
Killer Frequency is a first-person horror puzzle game set in 1987, that puts you in the role of a late-night radio talk show host in small town America whose callers are being stalked by a mysterious killer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.67/day in the week to Aug 4 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The year is 1987, and as the clock strikes midnight in small-town Gallows Creek, USA, former big city radio DJ Forrest Nash is live on air in what will turn out to be the graveyard shift of a lifetime...
In this horror comedy, you must solve puzzles to save callers from being hunted down by a mysterious killer. Where every call is life and death, can you save the inhabitants of Gallows Creek?
Step into the shoes of a late-night radio talk-show host – new in town and fallen from grace. The Police Chief is dead… so the townsfolk turn to you for help, as apparently you, Forest Nash are the only person in town who can run a phone line.
Use branching dialogues to interact with a variety of eccentric small-town personalities including potential victims and suspects. Explore your surroundings, gather clues, make decisions, solve satisfying riddles, and try to help each of your callers survive the night.
Jump back in time to 1987 with this slasher inspired puzzler – explore an authentically detailed radio station and interact with dozens of physics-based objects straight from a bygone era, including a working cassette and record player. With a fully voiced cast and a killer original soundtrack of 80's inspired tunes from rock classics to synthwave!
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.2Kreviews | 93% | — | $4.7M |
| $4.99−80% | 8.7Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 966 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Imagine the scene: it’s the dead of night outside, rain is pounding against the windows, and the only light in the room comes from the flickering neon of an ’80s radio. You are Forrest Nash, a once-famous voice now fallen from grace, trapped in the late-night time slot for sleepwalkers and the desperate in a small provincial town. Then, the phone rings. On the other end of the line isn’t a listener wanting to request a song, but a terrified person about to be slaughtered by a serial killer. Welcome to Killer Frequency, an indie gem that turns the DJ’s craft into a matter of life and death. The real coup pulled off by the developers at Team17 lies not so much in the retro setting—now overused everywhere—but in the meticulous management of space and the senses. The game confines you almost entirely within the KFAM radio station. You never see the killer. You don’t see the victims. You’re blind, but you have to hear everything. The tension is so thick you could cut it with a knife precisely because you’re powerless: your only weapons are words, quick decisions, and the ability to instantly analyze maps, brochures, or analog clues scattered across the desk while the phone line crackles with terror. The structure of the puzzles is brilliant in its apparent simplicity. Every phone call is a real-time micro-drama. Do you have to guide a frightened doctor through a dead end? Or explain how to tamper with an electrical panel to a girl hiding in a closet? Giving the wrong advice or overlooking an environmental detail mentioned by the caller means hearing, live on national radio, the chilling silence of death. Note: The following information is provided for general reference only and should not be interpreted as medical advice; for any specific needs, please consult a professional. But what makes Killer Frequency memorable is its tonal contrast. Between one crisis and the next, you still have to “do the radio.” There’s a bizarre, almost macabre irony in playing an upbeat synth-pop track or a zany commercial right after saving someone from a massacre. The relationship between Forrest and his producer Peggy, visible through the glass of the booth, is the emotional backbone of an adventure that constantly flirts with B-movie slasher fare, but does so with sharp writing and incredible voice acting. In short: Killer Frequency is a tight, original thriller that proves how claustrophobia and sound design can be far scarier than a hundred polygonal monsters charging toward the screen. A clever, fresh, and unmissable experience for anyone looking for game design that truly highlights the player's intuition.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 5.3K | 79% | $39.99 | |
| $4.7M | 7.4K | 87% | $29.99 | |
| $4.7M | 44.5K | 98% | $9.99 | |
| $4.7M | 11K | 74% | $19.99 | |
| $4.7M | 6.6K | 87% | $24.99 | |
| $4.7M | 8.7K | 89% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4K | 48 | 83% | $4.99 | |
| — | 0 | — | — | |
| $14.8M | 36.2K | 94% | $24.99 | |
| $889.8K | 1.8K | 85% | $19.99 | |
| $1.9K | 18 | 83% | $2.99 | |
| $1.1K | 50 | 68% | $1.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $4.99−80% |
| 891ratings |
| 96% |
| — |
| not modelled |
| $24.99 | — | 93% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Had a lovely time playing this while my girlfriend watched. Very cool
Gutes Konzept, mal was anderes. Die Umsetzung und Atmosphäre sind gut gelungen.
Great story, so many horror callbacks, and just enough puzzles to keep it interesting
Very cute little horror game! The ambience is really good, and the puzzles were fun. I did have to google one solution, and I wasn't able to save everyone on my first run. I think I'll probably replay this every few years during halloween season though.
看似纯爱病娇,实则脑瘫精神病,
A captivating story with silly jokes that don't ruin the subtle horror atmosphere, and I mean damn, a game where your choices actually do matter.
this was a really fun and creepy game to play, i loved how easy it is to play and feels very immersive. the music is nice and i do plan on replaying the game, for sure its a game that i would and have recommend .
Took about 5 hours, and its pretty good! Sometimes it was a bit boring just continously listening to dialogue but still a fun experience. I was actually getting angry when we had to keep going to the basement like hello lets actually be serious wasnt there a whole killer.
Es una idea muy original, y aunque no voy a dejar una reseña negativa, porque creo que más bien sería un punto medio... Creo que hay maneras de hacer el juego menos tosco, repetitivo y que llegando a las 2 horas ya estés cansado pensando en cuanto más tendrás que jugar. En primer lugar diré que la idea es fantástica, pero que no han sabido sacarle todo el potencial, dado que podrían haber añadido secuencias o pequeños cortos o incluso algunas interacciones fuera de lo que es la emisora donde nos situamos en la mayor parte del juego. Con esto lograríamos meternos más en el juego, conectar más con él y sentir muchas más emociones por las personas que intentamos ayudar, así como poder ver realmente el entorno donde se encuentran y su situación. Para continuar, creo que el precio es otro factor determinante y que perjudica mucho a un juego como este, dado que ahora, en oferta, por 5 euros digamos que está decente y puede entretenerte un rato por menos del precio de una entrada de cine, pero por precio completo? 25 euros? no lo veo, creo que no es el tipo de juego por el que se puede pedir tanto, al menos no sin añadir por ejemplo lo que dije en el primer apartado que lo haría un juego mucho mas interesante y menos monótono. En conclusión, es un juego normalito para pillar en oferta y aunque te de 2 horas o si te llega a gustar pues algo más, pero valdría relativamente la pena.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.