
Karmaflow: The Rock Opera Videogame is a puzzle platformer. You play as the Karmakeeper and it's your task to restore the balance in various mysterious worlds. Through an adaptive music system and sung narrative you will experience a truly unique rock opera.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good idea, awful execution
Love the graphics
Just listen to the OST. it's better.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Świetny soundtrack. Przeciętny platformer. Na plus za muzykę.
En ocasiones puede estar aburrido ya que avanza muy lento en las mecánicas, aún así, es bonito y relajado. No es por spoilear, pero el final fue muy bueno y divertido(aunque corto)... sí así hubiera sido el juego mismo hubiera sido un gran juego. También a destacar que a veces la cámara trollea o resulta incómoda. El juego que te deja una reflexión respecto al tema mismo "el karma". La música sin duda es muy bonita aunque quizás no para el gusto de todos. El arte sin duda también es algo muy a favor aunque a muchos quizás no les importe. Es un juego para jugarse a ratos, si te gustan este tipos de juegos o por tu tiempo lo podrías jugar así, creo que te sería una bonita opción. Por cierto... para ser un juego Indie, la verdad... se nota el cariño con el que fue desarrollado, no es un juego perfecto ni un triple AAA, pero para ser un Indie, nos entrega mucho(un juego bonito, interesante, completo) y se agradece enormemente.
Music is great, very calming nice game, however the first act is clearly the best and most worked on, the conductor and the muse, the rest of the leverls is more meh.
I love musicals and I think the music was on point, the individual stories were all fun however the gameplay doesn't quite do it for me. Would still say its a good game overall, but beware its a platformer with clumsy platforming mechanics, but the music makes it worth it!
Teljesen mindegy, hogy jó ötletre épül-e vagy a zenéi mennyire élvezetesek, amikor játékként közel értelmezhetetlen. A legkiválóbb címekből is annyi van itt a steam-en, hogy a büdös életben nem érünk a végére. Mit vesződjek én ezzel?
Do I think what you get when you buy the game is worth the purchase price? Yes, I do. Would I say that if the price were higher? ...let me get back to you on that, but for $5, you could do a lot worse. Karmaflow is a game I'd been meaning to get to for a while, more or less ever since I saw the cast list, which includes singers from such bands as DragonForce, Epica, and Sonata Arctica. I essentially bought it for the music, and that aspect of it certainly pulls its weight. If you like metal, the soundtrack that comes free with the game is worth the purchase price on its own, and the Deluxe Edition DLC has even more of the good stuff. With that in mind, the actual game mostly just has to not be terrible... which it mostly manages. From a gameplay perspective, it's a puzzle platformer made by people who like puzzle platformers; the potential pitfall in this is that they seem to assume some familiarity with platformers already. The controls are frequently less than forgiving, and the game is not particularly interested in holding your hand (which I can respect, but I would have liked a [i]little[/i] more hand-holding. And either a manual save system or a few more checkpoints). There are a few spots where the game takes camera control out of the player's hands, and not coincidentally, those tend to be the hardest parts of the game (look, if I can't see both where I am and where I need to jump to, that's a [i]problem[/i]). The story is up to rock opera standards (i.e. an afterthought - and I say this as someone who likes Avantasia), though I don't think I agree with the decision to [spoiler]require all the worlds to be destroyed to get the true ending[/spoiler], especially not when there's very little to hint that that's what you're supposed to do ahead of time. The charitable term for such things is a "bold" narrative choice. Not only that, most of the characters in each world [spoiler]want you to sustain the worlds[/spoiler], so you're also going against the NPCs - and if you're an RPG player, trusting NPCs that haven't given you a reason not to trust them is not an easy habit to break. My freshman year of college, some of my suitemates played Assassin's Creed 2, and they were of the opinion that the major difference between AC1 and AC2 was that the question with AC1 was "can we make a game out of this at all?" and with AC2 it was "all right, we've proven we can make it at all, now can we make it [i]really good[/i]?" I'd really like to see someone do something similar for this: now that we know the concept is workable at all, really tighten up the execution. tl;dr: I got it for the music, the music rocks (so to speak), and the rest of the game is not worth negative money.
Я много раз забрасывал эту игру и много раз возвращался к ней. Сам формат видеоигры-Рок-оперы меня сразу заинтересовал. Да и трейлер вполне располагал к себе. Но как игра Karmaflow очень "не очень". Крайне неотзывчивое управление, сомнительный левел-дизайн, отвратительная механика "скольжения по перилам", постоянные исчезновения второго прыжка, много багов в целом... Но что самое обидное и непростительное именно для Рок-оперы, так это то, что, как минимум, в трех сценах (а может и больше, уже не помню) у некоторых персонажей у меня просто пропала звуковая дорожка голоса, т.е. музыка играет, персонаж, якобы, поёт, но его голоса попросту нет. Это просто жутко ломает всю атмосферу, т.к. музыка здесь действительно отличная. Несмотря на все минусы, что я перечислил, я всё же порекомендую данную игру. У задумки огромный потенциал, но, увы, не вытянули.
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Players by region
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