
KAMI is deceptively simple: fold out coloured paper to fill the screen in as few moves as possible. Relaxing and easy to pick up, you'll soon find yourself deep in contemplation to perfect each puzzle. Created by State of Play, famous for their handcrafted aesthetic, KAMI has been created with real paper in an elegant Japanese theme.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Calming, relaxing, and colourful. An absolute gem of a puzzle game.
It is just an extremely simple mobile puzzle game port that is about matching colors. Excessively average & probably not worth your time, even for $1 or $2. There are better "time waster" relaxing puzzle games out there for that price.
一款纯粹的解谜游戏。 简单易懂的机制,分布明确的关卡,能够循序渐进地理解游戏的规律所在。 没有成就,解出一关后只会有判断你通过或者完美的提示,完成了全部关卡也不会有祝贺你100%进度的庆祝礼花。 有的只有你完成了谜题之后分泌的多巴胺本身。 当然,也并非没有缺点,最后一个谜题的19步属实过多了,与其说是在思考顺序不如说在穷举,有一定的规律但感觉就是在凭直觉瞎点,提示出前几步帮你解决万事开头难的问题也变得简单一些了。 但总之我就是喜欢这种纯粹的游戏。
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
名字叫折纸,实际上是颜色连连看,或者说多路联通,玩法就是想办法最少步骤联通所有道路,除了有一大关黑白花纹看得眼睛都花了,其他都挺好的。
一款还不错的涂色解谜游戏。游戏唯一玩法是给区域涂色,经过若干步骤后使整个画面成为同一颜色。 游戏一共72关,前面的一些关卡可以靠自己发现的一些规律或者技巧解答。最后面每关十几步,我是完全没有思路了,好在游戏试错成本低。游戏有内置提示,不过每天有使用限制。游戏没有中文,但完全不影响。 总之喜欢这个玩法可以试试。
7分,玩法很简单但是很多关卡的通关方式让我眼前一亮,不得不感慨设计的绝妙。游戏内容不是很多,一共72个关卡,玩了五六个小时没有依赖提示的情况下除了最后9关全完美评价,最后9关我没有摸索完美通过方法的欲望,因为找不到规律只能靠蒙了,靠蒙的话这游戏也没什么乐趣了。 下面是我自己关于本游戏的攻略理解,适用于70%左右的关卡。 [spoiler]首先可以观察到的是绝大部分关卡通关步数要求都比较少,不会比颜色的数量多很多。步数-颜色数<=2几乎占据70%左右的关卡。而颜色的数量又决定了“最简单情况”下恢复成单色所需要的步数,即颜色数-1。举个例子,纸上有4个颜色,这关要你5步把纸变成一个颜色,4个颜色最少需要3步变成1个颜色(最简单情况),那么你这关就有额外的2步“闲着”去把纸上的颜色变成“最简单情况”。大部分情况下闲着数小于等于3步。 那么最简单情况满足什么样的特征?首先纸上至少存在一种颜色,这个颜色的块全部连着,将这个颜色的块消除后又产生了新的 块全部连在一起的颜色,依此类推。 当闲着=1的时候情况比较简单,你可以把多个分离块直接连起来,如果不存在这样的块,那么也可以直接消除一个分离块。 当闲着=2时情况略微复杂了一些,首先还是可以直连或直接消除;不过新增了一种策略,我们可以把一种颜色作为“跳板”连接两个分离块。想象有一个“红黄蓝黄红”的颜色条,我们可以把蓝色染成黄色,让黄色作为连接红色的跳板。跳板的选取就是这个游戏有意思的点,有时候跳板的颜色让人意想不到。 当闲着=3时候就更复杂了,除了上面说的方法,还有可能将3分成2+1或1+2。我用2步把纸上的一种颜色连成了一块,但是这个消除这个颜色后不能产生新的连成一块的颜色,然后我再进行一次闲着,就能产生新的连成一块的颜色了。反之1+2亦然。 可以看到,随着闲着的增加,难度将指数级上涨[strike] 真的是指数级!这里并不是夸张修辞[/strike]。当闲着来到4时几乎就不可能用这种方式分析出来了。这也是为什么最后9关我不是很想玩,因为的确只能靠蒙了[/spoiler]
직관적이고 심플한 룰, 중독성 있는 애니메이션과 사운드, 적절한 분량. 딱 하나 아쉬운 건 이전 행동 취소가 없다는 것. 특히 프리미엄 퍼즐 후반 파트가 10번을 넘어가는 횟수를 요구하는데 처음부터 다시 해야해서 너무 괴로웠음.
这是一个数学游戏,没有成就系统,我也不追求通关。 只是想把当年iPad上面的游戏都收藏买回来,在史低的时候。
好玩,一开始还觉得难,找到思路以后玩得还挺爽的,除了全是图形的几关,看得眼花缭乱,头都要晕了。
I never fold. Get it? Get it? Kami means pape- *(tripped over own toes and tipped over a randomly spawned stack of books)*
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