapons. Starting with the 1950s, you follow accurate historical events and attempt to produce the most successful technologies for your client.
Research technologies to unlock new, advanced weapons and parts. Choose your preferred materials and parts, but be aware that your success rate may be affected by cheap choices. Get your parts sourced and produced from domestic manufacturers, allies, or rivals.
While you play, historical events may affect your budget or assignments.
During Early Access, you have access to four era's which we hope to expand during Q3 2025.
Historical accuracy: All weapons and events in-game are based on real events that happened (or could have happened) at the time.
Choices matter: Being a cheapskate or making risky decisions affects your success rate and may lead to political issues. Choose wisely.
News feed: Remember to check up on what is happening in the world. Political disruptions and government changes may affect your business.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Alright, I will be honest, I was expecting that I might have a rough experience, and that this is a rugpull, but, at the end of my 20 minutes playtime, whist still unsure, if this is some developer very first game, or a rugpull, I know one thing. As much as that sucks, I can't recommend this game in it's current state. The game misses features such as most basic customization of the company, any competitors, or even any real products. Arms Trade Tycoon: Tanks, which still feels barebones, has multiple times worth of content comparatively to this. Combine this with general basic spelling issues, and the fact that you can't even change your resolution, and it ends up feeling like a very early vision for a game, or a very early pre-alpha. I can't recommend this game in it's current state, and I'd truly love for it to be developed more, if that happens, I will try it again, but for now, sadly, I will stay away, and for you, I recommend the same.
Not even a prototype, more like incompleted interactive UI mockup. Developer was too hasty with early access, there is no game yet. Very disappointing
There is no game here. You click one of the buttons and wait. It does nothing except increment numbers.
It sounds like *Government Contractors: Arms of Influence* has a solid concept but needs significant improvements in pacing, depth, and realism. Feedback, here are some key takeaways: ### **Issues & Suggestions:** 1. **Limited Weapon Options:** Only four weapons and one contract severely limit gameplay variety. - *Suggestion:* More weapon types, customization, and multiple contract options. 2. **Slow Progression:** You stockpiled 100 units but didn’t unlock anything new. - *Suggestion:* A better progression system with clear goals and tiered unlocks. 3. **No Speed Control:** Gameplay feels painfully slow. - *Suggestion:* Speed-up options (e.g., 2x, 5x, 10x) to keep things moving. 4. **Shallow Decision-Making:** Choices seem to have minimal impact. - *Suggestion:* Deeper strategy elements, including long-term consequences. 5. **Unrealistic Production Rates:** Making one unit every five days with 125% efficiency doesn’t match real-world numbers. - *Suggestion:* A more realistic production and logistics system. 6. **Weak AI Market System:** Selling only 9 shells to the UK makes the sales system feel pointless. - *Suggestion:* A dynamic demand system where countries order realistic amounts. 7. **News Feed Feels Meaningless:** You didn’t notice it affecting gameplay. - *Suggestion:* Events that directly impact production, contracts, and sales. ### **Potential for Improvement** If the devs listen to player feedback, this game could be a great mix of historical accuracy and business strategy. Otherwise, it risks being too shallow and slow to be engaging long-term.
Fun game!
アーリーアクセスなので仕方が無いが、まだゲームとして遊べる段階に無い。 音もないしゲーム的な駆け引きの面白味がなにもない。触れる所を触るだけ。 今すぐ買うのはおすすめできないけど、 題材は面白そうなので今後のアップデートに期待。 2025/01/22追記 音はオプションから出せました。公式さんありがとう しかし開発したラジオの製造費が0ドルになっていて、 数を満たしているはずなのに契約に納品できない現象?に遭遇しました。 これがバグなのか仕様なのか、英語が十分読めないせいでわからない。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Impostor Inside Us | $1.4K | 82 | 72% | $0.99 |
| Cubesis | $1.4K | 52 | 48% | $0.99 |
| Oik Reloaded | $1.4K | 109 | 92% | $0.72 |
| Where Cats 猫咪在哪里 | $1.4K | 199 | 94% | $0.49 |
| GOLD girls | $1.4K | 99 | 90% | $0.99 |
| Small Hero | $1.4K | 81 | 86% | $0.79 |