
KAMI is deceptively simple: fold out coloured paper to fill the screen in as few moves as possible. Relaxing and easy to pick up, you'll soon find yourself deep in contemplation to perfect each puzzle. Created by State of Play, famous for their handcrafted aesthetic, KAMI has been created with real paper in an elegant Japanese theme.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
7分,玩法很简单但是很多关卡的通关方式让我眼前一亮,不得不感慨设计的绝妙。游戏内容不是很多,一共72个关卡,玩了五六个小时没有依赖提示的情况下除了最后9关全完美评价,最后9关我没有摸索完美通过方法的欲望,因为找不到规律只能靠蒙了,靠蒙的话这游戏也没什么乐趣了。 下面是我自己关于本游戏的攻略理解,适用于70%左右的关卡。 [spoiler]首先可以观察到的是绝大部分关卡通关步数要求都比较少,不会比颜色的数量多很多。步数-颜色数<=2几乎占据70%左右的关卡。而颜色的数量又决定了“最简单情况”下恢复成单色所需要的步数,即颜色数-1。举个例子,纸上有4个颜色,这关要你5步把纸变成一个颜色,4个颜色最少需要3步变成1个颜色(最简单情况),那么你这关就有额外的2步“闲着”去把纸上的颜色变成“最简单情况”。大部分情况下闲着数小于等于3步。 那么最简单情况满足什么样的特征?首先纸上至少存在一种颜色,这个颜色的块全部连着,将这个颜色的块消除后又产生了新的 块全部连在一起的颜色,依此类推。 当闲着=1的时候情况比较简单,你可以把多个分离块直接连起来,如果不存在这样的块,那么也可以直接消除一个分离块。 当闲着=2时情况略微复杂了一些,首先还是可以直连或直接消除;不过新增了一种策略,我们可以把一种颜色作为“跳板”连接两个分离块。想象有一个“红黄蓝黄红”的颜色条,我们可以把蓝色染成黄色,让黄色作为连接红色的跳板。跳板的选取就是这个游戏有意思的点,有时候跳板的颜色让人意想不到。 当闲着=3时候就更复杂了,除了上面说的方法,还有可能将3分成2+1或1+2。我用2步把纸上的一种颜色连成了一块,但是这个消除这个颜色后不能产生新的连成一块的颜色,然后我再进行一次闲着,就能产生新的连成一块的颜色了。反之1+2亦然。 可以看到,随着闲着的增加,难度将指数级上涨[strike] 真的是指数级!这里并不是夸张修辞[/strike]。当闲着来到4时几乎就不可能用这种方式分析出来了。这也是为什么最后9关我不是很想玩,因为的确只能靠蒙了[/spoiler]
=D
10/10. Simple and either few seconds or many, many minutes per puzzle
Simple. Straight forward. Relaxing. Its just paper and patterns. I think my only issue is how bright the menus are, but I haven't looked around to see whether or not there is dark mode, so take that small nit pick with a grain of salt. But yeah. just nice
Fantastic puzzle game with a relaxing atmosphere and visual style. So satisfying and beautiful to play.
Brain hurty, Japan there's some ??? to it but I got it for a dollar
very soothing puzzle gameplay, and some of them are diabolical
good
[h2]连接!合并!归一! [/h2] 难得有这种把做减法作为核心的解密游戏,精巧又简练,配上音效莫名的有了一些禅意和哲学,黑白花那一关是谁想出来的啊麦艾斯,玩多了头大,适合有空来几关
Отличная головоломка!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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