Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Better than plug & play but still 4€ for 17 minutes of gameplay and for a nothing burger game is far too much. I've played better games for free. This one is better just because it didn't make me feel uncomfortable like the aforementioned game.
This will probably be my most pretentious negative review ever, but I feel like KIDS functions better as both a museum exhibit with its accompanying art installation or a short film submitted to film festivals than it does as a game that you buy and play on your home computer. I both appreciate the artistry that went into this project while also believing that it doesn't really "work" as something I put in my Steam library. Not when the underlying message feels like a superficial commentary on societal peer pressure walking the same well-trodden roads as a school's D.A.R.E. program or an afternoon Nick show.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Kids é aquele tipo de jogo que faz muitos pararem e se perguntarem "mas isso é realmente um jogo?". Encontrar uma resposta para essa pergunta, no entanto, não é uma de minhas preocupações. As interações com os personagens criam cenas interessantíssimas, um convite a múltiplas interpretações - a necessidade de aceitação, o comportamento das crianças quando em grupos, a preocupação com a saúde mental e a forma livre, leve e despretensiosa de brincar e interagir com o mundo. A beleza de Kids está na entrega a cada uma dessas cenas, uma experiência breve mas, ao mesmo tempo, marcante e duradoura.
KIDS is a 20 minute or so experience with very little player input. You click & move elements on the screen to reach the next animation slide. You can find your own profound meaning to life or the world from the animated scenarios or you can write KIDS off as a waste of money & time. or both. [b]It's $5.95AUD at retail dropping to $2.25 during sales. I don't think KIDS is worth either of these prices, even moreso when you view the other posted games by the developer duo and one of the products is a reskin of this game.[/b]
一如既往地无厘头。和car有很多相似的地方……不过确实,孩子和车都很多,也都很吵。小孩生下来,除了争吵就是在赶路,没有一个方向不是只有一个人在冲。玩着玩着就会发出“人太多了”的感叹。。同时因为屏幕里的这些人都没有特征,我也不认识,所以又会产生一些“人就像燃料一样”的想法,后知后觉其冷漠却又无法否定。作品确实展现出不同的“小孩”群落的模式,既有具体的也有普遍的(实际上还是把一般意义上的人类都包括了吧!),先是一个小孩,然后就看见小孩像潮水一样的下来了。 体量很小,就是在纯玩。评价为不常吃到的口味的小饼干。
This spoke to me on so many levels
it's a playable work of art.
It's "art", I guess. It's "interesting", but I'll never think of or play it again.
This is an attempt at art that doesn't make you feel anything other than you have wasted your time. You make meaningful no decisions, it is unclear what you are doing, and after 5 min you are just finishing it so that you expectation that there is nothing clever at the end is met. This is a lesson in FOMO. You keep playing afraid that you are going to miss something cool and instead it just slowly steals your actual life away. However, you are given no indication that this is the author's intent. This could just be the unintended lesson found in all bad art. If you want a better version of this possible lesson in FOMO, watch the South Park Movie CRED.
A simple yet elegant click adventure with social commentary. There is not too much depth to the story, but on the surface it is worthy the 20-30 minutes it takes to get through on the first playthrough. There is not much replayability (tasks, achievements, goals), but for a single playthrough it is worth a couple of bucks.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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