
Tycoon for a one-person game studio, starting in 1976. Your only staff: a talking cassette, a bonsai and a chick with a megaphone. Unrealistic, I know. So is taking on the whole games industry alone for 50 years, and that's the plan. Build games from features, beat rivals to the shelves.
Nothing has sold, so there is nothing to estimate — see est. wishlists below. How we estimate →
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $418 | 4 | 100% | $2.99 | |
| approximately $61.5K | 440 | 79% | −20%$3.19reg. $3.99 | |
| approximately $11K | 81 | 63% | $4.99 | |
| approximately $6K | 31 | 48% | $6.99 | |
| approximately $28.2K | 70 | 84% | $8.99 | |
| approximately $1.5K | 11 | 91% | $3.99 |