
Wield your weapon bestowed by the gods, and open the gates between worlds!
Modeled estimate, not a reported figure. How we estimate →
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 228reviews | 84% | — | $19.8K |
| $4.99 | 255ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 类银河恶魔城概念版 [/h1] 俯视角砍杀。说是类银恶概念版是因为,相比于真正类银恶的把“钥匙”以能力的形式,有机地放置在地图各处,KAMIKO则是很“老实”地:这里有个锁,字面意义上的锁,你去解谜找钥匙吧,字面意义上的钥匙 [h2] 指引 [/h2] 感觉有必要先说下基础操作,以减少无意义的纯粹摸索:局外X确定C取消,局内X攻击C冲刺 从这里也大概看得出来指引是什么水平 人物有特殊攻击,这一点在开存档时提到了,但是没说怎么用出来,直到第三个地图我才注意到长按攻击能蓄力,而这个特殊技在打最终boss的时候又是必需的,以及长按冲刺是加速,比连续冲刺移动更快,要是我没有无意中发现这些岂不是要因为很蠢的原因而卡关了?还是说,这是某种有意设计的解谜? [h2] 剧情 [/h2] 成人动作小电影的水平,即只最低限度地给了主角一个动机 [h2] 画面 [/h2] 并没有封面那么精致,是“很像素的”像素风 [h2] 音乐 [/h2] 复古街机游戏常见风格,不出彩也不难听 [h2] 人物性能成长 [/h2] 每打完一个阶段会给一波属性成长,[spoiler]但只有简单的加血量蓝量,不给增加攻击力等提高清怪效率的手段,[/spoiler]隔靴搔痒,没改善根本问题,属于是“你进来了吗”,有,但是体感不到 [h2] 探索性 [/h2] 没有真正的类银恶那种整体有机联系的感觉,但相应地也很简单,要是再有个小地图就好了,省得记路那就彻底轮椅了( [h2] 地图设计 [/h2] 轻微解谜,有几个容易卡关的点,有时候会有点平台解谜独有的那种知道该怎么做但是做不到的恼人感,即使这游戏没有任何平台跳跃元素,大体还好 地图不算太大,幸好不大,再大我就真要被跑图清怪烦死了 [h2] 地形/物品交互 [/h2] 泡泡堂的水平/感觉 [h2] 一些零碎体验,轻微剧透 [/h2] [spoiler] 每离开一个类似房间的小区域,小怪就会刷新。遭遇战更是,每次经过那个房间都必须全清完才能走,不止第一次 有两三段要背着钥匙走到锁处,然而,背着钥匙就不能攻击或冲刺,而且一旦受伤就有从头再来 开始的小怪都是一刀死,爽割草,到后边就有点枯燥了,打小怪其实基本就普通攻击这一种攻击手段,重复性太高,且稍微有点堆怪。有个小房间非常密集地放那种发剑气的怪真的很不友好,不过好像跟相似类型的游戏对比,KAMIKO在这方面还算不错 [/spoiler] 流程长度,熟练的话压缩进一小时以内应该很容易,我第一次通关后steam显示游戏时长是2小时出头,结算时长不到2小时 总之,达不到多么好玩的程度,要打差评也不至于,算是还不错的小品级动作街机 Many thanks to Duke Mook'em for kindly giving away this game. Sorry for the long delay, It's taken me a while to finally be able to dive in, but I'm glad I did. Anyway, your generosity is much appreciated! 25/10/1 1:14更:试了下第二个人物,手很长,攻击距离能达到屏幕边缘,但是手感稀烂,前后摇都巨长,想攻击先罚站半秒,连击打完再罚站半秒,平衡性这一块。一命打到第二个boss,满血进二阶段但是作为boss弱点的那个球移速太快了,实在想象不到这死命长的抬手怎么打到,遂直接死 音乐挺好听的 才注意到原来说明书里提到了特殊攻击怎么用,但是当时看完忘了
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
无论是体量还是设计都不像是这个时代的产物,结合游戏内部的一些设计细节和结构,我推测应该是霓虹那边某部老作品的重置/移植版本。 我推测,本作应该是一块赛博文化琥珀,但是它来自于一个你我都不曾经历过的旧时代,所以无法在人心中掀起任何波澜,所以,不要买。
I forgot to leave a review for this game! It's pretty fun. A well put together little hack'n'slash experience for a modest price. Absolutely worth it if you'd like something quick to play in that genre style.
Slight non-recommendation. Though it has charm, Kamiko is a 45 minute long game (or shorter) that wants you to replay it with each of the three characters. Unfortunately between excessively long 'cutscenes', annoying carrying item segments, hidden mandatory paths, a pretty thin combat system, and forced fights each time you enter self-locking rooms- it kind of feels like a chore. The game is absurdly easy, the only challenge coming from trying for the speed achievement or the no-hit achievement; the latter of which is annoying due to the propensity of enemies spawning on you. Even for this price point, I would suggest looking elsewhere.
Super fun and satisfying little game. Get it on sale. Worth playing through a couple times.
short but fun game. very cheap as a gift or a quick timewaster. takes about an hour on each character to beat, and there are 3 characters. combat is like the 2d zelda games if they were really fast and a bit simpler. be warned if your screen is higher than 60hz your character will move slower. set your refresh rate to 60hz or use some third party software like gamescope or rivatuner to cap the game's framerate to 60
Zelda puxado um pouco para arcade, quase sem historia, porem muita ação e ótimos visuais. infelizmente é muito curto mas a jogabilidade é tão legal que fui atras do 100%
No story, extremely simple combat, based mostly on puzzles, game made for "speed running", short bit of fun
Simple but fun little romp
I can't really recommend this game. There are many good things going for it: The nice pixel art, reasonably good soundtrack, and responsive gameplay. The game is really short (under an hour to beat), which is not a bad thing either. The game offers three playable characters. The only thing that changes between them is the weapon used. The story, stages, and bosses are exactly the same for each (minus a few words difference in the beginning cutscene). I felt disappointed by this, as it seemed like there would be something more here, like character development or personality quirks - but there was nothing. Now to the real problems with this game. The thing I had the most problems with is the way enemies respawn. Enemies will respawn very frequently and very often directly in your path. It makes dashing frustrating and is even more so when you are carrying items that drop when you get touched. It's almost better not to kill the enemies at all, but you need to kill them in order to restore magic points. The leads to another flaw - the magic system. Magic is used for your charge attack, but you probably won't use it much since you're always saving magic to activate portals, open treasures, doors, etc. Why have a great charge attack, when you can't really use it freely? I guess you can use it on bosses, but it would have been better if there were a cooldown time or some other limiting factor instead. The last problem I encountered were game bugs in the final battle. One time, it got stuck on an attack phase and would not move on to the next phase. Another time, the weak point was up, but it wouldn't let me hit it. However, after restarting these battles, I didn't run into the problem again and was able to beat it. So not a total deal breaker, but was a bit annoying. While I feel like the look, sound, and feel of the game is great, the problems above bog down the experience. While the game is fairly inexpensive ($5), I think there are better games out there to play.
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Players by region
Where this game's players are, estimated from review languages.
Related
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