
Karmaflow: The Rock Opera Videogame is a puzzle platformer. You play as the Karmakeeper and it's your task to restore the balance in various mysterious worlds. Through an adaptive music system and sung narrative you will experience a truly unique rock opera.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A lot of, "WTF is even going on" laced with corny music.
Neat art project, poor game Set pieces are cool, music is good(not great) Pathing is un-intuitive, most of the gameplay feels like a walking blindly sim
good idea, awful execution
Just listen to the OST. it's better.
Pedazo de juego de 2015, en varias historias contadas a través de una opera rock, tiene su dificultad y a la vez no, no hay mapas ni nada que te oriente, debes tener una relativa buena atención al entorno. Cabe destacar que fue un proyecto independiente al que no le fue muy bien, sin embargo merece la pena prácticamente cada segundo del juego, cuenta con 2 finales y en general merece la pena... Si no hablas inglés o no te gusta el rock te la pelaste.
The game is not for everybody. It is story and music heavy. Most of the time the allowed actions are pretty repetitive until you unlock better movements to solve all the other levels. It is pretty glitchy so don't be surprised if you get stuck in a map or two. The game is almost entirely linear but there are secret things you can find if you manage to reach hidden places and also there are decisions you can take to either help or doom the ones involved in the act you are playing. Overall if you like musicals, metal and story driven games this is for you. If you lack any of the previous you will [b]for sure[/b] dislike this game.
Music is great, very calming nice game, however the first act is clearly the best and most worked on, the conductor and the muse, the rest of the leverls is more meh.
This is very different from other video games. I had a hard time how I wanted to rate this. Once I looked at this experience as an interactive artistic adventure, I finally found the words to summarize this game. The gaming part is subpar, but the music is amazing. This experience also tells a story in a fun unique way. There is no combat in this game, and that is the charm of this game. I recommend this game if you want a unique experience. This is different from most games.
Karmaflow is an interesting game in concept, but executed poorly. Hands down some of the best music and singing you'll hear, which you'd hope for in a "Rock Opera" videogame. The unfortunate part is janky controls, combined with half realised concepts such as the Sonic-style Rail riding, or the Crash Bandicoot "running towards the camera segments" that make for an infuriating experience overall. As much as I'd like to recommend this title, in the hope of getting more Rock opera-like games, I cannot. By the final quarter of the game, it felt like an endurance test to just finish the bloody thing so I could see the ending and immediately uninstall it. 11/10 for music 3.5/10 for game.
I have been mulling over how to try and pitch this game to people. I haven't written a review in a long time because it often seems pointless, but for this game I wanted to because it seems largely forgotten, and I think a lot of people might be missing out on something they'd really enjoy. I'm not going to do an, "In this game you XYZ," here. The draws of this game are the music, which is excellent, the art design, which is striking, and the story, which is almost certainly not whatever you think it is. But if you want mechanics: It's a puzzle platformer. The controls are slightly looser than I would like, and there are odd glitches. Nothing gamebreaking, usually graphical, but the entire project feels a little unpolished. I would wager the game is 85-90% of what it was intended to be originally. Close, but fumbling the final stair. There were two occasions where poor checkpoint placement left me redoing parts I had already proved myself capable of which obviously was very frustrating, despite most of the game being pitched at an easy-to-moderate difficulty level. Which is a shame because this game is brilliant. When I worry about that missing extra work, it's only because I would gladly play an entire 20-hour campaign of this. It's gorgeous in spite of any graphical hiccups because the art design is so beautiful and focused and inventive. Each world feels different and every single character has their own charm and personality from the moment you see them. The colours are vibrant and the choreography of the cutscenes is so evocative that for the first time I thought about the choreography in a game's cutscenes. But it really is! there is not a moment where characters have a stiff, headshot-to-headshot dialogue; they move and emote as if this really were happening on stage. There are a lot of little touches that show that this project came from people who really loved it, like the little animation that plays when you fall from a great height or the NPCs and fauna that inhabit the world seemingly to do nothing but witness you as you wander by. And the music? Get out if you're even asking that. Of course it's amazing. There is never simply a backing track; everything is always building and racing with a level of control that many AAA titles would die for. The songs do not always have perfect English lyrics but they are all arranged artfully and honestly combined with the otherworldly character design the slightly-off script kinda works for me? The performances do a lot to sell it, though I can't say I know who even half of these people are. But they can certainly sing, which is nice. If nothing else, the music is well worth the price of omission, and it's something I can see myself replaying the game for years down the line. This game has Choices and Branching Endings and honestly it handles them better than most and with a clever style. I do not want to spoil anything because again I just want people to try this game out, but if you are sick of binary easy good/evil choices and especially if you are any kind of creator I recommend giving this a look. It has given me a different perspective on both creating and appreciating art, and ultimately that's the reason I am writing this review and the highest praise I can offer: This game made me think and I hope it can do that for others. And it's £4, including the soundtrack. That's worth a go, yeah?
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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