
Kijutsu Rider is a fast paced third person hack and slash anime styled action game where you play as one of five unstoppable heroes, carve your way through waves of monstrous enemies, take down the black cross conglomerate and save the world.
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About
Kijutsu Rider is a fast paced third person hack and slash anime styled action game where you play as one of five unstoppable heroes, carve your way through waves of monstrous enemies, take down the black cross conglomerate and save the world.

Use a mix of Parries, Dodges, Counters, and Guard Breaks, along with an arsenal of special moves and combos to obliterate the hordes of enemies coming your way in an explosive high speed action combat system.


Rookie Cop turned vigilante Motorcycle Wizard, Rei makes use of his multi form Nitro calibur blade to unleash high speed high damage attacks

Heiress to the Pharaoh Triad crime family turned beast street Yakuza enforcer, Ann makes use of wide reaching whip attack and explosive earth constructs to dominate the battlefield

A wild yakuza runner who uses his beastial instinct to dance across the battle field carving through his foes


Kijutsu Rider features 15 unique levels, over 25 unique enemy types, and 10 intense boss fights, to push the players skill and reflexes to their absolute limits
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is the lovechild of Kamen Rider, Devil May Cry, and a few other things. The animations are fluid, the style is on point, and the creator's work as an animator on youtube flows through easily, even if it isn't triple A level quality. However, the game still has plenty of faults which can put people off, but they mainly show themselves in the Desert, Sewers, and the Haunted City sections. The main problem that I've been having in my playthrough is that the enemies SPAM yellow attacks while keeping red attacks to a minimum in comparison. While I can see the thought process, sometimes the attacks are so large, and there are so many spamming yellow attacks at once that despite using a heavy attack, you still get hit and comboed into almost death, EXPECIALLY IN THE SEWERS. I would also like to say that the main character I played is Rei, so I don't really know what the other characters play like, but I could tell that there were some abilities that I didn't know how to use, and this leads me to wondering what abilities I have that the game just doesn't tell me, like how you can double click heavy midair to do a spinning launch to travel at enemies while midair. Next, while this is mainly personal preference as a Kamen Rider fan, I'd much rather see the two transformations changed up a bit, and while I can see the vision, I'd probably want to see a moveset overhaul as the Yellow form seems a bit lacking despite having more to offer than the Green Form and the Green form seems to only have one button, which the game doesn't say if it's true or not, so I have to just assume it is. The Ultimate and Assists are great, but I'd also probably rather change the Transformations to use another bar as opposed to draining the Skill Gauge, making it way more rewarding to use them as opposed to having to choose between a lackluster form swap, an Instant horde clear with a sick cutscene or added assistance in fights. Finally, I had just finished up the Onryo boss fight, and I didn't understand it at first, I would probably want some added indication that parrying the green is the right thing to do, maybe lower her damage in the first phase, and make the boss cutscenes skippable, expecially the Onryo's intro and the Pharoh's Transition into their mecha form. Despite it's flaws however, I really like the game, and feel like it still has a lot of potential. The work the Creator has put in for those patches is astounding and I hope to see more updates to make it the perfect unofficial Kamen Rider game... Also, if this isn't in the game yet, we absolutely need to give ALL the characters a final form, be it Rei with a brand new attachment for his Driver, the wolf dude getting a Kaijin like transformation, or the Pharoh getting her own Mech form like the boss did.
Honestly, I really like the skeleton of this game. I think it needs polish, but I think there is really something special here and I would love to see how this game evolves over time. As a long time Toku fan wanting more Toku games and a huge CAG fan, I personally can't pass this one up but I would recommend it but you're going to have to forgive some major issues. It's not unplayable, but it really needs some work. While I understand this is the passion project of one dude, I really love the creativity on display here and I want to support this game to see it get the updates it deserves. Here are a few things I personally found in my time with the game. The character designs and the overall gameplay are really cool, especially after you get access to super moves. The voice acting is pretty decent and the love for Tokusatsu is clearly there and understood by the developer, that's what originally drew me to this game in the first place. The gameplay is very confusing at first and the visuals are a little muddy. Art style wise everything kind of bleeds together. I think the realistic models with the cartoon filter are a little off putting but it's not a dealbreaker, I just think a full cell shaded art style would do this game some major favors in the visual department but I'm not asking for a complete visual overhaul, just a personal preference. My number one gripe with the game is how there is very little feedback when attacking enemies, it just feels like my blade is passing through them instead of hitting them. Maybe a vibrate addition for smaller attacks might help. Though I do think the different attack types like Critical, Break, Counter, etc are a nice way to add some sort of attack feedback and feel very satisfying to use. I do wish the use of these was a little more clear visually and timing wise, especially the Counter, it just feels so awkward but when you land it it's very satisfying. Ultimately I don't feel like I have a lot of control over my character like I would in a traditional CAG, it just all seems kinda random. Maybe I just need to put more time in. Also, we gotta talk about sound. The sound settings are absolutely everywhere and good sound is definitely one of the major aspects to a good action game. The attacks and