Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sehr gut
簡単アクション、良質なBGM・ドット絵、程よい難易度、おまけに手ごろなお値段。良いゲームですね。 かなり完成度は高いと思います。ダッシュが速いので疾走感もあるし、操作感も良好です。 初見はクリアまで50分くらいかかっていたのが、繰り返し遊ぶことによってギミックや道順などを覚え、ついには20分台でクリア出来るようになる。 自分の上達を実感しやすいし、覚えてしまえば周回もしやすい作りになっています。クリアタイムを早めたい、限界に挑戦したいと思いたくなります。 気になる点は ・目の前に突然敵が現れてダメージを受ける。 ・ギミックアイテムを取り付ける判定が若干厳しい。 ・ストーリーは極薄。 ・斜め攻撃が無い。上下左右の4方向のみ。 くらいです。 しかし、これらも「まぁまぁまぁ別に…」という感じなので欠点というほどではありません。目を引くほどの問題点はないでしょう。 コンパクトながらも、しっかりまとまっている良い作品です。
Slight non-recommendation. Though it has charm, Kamiko is a 45 minute long game (or shorter) that wants you to replay it with each of the three characters. Unfortunately between excessively long 'cutscenes', annoying carrying item segments, hidden mandatory paths, a pretty thin combat system, and forced fights each time you enter self-locking rooms- it kind of feels like a chore. The game is absurdly easy, the only challenge coming from trying for the speed achievement or the no-hit achievement; the latter of which is annoying due to the propensity of enemies spawning on you. Even for this price point, I would suggest looking elsewhere.
This feels more like a game-jam game than a full release. I suppose it's not too bad for $5, but the game just isn't very good or fun. Read the other negative reviews, they do a way better job explaining. If you're looking for a better game, their other game is much more of a game.
No story, extremely simple combat, based mostly on puzzles, game made for "speed running", short bit of fun
All are cute, but Yamato is best Kamiko.
Very fun, nice graphics and good music. A short game, but going for most of the achievements will give it a nice playtime.
Recommending this one but with caveats. Going in blind, you can expect to finish the game in an hour. It's extremely tight and responsive and focuses on crisp playfeel above all else. While fast-paced, I would not call it twitchy or frantic. Each level is reasonably well designed, and all four bosses are engaging and complex without feeling remotely difficult. The unexpected and weird thing about Kamiko is that it's not a hard game, at all. But it invites you to see how crisp your execution can be. You feel incentivized to race around, wreck enemies efficiently and decisively, move onto to the next 'gate' or optional chest or unlockable door. You might lose to a boss once, but the task is really about perfecting your own 'flow' and feeling of deadly grace. I think to really 'get into' and appreciate Kamiko, you have to be at least a little interested in the perfectionism of it. All that said, there are severe diminishing returns to replaying the game with each character. The playstyle differences are pretty minor. Maybe worth it for a couple of runs, but most will not sign up for a third.
Super fun and satisfying little game. Get it on sale. Worth playing through a couple times.
I can't really recommend this game. There are many good things going for it: The nice pixel art, reasonably good soundtrack, and responsive gameplay. The game is really short (under an hour to beat), which is not a bad thing either. The game offers three playable characters. The only thing that changes between them is the weapon used. The story, stages, and bosses are exactly the same for each (minus a few words difference in the beginning cutscene). I felt disappointed by this, as it seemed like there would be something more here, like character development or personality quirks - but there was nothing. Now to the real problems with this game. The thing I had the most problems with is the way enemies respawn. Enemies will respawn very frequently and very often directly in your path. It makes dashing frustrating and is even more so when you are carrying items that drop when you get touched. It's almost better not to kill the enemies at all, but you need to kill them in order to restore magic points. The leads to another flaw - the magic system. Magic is used for your charge attack, but you probably won't use it much since you're always saving magic to activate portals, open treasures, doors, etc. Why have a great charge attack, when you can't really use it freely? I guess you can use it on bosses, but it would have been better if there were a cooldown time or some other limiting factor instead. The last problem I encountered were game bugs in the final battle. One time, it got stuck on an attack phase and would not move on to the next phase. Another time, the weak point was up, but it wouldn't let me hit it. However, after restarting these battles, I didn't run into the problem again and was able to beat it. So not a total deal breaker, but was a bit annoying. While I feel like the look, sound, and feel of the game is great, the problems above bog down the experience. While the game is fairly inexpensive ($5), I think there are better games out there to play.
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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