
Karmaflow: The Rock Opera Videogame is a puzzle platformer. You play as the Karmakeeper and it's your task to restore the balance in various mysterious worlds. Through an adaptive music system and sung narrative you will experience a truly unique rock opera.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I found out about karmaflow through Simone Simmons from the band Epica. I like rock operas I think they are great. Karmaflow has a pretty interesting story. Your job is to set things right in the world by choosing who to help. You change the fate of the world which at times was hard to choose. I didn't think I was going to like it but it drew me in with each world and story. The music is fantastic, if you are into power metal. A few big names in the metal scene played a part in the game. It is a surprisingly good platformer but at times you will find yourself getting angry with the camera. The Controls are easy to pick up and play there's not much to complain about there and the graphics are pretty plain. You will not be blown away by it. I think in story telling and gameplay the game does a good job. But I feel there were somethings that could have been done better. Being a rock opera you would think the characters would be more expressive and better animated to match up with the singing and the scene. I also feel they should have isolated the vocals instead of throwing it in as a track, it came off awkward. It was like watching a bad dub. I think that's where the game misses the mark. Other than that it was a good, but very short game.
Karmaflow es una grata experiencia que adoré. Aunque tiene pequeños detallitos algo flojillos en su sistema de plataformeo, me parece bastante bueno en ese campo, pero al igual que el dulce relleno de un pastel, su relleno interno de opera rock lo hace algo grandioso. Si eres conocedor de los plataformeros 3D o buscas una gran experiencia musical, Karmaflow es un magnífico juego para ti y que recomiendo enormemente. https://www.youtube.com/watch?v=2sbRkf-ceNA
Я много раз забрасывал эту игру и много раз возвращался к ней. Сам формат видеоигры-Рок-оперы меня сразу заинтересовал. Да и трейлер вполне располагал к себе. Но как игра Karmaflow очень "не очень". Крайне неотзывчивое управление, сомнительный левел-дизайн, отвратительная механика "скольжения по перилам", постоянные исчезновения второго прыжка, много багов в целом... Но что самое обидное и непростительное именно для Рок-оперы, так это то, что, как минимум, в трех сценах (а может и больше, уже не помню) у некоторых персонажей у меня просто пропала звуковая дорожка голоса, т.е. музыка играет, персонаж, якобы, поёт, но его голоса попросту нет. Это просто жутко ломает всю атмосферу, т.к. музыка здесь действительно отличная. Несмотря на все минусы, что я перечислил, я всё же порекомендую данную игру. У задумки огромный потенциал, но, увы, не вытянули.
Do I think what you get when you buy the game is worth the purchase price? Yes, I do. Would I say that if the price were higher? ...let me get back to you on that, but for $5, you could do a lot worse. Karmaflow is a game I'd been meaning to get to for a while, more or less ever since I saw the cast list, which includes singers from such bands as DragonForce, Epica, and Sonata Arctica. I essentially bought it for the music, and that aspect of it certainly pulls its weight. If you like metal, the soundtrack that comes free with the game is worth the purchase price on its own, and the Deluxe Edition DLC has even more of the good stuff. With that in mind, the actual game mostly just has to not be terrible... which it mostly manages. From a gameplay perspective, it's a puzzle platformer made by people who like puzzle platformers; the potential pitfall in this is that they seem to assume some familiarity with platformers already. The controls are frequently less than forgiving, and the game is not particularly interested in holding your hand (which I can respect, but I would have liked a [i]little[/i] more hand-holding. And either a manual save system or a few more checkpoints). There are a few spots where the game takes camera control out of the player's hands, and not coincidentally, those tend to be the hardest parts of the game (look, if I can't see both where I am and where I need to jump to, that's a [i]problem[/i]). The story is up to rock opera standards (i.e. an afterthought - and I say this as someone who likes Avantasia), though I don't think I agree with the decision to [spoiler]require all the worlds to be destroyed to get the true ending[/spoiler], especially not when there's very little to hint that that's what you're supposed to do ahead of time. The charitable term for such things is a "bold" narrative choice. Not only that, most of the characters in each world [spoiler]want you to sustain the worlds[/spoiler], so you're also going against the NPCs - and if you're an RPG player, trusting NPCs that haven't given you a reason not to trust them is not an easy habit to break. My freshman year of college, some of my suitemates played Assassin's Creed 2, and they were of the opinion that the major difference between AC1 and AC2 was that the question with AC1 was "can we make a game out of this at all?" and with AC2 it was "all right, we've proven we can make it at all, now can we make it [i]really good[/i]?" I'd really like to see someone do something similar for this: now that we know the concept is workable at all, really tighten up the execution. tl;dr: I got it for the music, the music rocks (so to speak), and the rest of the game is not worth negative money.
I love musicals and I think the music was on point, the individual stories were all fun however the gameplay doesn't quite do it for me. Would still say its a good game overall, but beware its a platformer with clumsy platforming mechanics, but the music makes it worth it!
En ocasiones puede estar aburrido ya que avanza muy lento en las mecánicas, aún así, es bonito y relajado. No es por spoilear, pero el final fue muy bueno y divertido(aunque corto)... sí así hubiera sido el juego mismo hubiera sido un gran juego. También a destacar que a veces la cámara trollea o resulta incómoda. El juego que te deja una reflexión respecto al tema mismo "el karma". La música sin duda es muy bonita aunque quizás no para el gusto de todos. El arte sin duda también es algo muy a favor aunque a muchos quizás no les importe. Es un juego para jugarse a ratos, si te gustan este tipos de juegos o por tu tiempo lo podrías jugar así, creo que te sería una bonita opción. Por cierto... para ser un juego Indie, la verdad... se nota el cariño con el que fue desarrollado, no es un juego perfecto ni un triple AAA, pero para ser un Indie, nos entrega mucho(un juego bonito, interesante, completo) y se agradece enormemente.
best opera rock game i have play 10/10
2/10
goty
The refined graphics and the enchanting musics immediately set the mood. A truly dreamlike journey!
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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