
An atmospheric management RPG about life on the open road. Pick up hitchhikers, work odd jobs, customize and repair your car, and map your route across the country. Use upgrades, skills and items to overcome challenges. And remember to take it easy. You’re young. You have time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Aug 31 → 4.29/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 984 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Keep Driving is an interesting game, it's very reliant on it's vibes. It's not got as much depth mechanically as most rogelikes, and is a lot slower than them too. Personally I really enjoyed it, but it's more of a "kick back and relax" roguelike than a "min/max to perfection" kind.
Muy buena banda sonora envuelta en un juego entretenido y precioso. Bastante melancólico la verdad, eso de volver al pasado y sentirse libre.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 26 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Swedish, Ukrainian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 985 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No tengo claro como explicar este juego. ES un roadtrip como género de guión, pero a partir de aquí tiene un poco de todo pero encanjando bastante bien todas las piezas. Tienes 4 recursos principales que vigilar, podríamos decir que es un juego de gestiónº¡ recursos, gasolina, energia, estado del coche y dinero, y cualquiera de ellos te puede hacer perder. Aunque tienes un objetivo el juego es un viaje, nunca mejor dicho, es una aventura de "mundo abierto" porque al final paras a personas que se unen a tu grupo, con misiones secundarias, que te hace ir de un sitio a otro, participando en carreras, huyendo de la policía, enfrentándote a mafiosos... Luego tiene una gestión bastante grande habilidades que debes sintonizar con la de tu grupo, yo con dos de ellos rompí el juego pero uno era tan pesado, tenía tantas contraindicaciones, que lo terminé echando. Y por supuesto es un divertido rpg por turnos, con multitud de estados y casuísticas. Hay muchos finales y formas de comportarte como en un sandbox y el viaje será lo que tu quieras. Mi primera aventura me llevó unas 6,5h y deseando echar la segunda, no hay prisa como dice el espíritu del juego. En serio, no se como han conseguido encajar todas las piezas, pero funciona, he sentido algún aspecto sin pulir como la interfaz, pero es genial y divertido. La banda sonora sensacional y el arte acompaña muy bien.
Once I realized this game wasn't about winning, nor about not losing (not really). It's a game about enjoying the ride, and as soon as I realized that I fell in love with the roads, trails, towns, and cities this game has on offer. There is certainly a resource/space management game in here, along with a somewhat stress free (depends on the player) deck builder/match game mechanic. I still haven't figured out how to pull the slot machine handle - I could only get it to jiggle -after paying. So there's still more for me to explore and learn for sure, but the number of quality of life features in this game is absolutely astounding, fore of mind is the ability to simply hit shuffle and load a cd with a number of songs you've unlocked so far. The ability to keep your cars improvements on subsequent runs actually encourages the player to drive around, see the sights and not rush to get to a "good ending". It encourages experimentation. Try that roof rack if you want, worst case you replace it on a future run. You could also fine tune your favorite vehicle over multiple runs until it's just the way you want it. The joy of this game is how it can make experimentation an organic part of the experience without making it a center-point of the gameplay or shunting a player towards it. The only negative I can think of is honestly that I don't know how many skill trees there are to unlock. While the game provides some hints about the number and nature of the endings, nothing seems to indicate how many skill trees there are to discover and unlock. Having said that, it is the nittiest of nit picks, and as I Keep Driving I'm sure I'll discover them. This is absolutely a good vibe, if you can relax, remember not to worry so much, and enjoy the trip.
Keep Driving is an experience. Beautiful pixel art graphics set the tone, along with a mood-enhancing selection of music (with many being unlocked as you play). Most of the songs are lovely, though I cannot stand the artist "Werewolf ASSO". Gameplay-wise it's mostly resource management and inventory Tetris with a good dose of turn-based "battles" in Road Events. These are basic puzzles where you use your driver's skills, hitchhiker's skills and glovebox items to negate damage types (energy, gas, etc.). I enjoyed upgrading my vehicle and applying various cosmetics. There are multiple endings to be discovered, some of them good, some bad, some... neutral? I like the open-endedness of the game, and how you can choose to live a righteous life or to dabble with the forbidden. One of my rare 100% achievement games, which says something about the replayability.
station wagon update when
总的来说游戏内容是很好玩的,肉鸽加公路旅行,但是这个路上的消除小游戏能不能改善一下?太多太重复了有点无聊而且在奇怪的地方会掉属性有点何意味
好游戏
把公路旅行的随机性很好地还原了出来。
开车很爽
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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