
Killer Frequency is a first-person horror puzzle game set in 1987, that puts you in the role of a late-night radio talk show host in small town America whose callers are being stalked by a mysterious killer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.67/day in the week to Aug 4 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The year is 1987, and as the clock strikes midnight in small-town Gallows Creek, USA, former big city radio DJ Forrest Nash is live on air in what will turn out to be the graveyard shift of a lifetime...
In this horror comedy, you must solve puzzles to save callers from being hunted down by a mysterious killer. Where every call is life and death, can you save the inhabitants of Gallows Creek?
Step into the shoes of a late-night radio talk-show host – new in town and fallen from grace. The Police Chief is dead… so the townsfolk turn to you for help, as apparently you, Forest Nash are the only person in town who can run a phone line.
Use branching dialogues to interact with a variety of eccentric small-town personalities including potential victims and suspects. Explore your surroundings, gather clues, make decisions, solve satisfying riddles, and try to help each of your callers survive the night.
Jump back in time to 1987 with this slasher inspired puzzler – explore an authentically detailed radio station and interact with dozens of physics-based objects straight from a bygone era, including a working cassette and record player. With a fully voiced cast and a killer original soundtrack of 80's inspired tunes from rock classics to synthwave!
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.2Kreviews | 93% | — | $4.7M |
| $4.99−80% | 8.7Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 966 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fiquei envolvido do começo ao fim na história, não é assustador e os sustos são inexistentes (sem contar a parada óbvia que é completamente reconhecivel)
福雷斯特是最好的电台主播! 游戏挺好地贯彻了“电台”的作用,大部分重要的内容都是靠听了解到的。 喜欢在游戏里上班和解谜的人应该会很喜欢这个游戏,故事刚开始有些一头雾水但后面渐入佳境,最后结局满唏嘘的,果然盖勒斯湾就是个小地方…… 英语配音听着很舒服,故事里涉及主角的选择还不错,可以搞一些人设,于是我从头装到尾了。 游戏里主角活动范围确实很小,而且外面有个杀人魔的时候大楼的地下室门竟然不关上给我很大的不安全感(×) 为了成就努力活了所有人,但有时候真的希望某些人就死了算了…… 故事本身有点狗血吧…… 以下全是剧透(?),请谨慎阅读 [spoiler] 本年最震惊的“是的,我们有一个孩子”新闻公开,孩子出来的时候我真的有点头疼了。 另外就是pd是玛丽的妹妹也让我措手不及了…… 这个结局是种很坏的karma了,听着玛丽他们在悲剧开始的地方结束悲剧真的有点心痛…… 稍微用脑去想这个故事谁对谁错那就开始恨万恶的地主万恶的资本家了 我最讨厌的部分是地下室走迷宫,最开始绕的时候直接晕3d了(虽然晕3d是我个人体质问题)[spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $4.99−80% |
| 889ratings |
| 96% |
| — |
| not modelled |
| $24.99 | — | 93% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game
A game about listening to bad dialogue and sometimes choosing between three answers. You work at a radio station and, in an unbelievable turn of events, you are tasked with dealing with police matters on air. You can't do much more than listen and sometimes distract yourself by pushing random buttons and playing music. I honestly didn't get far enough to even leave the room, though I played for 39 minutes. I mostly waited.
I love this game so much, the serial killer theme, the music, the dialogue and voice acting, and just the whole game premise is super entertaining. I'm about to do a second playthrough where I'll get everyone killed and I'm very excited to see how different it is and hear everyone ~scream!
I LOVED THIS GAME!!!! I would play it again...and again... just to see if there's multiple endings or if my choices changed any of the dialogue. I couldn't stop playing this game. I had to force myself to take a break. I have been looking for similar games ever since I completed this one! In fact, I am going to go back sometime soon and make different choices (to see if I can help save more people from the masked murderer)! I love the premise of the story. This game never quit with its details, energy and atmosphere! It had EVERYTHING you could ever want in a psychological thriller. I wouldn't change a single thing about it!
I really enjoyed the game! The voice acting in some places was rough, but overall very good! The plot was interesting and the characters quite well written. It is a short but sweet game that I'd recommend people who are into horror/thriller and who like when their choices matter in the game.
Das ist erneut ein klarer Treffer für deine **narrative Mystery-/Thriller-Schiene**. **Präzise aus deinem Feedback:** Du hast **14,4 Stunden** gespielt. Die Story hat dich stark gefesselt, Nebenaufgaben blieben interessant, Spannung und Plot waren gut inszeniert, Musik und Grafikstil haben dir sehr gefallen, Bugs gab es keine. Außerdem positiv: **kein Zeitdruck**, aber Entscheidungen mit Konsequenzen. **Meine Einschätzung:** *Killer Frequency* trifft bei dir sehr gut, weil es erzählerisch dicht ist, aber trotzdem spielerisch genug bleibt. Es ist nicht nur passives Zuhören, sondern gibt dir Entscheidungen und Aufgaben, ohne Stress aufzubauen. Der einzige echte Haken liegt für dich bei den Achievements: Wenn 100 % nicht im ersten Durchgang möglich sind, ist das für dich fast immer ein Minus, weil Zweitdurchläufe nur bei Ausnahmetiteln infrage kommen. Hier ist die Steam-Rezension: **Stark inszenierter Thriller mit toller Musik und fesselnder Story** *Killer Frequency* hat mich sehr positiv überrascht und über die gesamte Spielzeit gut gefesselt. Die Story ist spannend erzählt, der Plot funktioniert sehr gut und die Inszenierung trägt das Spiel von Anfang bis Ende. Besonders gefallen haben mir die Nebenaufgaben. Sie wirkten nie langweilig oder wie reine Beschäftigung, sondern passten gut in den Ablauf und unterstützten die Spannung. Auch die Entscheidungen sind gelungen, da sie spürbare Konsequenzen haben. Gleichzeitig entsteht dabei kein unangenehmer Zeitdruck, wodurch man angenehm spielen und trotzdem mitfiebern kann. Die Musik ist ein echter Höhepunkt und passt hervorragend zum Spiel. Auch der Grafikstil war für mich sehr ansprechend. Technisch lief alles sauber, ich hatte keine Bugs. Meine Spielzeit lag bei **14,4 Stunden**. Der einzige klare Kritikpunkt betrifft die Achievements: 100 % sind in einem einzigen Durchgang leider nicht möglich. Da ich Spiele nur in Ausnahmefällen mehrfach durchspiele, ist das für mich bedauerlich. Trotzdem bleibt mein Gesamteindruck sehr positiv. *Killer Frequency* bietet eine fesselnde Story, starke Atmosphäre, gute Entscheidungen, tolle Musik und einen sehr passenden Stil. **Fazit:** Klare Empfehlung für alle, die spannende narrative Thriller mit Entscheidungen, Atmosphäre und starker Musik mögen.
best game EVER!!! I love this game so much the story is absolutely perfect. I love the freedom of choice that the game offers and the ability to create your own story. Not only do I have this game on my Nintendo Switch I also have it on steam, 10/10 love it <3
meow
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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