
Keeb Quest turns typing practice into an adventure. Type to defeat enemies and bosses, explore branching stories, and sharpen your speed and accuracy across a variety of game modes. Every keypress counts as you chase high scores and discover how far your typing can take you.
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About
Keeb Quest is a full-fledged typing game that turns practice into an adventure. Use your keyboard to battle enemies and bosses, explore branching stories, learn touch typing through structured lessons, and track your improvement across multiple modes. Build speed, accuracy, and confidence - then see how far you can go.
Classic Mode
Fight through escalating waves of enemies. Every five rounds, choose your next boss from a random pair. Runs last around 8-12 minutes.
Boss Survival
Endless challenges across five distinct boss types: Paragraph, Falling Words, Word Grid, Dialogue, and Line Rush. Or take on Gauntlet, a nonstop run through every boss type in sequence.
Adventure Mode
A relaxed, no-pressure mode where you type through branching stories and shape the narrative with your choices. Choose your path and discover multiple endings at your own pace.
Academy
Targeted typing drills to sharpen the skills you'll need. Practice weak keys, build speed, and warm up before a run. A full curriculum with 140 lessons is available to teach you touch typing from beginning to end. Take on challenge lessons and chapter bosses to put your skills to the test.
Per-key heatmaps, WPM curves, accuracy grades, high scores, and achievements. Review session history to spot trends, identify weak keys, and watch your speed climb over time. Compete on leaderboards against friends and the global player base.
Whether you're looking to improve your typing speed or just want a fun way to practice, Keeb Quest turns every keypress into an adventure.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
This has been one of my favorite games to pick up for a few minutes each day. It’s a fun way to practice typing without it feeling repetitive and I’ve definitely noticed my WPM improving since I started playing. I also love that there's an iOS version so that I can play it on my phone during my commute since it works offline. The gameplay loop is simple but really addictive.
Definitely the most creative take on typing games i've played so far. The gameplay loop is simple but addictive. The quick nature of this game makes it easy to pick up and put down, but the "one more round" feeling always lingers. Not to mention, this game is feature packed with new and refreshing modes...as well as a comprehensive history so you can track your progress. Theres just hours and hours of enjoyment to be had in this educational little game for all ages...all for the price of some large fries.
Fantastic game for it's price! Its a game both me and my son enjoy. It's hard to find a game that is both fun and helpful in improving a skill, especially for a young one. Would recommend to friends and family
"Keeb Quest: Typing Battles" has been one hell of a gem to find in the world of Steam games. When you boot it up I can't really say you'd expect much from the UI and the appearance of the game but it'll definitely challenge you if you consider yourself a typing speedster (at least for me). With all the different modes and challenges that it presents to you I always have something to really polish my WPM and more. If I were ever a typing teacher in a school, I'd definitely have my students play this game once they finished learning how to type and just needed practice. Excellent typing game. 9/10
Kind of like it Works properly on linux
ngl picked this up not expecting much from a typing game but Keeb Quest won me over pretty fast lol. the core loop is dead simple type fast, type accurate, climb but it's got that "just one more round" thing that keeps draggin me back in. what sells it for me is the variety tbh. between the diff modes and the challenges it never really feels like a chore, and watchin my WPM go up over time is weirdly satisfying. its the rare game thats actually fun AND makes you better at something real. also it runs offline + theres a mobile version which is clutch, easy to squeeze in a few rounds whenever u got a spare min. if youve ever wanted to get faster at the keyboard without grinding thru boring typing drills this is an easy rec. polished, fentanyl-like, and a straight up steal for the price. 9/10 would happily lose another hour to it
Bought this with the intension of my 8 year old learning/practicing typing. It's got a learning section that's pretty cool. So far so good. Thanks team!
great game! helped increase my wpm.
Love it. Love it when a game feels made just for me. Even as the dev continues to post regular updates to this Early Access game, there's so much already here that feels complete. So please allow me to make a few suggestions to an already enjoyable game: 1. Balancing a game is difficult, so this suggestion is just going to make things worse, but I would like to see more variation in the battles on the Classic mode. The basic typing should stay the same. What I would like to change up (a bit) is how your choice of word/enemy impacts the gameplay. Right now, the choice mostly comes down to which enemy is closest to attacking you, and after that, which enemy has the fastest attack. I would suggest changing it up so your choice has ramifications: if you pick an enemy with a bomb, the attack damages you; if you pick an enemy with a ice power-up, your attack slows their attack time; there are powerups like double damage for words with the letter "e", and so on. 2. I think as a work in progress, Keeb Quest is a great start. Don't know where you stand on its use of AI assets, but I would really recommend that you drop them in favor of artist-made assets. The big reason is that you want to give your game's art design more of a direction. Right now, it looks very generic. The same goes for the AI text used in the stories. Very generic, no drama. The good news is that all of the placeholder art and text can be swapped out easily (...I imagine). You have a game that works and works well. The gameplay loop is there, the stats are all there. I personally feel your game can do a lot better, and you can only benefit by doing so. 3. This is a big one, I don't want to put you to work for years, but your RPG-type game is missing a Campaign mode. Specifically, it needs a dungeon-crawling component for grinding. I don't mean a full-on Final Fantasy dungeon system; I just mean a way for the play to enter a "dungeon level" and grind on the same type of enemies. Right now in Classic mode, the difficulty ramps up and each player will hit a brick wall at some point. I'm talking about a way that avoid this, prolonging game play, stretching out the grind. You don't even need a map or give the player choices; just have them fight multiple enemies until one of them drops a key that allows entry to the next level. instead of grinding for XP that increase their attack, players grind for rare treasure drops that are symbolic of their progress. Basically, Campaign mode is a drawn out version of the Academy; players need to take what they've learned from drills and apply them in a "real world" situation. Again, don't mean to suggest this game is incomplete. You've done a lot of good work here, and can appreciate that there's been a lot of progress up to this point. Good stuff.
Nice to dip in and out at times or if you are a keyboard cowboy
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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