motorcycle sounds lack that hard hitting quality, (I don't know if the '71 Kamen Rider Bike sound is copyrighted but you should find out and make that the revving sound) One music track throughout the entire time I've played is really grating, like it's a cool track don't get me wrong but more music, better game. I switched it to the Kamen Rider Geats OST for vibes and the game improves a TON. I know getting the rights to music and making it can be very time consuming and expensive but I swear getting more music in the game should be a priority, even royalty free as a placeholder, that's how important it is. Also there is no ambient sound whatsoever and the enemies don't make much sound either it really takes the impact out of the environment and world. Like flame sounds, crowd sounds, sirens, even some wind would really lend a hand to the immersion. There should be health pick ups somewhere within the level, or like getting health back for fighting stylishly or killing enemies with certain types of finishers/crits etc maybe this changes later on but I don't know. Finally the settings in the menu reset and do not stay static between pauses. Idk if that's a crazy bug but my settings are different I open the menu and once you beat a level or boss they reset. I'm not going to refund and I'm gonna keep coming back for every update. This game is awesome, and I really see the talent on display here, and I think a few fundamental fixes and continued updates and you have a cult classic on your hands. If you read this, I appreciate your hard work and dedication to this project, OmegaMech, sorry if this critique seems a little harsh but I really think you've got something here and I want to play the game that these trailers got me super hype for. - Haya
so far I like the gameplay but it need more polishing, it currently looks and feels like a good demo, it need a edit controls setting because the camera joystick on controller is too sensitive. when not fight it feels slow, a regular sprint would help out so much. i would either recommend waiting for updates or just leaving it alone
This game is pretty bad. Says a lot that the second it got released it comes with a discount. Needs another year minimum to be something decent.
EDIT PART 2: While I'm still happy the dev was able to make this game. I can't give it a thumbs up. The game is so tedious. 2 levels filled with rounds and rounds of enemy battles. Each battles are filled with damage sponge enemies that spams their attacks. Each rounds ALWAYS have enemies that spams long range attacks. The spamming and amount of enemies wouldn't be so annoyingly tedious, if those enemies didn't have so much health. You can do multiple combos on many of these enemies, and they'll still be alive. Each battles takes forever and every few steps, theirs another battle. After 2 level filled with these battles. You get to the boss. The boss can be annoying too but they were fun for the most part. They're actually the only reason I kept on as long as I can....until STEIN13. This boss, idk man. It feels impossible to beat. Those who gotten to it, please let me know how you beat him, if you did. Here's some other nitpick that eventually got me more annoyed: 1. Quite a few times an enemy will block your path. And you will get stuck. Even if you try to dash or dodge in any other direction. 2. There's a battle later on that was so chaotic that it will randomly blow your character behind the boundary. Luckily, you can superspeed back in. 3. The movelist on your screen. The controls list too, but to a much lesser extent. Oh my god, you start the game annoyed that its there and then end the gameplay being super hateful that its there. They're already in the pause menu so I don't know why they're still there. You can click to remove most of the movelist. But it comes back. It ALWAYS comes back. Sometimes randomly, sometimes, if you're using a controller like me, its inevitable to be accidentally clicked on. It will 100% return in cutscenes. This game got some really cool cutscenes. Problem is, the movelist will return and block almost half of the screen and you can't remove it at all. And thats it. A decent effort at making a Kamen Rider game tho. May come back to it after more patches.
definitely not a perfect game. it has it flaws but as a indie hack and slash id recomend if your a fan of kamen rider and games like metal gear rising. the wolf scream cc does need to be nerfed though
this game is pure bad ass madness,i love the ablity to go shining form, spin in a blazing circle and to be a Rider, i do hope we get alternate color schmes one day
It's been some time since i wanted a new kamen rider/tokusatsu themed game, this game is one, but sadly i can't recommend it for now, i can clearly see the passion of the developper, but the game just isn't there just yet for me, i understand this is a solo dev job, but i will await further improvement
I love this genre and I've been looking forward to this particular game ever since I randomly stumbled across the trailer on YouTube a while back, but I'm sorry to say at least at launch this game sucks. The enemies offer absolutely zero challenge, the combat looks cool visually, but feels completely lifeless, on top of terrible sound design choices that convey absolutely no impact to hits enemies. Enemies at least it seemed to me randomly stopped taking damage, not that it mattered because they never seemed to actually hurt me. I'm pretty sure I tanked several hits from the ranged attacks. They would fire and my health didn't move an inch. The only enemy I fought that was even remotely challenging was the first boss, most of the challenge was from the fact that the Perry seemed to work selectively, and sometimes the boss or your own attacks could push you out of the bounds of the fight where you could no longer actually hurt. The boss. The boss. Visually main character looks cool and I like the idea of what the game is going for but definitely needed more work. And I really do hate saying that. Hopefully maybe with several updates the game can be fixed or potentially down the line with a sequel but definitely cannot recommend this one.
Its janky, repetitive in a non fun way and its boring. The game looks like a school project or tech demo. As a Rider fan its extra disappointing because we don't get games.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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