
∀kashicforce is a puzzle-game-like, rhythm-game-like game where you input commands to use moves like in a fighting game. The goal is to crush your opponent to a pulp with an immense amount of blocks.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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In una misteriosa e oscura dimensione, una task force è impegnata in una battaglia contro le orde degli insidiosi Anonimi... La nostra storia ha luogo in un universo misterioso e lontano nel tempo e nello spazio, in cui il mondo è stretto nella morsa delle orde degli Anonimi, insidiosi e feroci mostri che stanno ingrossando il loro numero per portare ancora più disordine nel mondo. In una struttura segreta, un gruppo scelto di ragazze di una potente divisione creata per combattere e distruggere queste immonde creature, in attesa della prossima missione di sterminio, si rilassano cimentandosi in un gioco in cui distruggere svariati blocchi colorati per battere i loro avversari prima che la loro parte di schermo si riempa, causandone la vittoria o la sconfitta. Il gioco viene proposto senza troppi preamboli dal sovrintendente della divisione Kestrel, la cui missione è indagare le cause degli strani fenomeni dell'incremento delle orde degli Anonimi nella suddetta divisione, cercando il supporto e la piena collaborazione delle altre divisioni per poter debellare la minaccia, in cui cercherà di mettere alla prova le abilità e i poteri della squadra Anti-Anonimi in un piano ingegnoso che potrebbe determinare un passo avanti nella gestione della minaccia sempre più feroce di queste creature. Prepariamoci a una nuova, intensa avventura nel misterioso mondo di Akashicforce, seguendo le vicende di Shaty, sovrintendente della divisione Kestrel, mentre coinvolge tutte le ragazze della squadra Anti-Anonimi in un piano d'attacco sotto forma di un gioco all'apparenza semplice e divertente, dove dovremo ripulire il nostro campo eliminando velocemente i blocchi colorati che scendono a velocità sempre più crescente dall'alto, accumulando potere nell'indicatore di sistema per poter scatenare i Metodi, tecniche speciali per ostacolare i nostri avversari, rallentando la loro velocità di reazione, infliggendo pesanti danni al loro nucleo vitale, indebolendo le loro mosse per poter superare con successo le varie situazioni, sbloccando numerosi eventi dagli esiti imprevedibili per fare piazza pulita dei vari blocchi nemici, oggetti di disturbo che appariranno spesso nel nostro campo per costringerci a improvvisare nuove strategie efficaci per superare qualsiasi imprevisto, ridicolizzando i nostri avversari e indagando sulla causa degli strani fenomeni che sembrano entrare in risonanza con i vari personaggi del gruppo. Nel corso della Modalità Canalizzazione, potremo assistere a tutte le vicende della storia attraverso i frizzanti dialoghi tra Shaty e le altre ragazze della squadra realizzati con uno stile grafico in stile anime, aiutando la nostra sovrintendente a contrastare i vari assalti delle sue avversarie nelle frenetiche battaglie d'azione/sparatutto per eliminare con maggior efficacia i blocchi e i vari ostacoli che ci impediranno di concentrarci sulle pulizie del campo, deliziandoci con le fantastiche melodie di un ottimo comparto grafico, il cui ritmo cambierà nel corso delle varie situazioni dopo lo scatenamento di eventi speciali, ognuno con regole imprevedibili che spesso non ci daranno il tempo di pensare a strategie o approcci diversi, in cui dovremo essere ancora più veloci e astuti dei nostri avversari che cercheranno in ogni modo di dominare sul campo di battaglia, sfruttando ogni mezzo e abilità per vanificare i nostri sforzi di poter trionfare su di loro. Akashicforce è un nuovo titolo della serie indie che combina azione frenetica, ritmo crescente e colori brillanti per dare vita a un gioco dalle numerose sfaccettature, in cui potremo scatenare tutta la nostra velocità per eliminare in fretta le decine di blocchi nemici che i nostri avversari ci butteranno nel nostro campo, attivando il nostro scudo energetico per bloccare la maggior parte degli assalti per gestire le svariate situazioni che verranno rilasciate nel corso delle battaglie a velocità impressionante, castigando i nostri nemici con il sapiente uso dei giusti Metodi da sfruttare al momento giusto per ribaltare gli esiti dello scontro, rallentando le tattiche e le abilità dei nostri implacabili antagonisti al fine di riempire ogni angolo della loro parte di schermo, indebolendo il loro nucleo vitale e portandoli a una sonora e devastante sconfitta per avanzare nelle varie vicende della trama. Nonostante la storia principale possa essere completata in qualche ora, potremo deliziarci con le numerose modalità secondarie come le missioni del programma di allenamento, in cui prenderemo confidenza con le varie meccaniche del gioco, padroneggiando le varie abilità delle 6 ragazze protagoniste delle vicende del gioco, mettendoci alla prova nella difficoltà massima della trama principale con la modalità Abused Insanity, in cui dovremo affrontare sfide ancora più frenetiche e imprevedibili per avere la meglio sui nostri nemici, sfidando altri giocatori o i nostri amici con le sessioni multigiocatore a schermo condiviso in locale, scatenando la furia e la potenza dei nostri Metodi contro avversari controllati dalla CPU con variegati livelli di intelligenza e tasso di sfida e partecipando a intense battaglie speciali nella modalità Championship, assaporando ogni aspetto delle meccaniche spettacolari di questo fantastico titolo indie. Voto Personale 70/100
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 39 reviews with recorded playtime.
