
Kijutsu Rider is a fast paced third person hack and slash anime styled action game where you play as one of five unstoppable heroes, carve your way through waves of monstrous enemies, take down the black cross conglomerate and save the world.
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About
Kijutsu Rider is a fast paced third person hack and slash anime styled action game where you play as one of five unstoppable heroes, carve your way through waves of monstrous enemies, take down the black cross conglomerate and save the world.

Use a mix of Parries, Dodges, Counters, and Guard Breaks, along with an arsenal of special moves and combos to obliterate the hordes of enemies coming your way in an explosive high speed action combat system.


Rookie Cop turned vigilante Motorcycle Wizard, Rei makes use of his multi form Nitro calibur blade to unleash high speed high damage attacks

Heiress to the Pharaoh Triad crime family turned beast street Yakuza enforcer, Ann makes use of wide reaching whip attack and explosive earth constructs to dominate the battlefield

A wild yakuza runner who uses his beastial instinct to dance across the battle field carving through his foes


Kijutsu Rider features 15 unique levels, over 25 unique enemy types, and 10 intense boss fights, to push the players skill and reflexes to their absolute limits
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is the lovechild of Kamen Rider, Devil May Cry, and a few other things. The animations are fluid, the style is on point, and the creator's work as an animator on youtube flows through easily, even if it isn't triple A level quality. However, the game still has plenty of faults which can put people off, but they mainly show themselves in the Desert, Sewers, and the Haunted City sections. The main problem that I've been having in my playthrough is that the enemies SPAM yellow attacks while keeping red attacks to a minimum in comparison. While I can see the thought process, sometimes the attacks are so large, and there are so many spamming yellow attacks at once that despite using a heavy attack, you still get hit and comboed into almost death, EXPECIALLY IN THE SEWERS. I would also like to say that the main character I played is Rei, so I don't really know what the other characters play like, but I could tell that there were some abilities that I didn't know how to use, and this leads me to wondering what abilities I have that the game just doesn't tell me, like how you can double click heavy midair to do a spinning launch to travel at enemies while midair. Next, while this is mainly personal preference as a Kamen Rider fan, I'd much rather see the two transformations changed up a bit, and while I can see the vision, I'd probably want to see a moveset overhaul as the Yellow form seems a bit lacking despite having more to offer than the Green Form and the Green form seems to only have one button, which the game doesn't say if it's true or not, so I have to just assume it is. The Ultimate and Assists are great, but I'd also probably rather change the Transformations to use another bar as opposed to draining the Skill Gauge, making it way more rewarding to use them as opposed to having to choose between a lackluster form swap, an Instant horde clear with a sick cutscene or added assistance in fights. Finally, I had just finished up the Onryo boss fight, and I didn't understand it at first, I would probably want some added indication that parrying the green is the right thing to do, maybe lower her damage in the first phase, and make the boss cutscenes skippable, expecially the Onryo's intro and the Pharoh's Transition into their mecha form. Despite it's flaws however, I really like the game, and feel like it still has a lot of potential. The work the Creator has put in for those patches is astounding and I hope to see more updates to make it the perfect unofficial Kamen Rider game... Also, if this isn't in the game yet, we absolutely need to give ALL the characters a final form, be it Rei with a brand new attachment for his Driver, the wolf dude getting a Kaijin like transformation, or the Pharoh getting her own Mech form like the boss did.
decepção.
Not too shabby from what i played so far. The writing isn't the best, but it's charming in a way. Overall, i like what's been accomplished.
1周クリアした感想です。 アクションスピードが非常に早く、スピード3Dアクションが好きな人にとっては非常におすすめできます。 コンボが楽しく、ちゃんとコンボに耐えうる敵が多数居て敵の体力が0になってもある程度コンボを継続できます。 また敵を倒して次の敵に向かうのもダッシュスピードが尋常じゃないので一瞬で次の敵に向かったり、フィニッシュアクションがないため殲滅のテンポが悪くなることがありません。非常にテンポが良いです。 ただひたすらにアクションをしてコンボを楽しんで敵を倒していくことに快感を覚える人に非常に向いてます。 またリトライ速度も尋常じゃなく、リスタートの読み込みは無し、リトライ箇所は戦闘直前の場所からとテンポが良いです。 最初のボスに慣れるまでが辛いですが、ボス戦もパターンを覚えれば楽しくなります。連続ダッシュのやり方を覚えれば快適になるかも。 悪い点としては、コントローラーだとカメラ回転速度が尋常じゃなく早いこと、別の敵へのロックオンがしにくいこと、その他多少バグが残っているのが気になるぐらいです。(追記:カメラ回転速度などはパッチで修正されています) あとは一部ボスの後半戦の体力がとんでもなく高いことが気になりました。と言ってもこちらも多段ヒット技が直前の技の威力を引き継ぎできる仕様?不具合?があるので、どちもどっちかもしれません。 アクションが得意なので全体的に楽しめましたが、逆に言うとアクションが苦手な人にとっては辛いゲームになると思います。アクションに自信がありハイスピードコンボアクションで敵をひたすらに倒しつづける人におすすめです。
this game feels too simple its not interesting it might change later down the line but currently the combat feels too simple and it does not feel good to play it feels cheap too cheap and despite it being early access the potential of it getting better does not interest me since what it has on display is not worth any kind of money currently. Edit: this game is still too early to even feel functional most sounds in general are off sync and the visual basic and buggy. The UI looks low quality and adding a style meter that doesn't really matter because it doesn't really incentivize creative play since as stated previously the combat in its most basic form does not feel fun to play with.
2026년 4월 10일 게임은 썩 나쁘진 않지만, 초반 보스인 KAINE가 체력이 일정 이하로 떨어지면 부하들을 소환하는데 이 부분에서 계속 죽음. 밸런스 조절이 필요함 The game isn't too bad, but the early boss, KAINE, summons minions when his health drops below a certain level, and I keep dying at this point. The balance needs adjusting.
Honestly, really impressive. Some really cool implementation of mechanics. The animations are phenomenal along with the combat. I do have some negatives, like the enemy design being too easy for the most part. The story is quite simple while having some charm. But overall, it's a really fun hack and slash that i turn my brain off to. I really hope the dev does listen to criticism and updates the game. Because this game genuinely has some great potential.
Are you a Kamen Rider fan? Are you interested in supporting what is most likely a one-man dev team? Are you a person with enough Metacognition to Identify when you're being overly harsh to an indie title? if you answered yes to any of these just buy the ♥♥♥♥♥♥ game. I know Y'all have 15 bucks, Gaming is a fairly privileged hobby and at the time of writing this it's on sale don't listen to the haters. its FUN and I really want whoever made this to keep making Games. best way to do that? support them.
I like this game, and the potential of a Kamen Rider inspired combat game is real. When it is at it's best, the combat is dynamic and furiously fast paced. At it's worse, it a buggy mess. In my single evening of playing it, I got stuck in the outer walls of fights three different times. I think at this point, I will come back and play this once it has had more patches. Though that will not fix the writing, which is painful, especially in comparison to the series that inspired it. I would advise the creator to hire a writer to redo the scenes and remove some of the references which are already dated. On an extra note though, I am also hoping for mod and skin support, once the bugs have been worked out, the potential of that is exciting.
This game is peak tokusatsu devil may cry
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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