
You don't know how you got here, and you don't know how you'll leave. Wander the depths of the Backrooms in hopes of finding something more.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I am a fυсking architect
No jumpscares, no monsters chasing you, just the nostalgia trip of me using Windows 98 when I was a child. Some people would find this game dull, but this is how I like the pure essence of the backrooms.
Alright. [i]Within the Backrooms[/i] has an interesting premise for a liminal spaces game inasmuch as it leans into the PSX aesthetic 100%. Which is undeniably cool in my opinion. However, I have two issues (mmm...really four issues) with this game that diminished the experience for me to the point where I really have no interest in continuing to play the game. https://steamcommunity.com/sharedfiles/filedetails/?id=3762203026 For one, there is zero sense of tension. At all. I prefer a monster free liminal spaces experience, which this is. Unfortunately, and possibly because of the choice to use PSX as the thing driving the visuals in this, it ends up really not being interesting, and rather than levels where finding the exit is the experience, this feels a bit cheap. The first level is set up as an actual maze, but it's small and uncomplicated. You find your way out and end up in a shopping mall. Here, it relies on item puzzles to find your way out. And this is where we get to my second issue. The items are bugged. Or the backpack interface is bugged. Take your pick. Either way, I picked up the coin needed to obtain the key. The coin doesn't show up in my inventory, can't be scrolled to as the only item that does show in my inventory is the elevator card; and as such, I can't obtain the key for this level. https://steamcommunity.com/sharedfiles/filedetails/?id=3762201336 That basically means it's game over. As of now, I've picked up more than one disc, of which only one shows up, and I've picked up a couple items, of which only the elevator card shows up. https://steamcommunity.com/sharedfiles/filedetails/?id=3762202960 So, I think the combo of any lack of meaningful puzzles, lackluster level design so far as I've played, the item/inventory bugginess, and zero tension leaves me not really wanting to continue even if I could. Which I can't. I see the game has received mostly positive reviews, so I'm the outlier, but regardless, reviews are about our own personal experiences and mine in this game was not stellar. YMMV though. [b]I received this license via our IndieGems Curator program.[/b] [code]If you found this review helpful and would be interested in supporting my Curator group, [url=https://store.steampowered.com/curator/32549618/]Robilar's Reviews[/url], it would be appreciated. Cheers.[/code] [code]Also follow [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems[/url] for more reviews like this one.[/code]
This is the only Backrooms game that actually captures the spirit of the Backrooms, and I'm not talking about the Kane Pixels stuff, I mean the raw liminality of The Backrooms. Don't get me wrong I appreciate Kane and his work, and it is objectively good work, but he really did set off a trend that led to a massive departure of the original spirit of The Backrooms. This is a great game if you're a fan of The Backrooms, or liminal spaces in general, you'll enjoy this game. My only criticism is the music does get repetitive in certain areas, and loops poorly. But that is such a nitpick when the rest is fantastic. I have played basically every Backrooms game under the sun, and this is far and away the best experience I've had.
A short experience, but there is so much rich atmosphere in this title that it can't help but be charming, creepy, and incredibly intriguing. One of the best liminal backrooms games I've ever played, honestly. Mainly because it discards the usual 'get chased by big monster' trope and instead focuses purely on the feelings of each room and level. The graphics are also perfect for it too. Simple and straight to the point without having to sacrifice on the artistic vision. Loved it to bits.
Jogo surpreende. Achei que fosse ser um jogo "barato" de Backrooms, até pelo estilo gráfico e vibe, mas a trilha sonora é boa e fica na cabeça depois. Não tem entidades, o que pra mim é bom, pois eu prefiro o fator exploração desses jogos. Os cenários não ficam só em backrooms e são bastante variados. Alguns me lembraram o jogo Broken Reality, devido ao efeito psicodélico lo-res. Recomendo demais pra quem quiser uma experiência realmente diferente de gameplay. Não se parece em nada com os outros jogos mais conhecidos de Backrooms
ЭТО ТЕ САМЫЕ НОЧНЫЕ КОШМАРЫ ТВОЕГО ДЕТСТВА, когда ты просыпался посреди ночи от чувства, что остался один во всем мире. Тут нет врагов. Тут нет монстров (почти). Единственный враг здесь ТВОЯ СОБСТВЕННАЯ ГОЛОВА, которая начинает ехать после часа блуждания по этим бесконечным желтым стенам и мокрым коврам ТУТ НЕТ ДЕШЕВЫХ ПРИЕМОВ. Игра не пытается тебя напугать резким звуком. Она ДАВИТ. Она МЕДЛЕННО ПРОНИКАЕТ В ТЕБЯ своей атмосферой тревожного сна. Знаешь это чувство, когда идешь по пустому торговому центру в 3 часа ночи? Вот ЭТО чувство. Это чистейший Dreamcore и Weirdcore, упакованные в один бинарник ПОЧЕМУ ЭТО ГЕНИАЛЬНО (с точки зрения того, кто шарит) Графика как на PS1. Да, тут угловатые модели. Да, текстуры плывут наxyй. Но именно это и создает тот самый вайб подсознательного ужаса. Это выглядит как забытый сон, который ты пытаешься вспомнить, но не можешь. Разработчик специально сделал такое низкополигональное гoвно, чтобы твой мозг сам дорисовал все самое страшное. И он дорисовывает, поверь. Игра не заставляет тебя бегать по одним и тому же желтым комнатам. Тут тебе и Заброшенная школа, и Торговый центр-призрак, и эти бесконечные Аквазоны с идеально синей водой, из которой не хочется вылезать, потому что там, на суше, этот дурацкий гул. Ты реально чувствуешь эту тоску по месту, где ты никогда не был. Звук это отдельный вид пытки: Нет, там нет дурацких скримеров с ором как в escape the backrooms. Там тишина. Гул. Жужжание ламп. Иногда радио, которое играет какую-то странную музыку из прошлого. Твои колонки начинают казаться входом в параллельный мир. Я играл в наушниках, и мне казалось, что кто-то стоит за спиной. Это высший пилотаж хоррора, когда ты боишься того, чего нет Настоящий Backrooms, а не дешевая подделка: Разработчик понял суть. Суть это не бегать от твари с улыбкой. Суть ЭКЗИСТЕНЦИАЛЬНАЯ ТОСКА. Ощущение, что ты выпал из реальности и тебя забыли. Ты один. Ты потерян. И ты уже никогда не выйдешь отсюда с нормальной психикой ВЕРДИКТ это не игра для веселья. Это КИСЛОТНЫЙ ТРИП, упакованный в игру. Это когда тебе страшно, но ты не знаешь почему. Это стоит 2 доллара по скидке. Это настоящий оммаж жанру. Забудь про этих сpаных кожекрадов и бактерий. Зайди сюда. Включи наушники. Выключи свет. И попробуй не сойти с ума от чувства, что ты остался один во Вселенной. В настоящем Backrooms
A beleza e o horror da Alma, Ruído infinito, Silêncio ensurdecedor. Eu não deveria ter visto isso. Uma conversa que eu não deveria ter ouvido. Eu posso ver a face de Deus,E então ele chora.
没有中文。其次是,在物品栏里用滚轮切换道具是谁想出来的?我说怎么搞了半天之前的道具怎么找不到,搞了半天是要打开物品栏,在用鼠标滚轮切换。
i 100% it after a few hours and HOLY this was THE best experience i have EVER had with backrooms, i love the idea of it never being about the entities and when there actually are, theyre just chill, thank you for making a game like this!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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