Bro idk what is going on 50% of the time but this game slaps. 10/10 would break my arrow keys again.
No entendí nada, nada más apreté botones a lo loco y despues de 15 derrotas logré ganar una, ni siquiera tiene tutorial, no dice cómo hay que jugarlo, nada más te pone es una situación en la que apretas botones a lo bestia esperando que algo bueno suceda.
The game is not bad in itself, there's just too many problems that pile up for me to decide to not recommend it. For example, for many people, me inclued, the game only starts after changing some minor information on a txt file inside the game's local files, and you have to do that EVERY SINGLE TIME you want to start the game. Other problem is that the story mode has non-skippable dialogues/cutscenes. For someone looking for a fast paced or dynamic game, having to read some mediocre context dialogues for several minutes is a major problem. Anyway, if you want to play this game, follow my advice, check the "mission" option in the main menu, it has very helpful tutorials. It's highly necessary to see the tutorials for this game.
チュートリアルがないので操作の理解に時間がかかりますが [list] [*]十字キーと左側のメソッドゲージが溜まったらZ+Cを押してブロックを消す [*]お邪魔ブロックが溜まってきたらメソッドゲージを消費して削除 [/list] この2点を踏まえてゲームをするとそれなりに楽しめると思います。この2つしか自分は理解していませんが現状NormalまではCPU戦に勝てます。アゲハがメソッド1消費でお邪魔ブロックを消せるので初心者にはおすすめです。ただミッションの1~11が実質チュートリアルですがそれを踏まえてもゲームのやり方の理解は難しいと思います。 格ゲー要素はメソッド使用時に↑↑+C等コマンドが必要なことくらいでしょうか。 不満としては音ゲー要素である必殺技に相当するエリミネーターはCPUは的確に入力してくるが、人に入力させる気があるのか Friday Night Funkin'のHardを更に早くした感じで早すぎて全く入力できないです。音ゲー上級者ならなんとかなるのかもしれません。後腕(主に手首)が痛いのとゲームパッドでやると操作が比較的激しい為パッドが潰れそう。 最後に格ゲーでも音ゲーでもリズムゲーでもないです。∀kashicforceという新たなジャンルです。特に音ゲーとして買うと殆どその要素がないので後悔すると思います。(起動して10分位はルールもわからずクソゲーと判断した事に加え、音ゲー目当てで購入したので返金を検討する程後悔していました。) ちなみに∀は数学の証明記号で「すべて」と読むみたいです。(ナブラと勘違いしていた) しかしゲームの読み方は「subeteshicforce」ではなく「akashicforce」なので当て字的な感じです。
[spoiler] 其实我最开始是冲着游戏的音乐来的 [/spoiler] 很硬核的游戏,机制很有趣,如果之后能出pvp就更好了[spoiler]不可能的[/spoiler]
∀kashicforce is an unapologetically experimental indie title that refuses to sit comfortably within any single genre, instead fusing puzzle mechanics, rhythm timing, and fighting-game inputs into a dense, high-energy experience. Developed by Endless Shirafu and published by Fruitbat Factory, the game takes the familiar foundation of competitive block-clearing puzzlers and aggressively reworks it into something far more mechanical and demanding. From the very first match, it is clear that ∀kashicforce is less interested in accessibility and more focused on challenging players to master a unique blend of systems that reward speed, precision, and muscle memory. At its core, the game revolves around managing falling blocks within an arena while simultaneously executing command inputs reminiscent of traditional fighting games. Clearing blocks is no longer just about spatial awareness and planning ahead; it requires performing directional commands and timed inputs to trigger attacks, counters, and defensive maneuvers. These actions allow players to apply pressure to opponents by sending disruptive blocks across the field, creating a constant back-and-forth that feels more like a duel than a puzzle. The result is a gameplay loop that is tense and aggressive, where hesitation is often punished and momentum can swing violently in a matter of seconds. The rhythm element plays a subtle but important role in how matches unfold. Timing inputs correctly is just as crucial as choosing the right action, and maintaining a steady flow becomes essential as the pace accelerates. This creates an experience where visual processing, auditory cues, and physical execution all compete for the player’s attention. Unlike traditional puzzle games that allow moments of calm planning, ∀kashicforce thrives on pressure, forcing players to think and act simultaneously while managing an ever-increasing cognitive load. Character selection further deepens the game’s identity. Each playable character comes with unique traits and tendencies that subtly alter how they interact with the block system and combat mechanics. While the differences may not initially feel as dramatic as in a pure fighting game, they become more apparent with experience, encouraging experimentation and adaptation. Choosing a character is not just an aesthetic preference, but a strategic decision that influences how aggressively or defensively a player can approach each match. The learning curve is steep and largely uncompromising. Tutorials and mission modes provide some structure, but the game often expects players to internalize mechanics through repeated failure and experimentation. This can make early sessions feel overwhelming, especially for players unfamiliar with fighting-game command inputs or rhythm-based timing. However, for those willing to push through the initial confusion, the systems gradually reveal their depth, transforming what first feels chaotic into something