
Karmaflow: The Rock Opera Videogame is a puzzle platformer. You play as the Karmakeeper and it's your task to restore the balance in various mysterious worlds. Through an adaptive music system and sung narrative you will experience a truly unique rock opera.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Overall: 5/10 Music: 10/10 Story: 8/10 Gameplay: 2/10 Breakdown: The gameplay is not good, mostly due to clunky controlls and getting caught on geometry in the environment not allowing for smooth gameplay. Level design is questionable at best, and appears to be slightly buggy (ie some walls that should be there are invisible until you solve the puzzle when it jerks the camera to look at the wall that was supposed to be there as it dissolves). One of the most annoying issues in this game, especially since it's marketed as a rock opera game, is the fact that many noises (and a few dialogue lines) are much louder than the others. I think it those noises in particular are unaffected by the volume sliders, including the master volume slider. Overall, I'd say that it feels like it just needed more time in the oven to fix these issues. The Story that I have seen, I believe that I just completed the first chapter, is solid. Nothing groundbreaking so far, but it's written decently. You affect the story very directly, which allows it to have a more meaningful impact. The music is great. It's not perfect, but it is definately something I plan on listening to for the foreseeable future. I will likely continue playing this game, but I've reached the end of my patience with the gameplay issues for now.
Summary: I highly recommend this game. Despite its flaws, it’s absolutely worth your time and money. Get the deluxe version for the extended soundtrack. I’m going to start with the cons: * The camera actively hates you. You’ll be in the middle of a nice gliding jump, and the camera will sometimes swing wildly off to the side, changing your direction of travel and making you fall to your death. This is the cause of most of the complaints about bad controls in the game. A controller is highly recommended. * The game is buggy. It runs well, but there are occasional instances where you will fall through walls, get stuck on gears, or other issues that force you to reload. The game auto-saves on a regular basis, so it’s not too much of an issue, but there were a couple times that I got annoyed. * Level design isn’t straightforward. There are a lot of “Where do I go” and “What do I do” moments. Act I is very fog-filled, contributing a lot to this. (Though I do find this a bit of a positive too, see below). Now on to the Pros: * The obvious one… the music. The music in this game is FANTASTIC! The game story, tutorial included, is all told in song. In between important plot points, there is a starkly contrasting near silence that I found very immersive. It really sells the idea of a world built and defended by music that has fallen into neglect and disrepair. * As I just mentioned: Immersion. You are given a brief summary of key plot characters and world events, then dumped into the game. The foggy visuals, strange winding pathways, and lack of real platforming world music in Act I (mentioned above) made me unconsciously lean toward the screen and listen closely for subtle background noises. I found myself wanting to know more about the world and the creatures within it. I felt sorry for taking the Karma from a non-existent lizard thing, and any game that can pull that off is doing something right. * Graphics. The game is colorful, the character design is interesting, and the world elements all fit together well. The game runs smoothly, both in and out of cutscenes. Your game decisions have a noticeable effect on the world around you. For example, extracting Karma from the flowers that provide light will create darkness, as well as an encroaching purple fog that really hampers navigation. * The story. It’s a great concept. The game tells you just enough to let you know what’s going on, and lets you fill in the details for yourself. It creates a sense of mystery, and I’ve found myself musing over elements of the world even after I’ve stopped playing. Overall, the game has its flaws and every now and then one will smack you in the face to make itself known. But it will take more than a wonky control scheme and an occasional bug to stop me from recommending this... the music alone is worth the price of admission. The rest of the game is pretty, and is a fun way of adding to the story. If more acts are ever released, I’ll be picking them up.
The music is amazing, I was seriously surprised to find such an energetic and high quality prog opera here. The game is very weak, though. So I would recommend buying for the music, maybe trying to play, but don't expect the art and other game-related aspects to be on par with the music.
Karmaflow is a musical-themed 3D platformer in which you play the keeper, a being designed to manipulate life force on planets. The game essentially consists of five levels that each tell some story in a rock opera musical format, at least in theory. In practice, the majority of the game is spent on being frustrated with the imprecise controls and some sections with entirely unhelpful camera angles. The times when the story is told in song are decent, with the music being appropriately dramatic (also thanks to the performances of numerous well-known rock and metal singers) and well-produced, though the lyrics in most cases feel overly verbose for the genre and overall the story relies too much on tell-not-show, which is generally not a good paradigm to follow in a dynamic, visual game. That brings me to level design: It sucks. The levels are thematically different, which is nice, but in the end they're primarily long and tedious platform sequences that mainly feel like obstacles. but don't really support the story much in any way. Now, all of that sounds pretty negative, and it is, and it pains me, because at its heart Karmaflow is a game with a neat idea, and quite some potential, but it is ultimately not designed and implemented well. That said, it's not really a buggy mess - it's playable, it's just not very enjoyable. Sadly, as such I can of course not recommend it, unless you're really into platformers and rock operas for some reason.
As a fan of Equilibrio, one of the previous works created by Xystus (the creative minds behind Karmaflow) I was an eager early backer of this project and followed its development closely. Many awesome musicians lent their talents to this game, and it's an absolute treat to watch and listen to the story of each world play out. Each area has unique mechanics and challenges that keep the player on their toes, and there's lots of hidden secrets to discover. The game itself is quite simple, with some exploration-based puzzles, platforming segments, and other challenges, but no real combat. Each area has an introduction performed by the Narrator, played by Charlotte Wessels of Delain, and the story of the world is told through small musical interludes with a lengthy duet at the climax. During the finalle of each world, the player is given a few choices that influence how the story (and song!) plays out. While all of these songs are spectacular, my favorite is probably 'The Twins', which is performed by Elize Ryd of Amaranthe and Tony Kakko of Sonata Arctica. While the game has a few bugs and some areas definitely felt a bit dragged out, these flaws weren't enough to totally ruin the experience for me. Despite not reaching their full funding goal, Basecamp created a solid game and Xystus and the musicians provided it with a spectacular soundtrack. If you're a fan of exploration-based games like Journey or Abzu and if you love good metal music, Karmaflow is definitely worth playing.
Ho visto il trailer di quewto gioco diverso tempo fa e sono rimasta subito incuriosita, dato che ascolto molto il tipo di musica che caratterizza questo gioco. Così mi sono finalmente decisa a comprarlo e non me ne sono pentita! Le storie dei vari mondi sono semplici ma interessanti e originali, il gameplay è intuitivo e ben congegnato, per non parlare della colonna sonora, che senz'altro è un capolavoro! L'unica pecca di questo gioco sono i bug, che purtroppo rovinano un po' l'atmosfera, ma nonostante questo consiglio vivamente il gioco a tutti gli amanti del metal \m/
Pros: -Great Soundtrack -Unique Artstyle -Fun Worlds Con -Still Buggy - Not much replayability
Love the graphics
Teljesen mindegy, hogy jó ötletre épül-e vagy a zenéi mennyire élvezetesek, amikor játékként közel értelmezhetetlen. A legkiválóbb címekből is annyi van itt a steam-en, hogy a büdös életben nem érünk a végére. Mit vesződjek én ezzel?
Świetny soundtrack. Przeciętny platformer. Na plus za muzykę.
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