that can be controlled and deliberately exploited. Visually, ∀kashicforce adopts a vibrant, anime-inspired style that matches its intensity. Character artwork is expressive and energetic, and the visual effects surrounding block interactions and attacks amplify the sense of impact during matches. At the same time, the sheer amount of visual information on screen can be difficult to parse during high-speed play, adding another layer of challenge. The presentation prioritizes style and energy over clarity, reinforcing the game’s identity as something closer to a competitive action title than a casual puzzler. Audio design supports the experience with fast-paced electronic music that reinforces the game’s rhythm-driven nature. Sound effects tied to inputs and block interactions provide important feedback, helping experienced players stay in sync with the flow of the match. For newcomers, however, the combination of visual and audio stimuli can feel overwhelming, especially as matches reach their most frantic moments. Over time, these cues become essential tools rather than distractions, rewarding players who learn to read and respond to them instinctively. Multiplayer is where ∀kashicforce truly comes into its own. Local versus play highlights the game’s competitive spirit, turning matches into intense mind games where prediction and adaptation matter as much as execution. Playing against another human emphasizes the fighting-game DNA at the heart of the design, as players bait reactions, punish mistakes, and fight for control of the tempo. This competitive focus gives the game strong replay value for those who enjoy mastering complex systems and testing their skills against others. Ultimately, ∀kashicforce is a bold and polarizing experience that succeeds precisely because it refuses to compromise its vision. It is not designed to be welcoming or relaxing, nor does it attempt to smooth out its rough edges for mass appeal. Instead, it offers a demanding, hybrid gameplay system that rewards dedication, practice, and a willingness to embrace chaos. For players who enjoy high-intensity competition, unconventional mechanics, and games that blur the lines between genres, ∀kashicforce stands as a distinctive and memorable entry in the indie puzzle-action space. Rating: 6/10
Great game, but I would love a multiplayer option, even if it is peer to peer.
新感覚格闘ゲームです。リソース管理的な面がメインでパズルや音ゲーができなくとも特に問題はないです。多分。 同サークル別作品と繋がっている話らしく、そちらを未プレイの私はシナリオは雰囲気でしか理解できなかったです。しかし、演出や情報開示の仕方が非常に面白く、わからないなりにも結構楽しめました。チュートリアルが無い云々で不評意見も多いですが、世界観と演出に振りまくった結果ひたすらとっつきにくくなった、という印象で、個人的には好感の持てる取捨選択に感じました。 ミッションをちょっとやって最低限のシステムを覚えてから、打ちやすいコマンドを1つか2つ覚えれば気合でストーリークリアぐらいはできるので、レビューで変に身構えずに気軽に遊んでみても良いと思います。
Wow, this game is really genuinely good! Became a spot in my 10 most favorite games and can easily play for hours. Let’s start with the positives. -There is controller support, so playing the game is much more simplified for those who are beginning. -The character design is absolutely gorgeous and I easily love all of them. -the difficulty is good enough for those who got used to the game and it’s one of those rare games where sometimes I want to challenge myself if I feel like it. -the gameplay is surprisingly addictive. Despite being released in 2021 (not sure if it had an earlier release outside steam) it feels like a mid 2000s game similar to touhou. This isn’t a surprise to me since afaik the developer or publisher is behind acceleration of suguri, which came out on the PS3. -the games soundtrack is very good and I could listen to it for a long time. -it’s very fast pace, which is what I like. -it has a very good price that makes it worth it. ⚠️ Not included in review yet⚠️ I haven’t done the story yet and have been focusing on VS CPU and local multiplayer so I haven’t gotten to review the story. My review will be updated once I get around that. Let’s talk about what I don’t like about this game. -There is no tutorial at the beginning to let you know how to play the game. It taken me around half an hour to even know what to do. I finally gotten the hang of it after half an hour. Even to beginners the easiest difficulty can be challenging if you don’t know what you’re doing. On 16/07/2026 I hung out with my friend and he decided to play this game. For 20 rounds straight he died every single time since he didn’t know what to do and I told him what he should do and yet he still lost. -The first choice (shaty) and the 2 other beginning characters are not good characters when you are playing the game for the first time. I highly, HIGHLY recommend playing as Ageha and going to the missions section to learn the basics of the game. And also once you got that down, go battle the CPU and turn on the ZAKO difficulty. Overall, I highly recommend this game. It’s both fun and addictive.
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