
Locals whisper of a roadside diner that’s lost its color. You are sent to investigate.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It pains me a little bit to give this game a thumbs down, as there is most definitely potential here. Most of the time games that aren’t perfect still manage to have enough redeeming qualities to pull back a thumbs up, but not this time unfortunately. When I watched the trailer, I was drawn in by the smooth greyscale graphics that give the game an almost surreal look to it. The selective colour, and then manipulation of colour, is such a fun and unique mechanic which I was looking forward to exploring. The concept of this game is great, and I think it is especially interesting how the colours of the environment change depending on which colours are “activated”. Starting up the game, I liked the fact that you could choose between being able to walk around freely, or to set it to “Point and Click” which gives it that old school Myst type movement of pressing arrows to move yourself around bit by bit. I don’t think I have ever seen this as an option before, and it was starting the game on a good footing. Once in the game, it was one step forward and two steps back. Immediately the controls were proving to be a little less intuitive than expected. It took a little bit to get used to it, and right off the bat there were a few glitchy textures which started to bring an amateur feeling to the forefront. Amateur in many ways is fine though, so I pushed on hoping to overlook that. I play a lot of puzzle games, but this one just wasn’t clicking. There isn’t much direction in this game, and sometimes that is perfectly fine, but this game was feeling a little disjointed. It took a bit of time to get going and get an idea of what I was doing. I know nothing of game design, so I can’t be too critical, but it did feel like something was missing, as it just didn't feel like it flowed very well. At their most satisfying, puzzle games are challenging but easy to grasp. You understand your objective, you’re just trying to work out how to get there. I felt as though there were parts of this in which I wasn’t really sure what the objective was, and wasn’t engaged enough to take time to figure it out. I admittedly ended up using the hint button in the menu a few times just to try and maintain some flow that the game itself wasn’t providing. Worse yet, the puzzles themselves just felt a little bland. I feel a little harsh saying that, but there was nothing particularly interesting here. Maybe my standards are high due to how many puzzle games I play. With new first-person puzzle games, I am always hoping for a new mechanic that is creative and makes the game its own, or creative puzzles I have never seen before. That is ideal, but it doesn't always have to happen like that. Sometimes classic or satisfying puzzles are enough. This game has no traditional types of puzzles, they are more "observational" puzzles, and thinking about what may have appeared or disappeared depending on the active colour(s). In theory this is interesting, but it falls a bit flat. Generally I don’t think they put enough emphasis on the colour switching mechanic, and didn’t add in enough other puzzles to make this game interesting as a whole. In terms of story, there isn’t much of a story, although the scenario and some elements of it are intriguing. Everything takes place on quite a small map, as you are mainly searching one building and a small radius outside of said building. The way the game ended makes it feel like a demo for a longer game that was never finished. It feels like chapter 1 of a game you’d hope would have at least 5-6 chapters overall. It honestly felt like a bit of a shame, as the way it ends actually makes you wonder what could have potentially been. I'm not against short games, at times I seek out something short to complete without getting into a full length game. This one just wasn't satisfying. It can be completed in one sitting, so if you are purposely looking for something short to just play and be done with, without being too picky, you may be content with it. Ultimately, when I compared this game to other games in this genre that have just about scraped a thumbs up from me, I realised that with those other games, I could ask myself “would you recommend this to someone?” and I would probably say; “yes, [i]this[/i] part is interesting, but there is just [i]this[/i] element to note”. With this game, I ask myself the same question and there is no redeeming factor about it that would mean I would still want people to experience it. I would just say that it's alright, but there isn't really enough there to bother. This game was okay, but I can’t muster up much more than that. There are so many games in this genre at this point, that I just don't think I'd recommend someone spend their money on this. On the upside, the music was lovely, and it’s a fairly easy 100%. There are some missable achievements, but the games so short that it’s not too bad to go back for them. Overall I was a bit disappointed with this game. It looked interesting, and I was fine with it being short, it just wasn't very engaging to me. [quote][b]Achievements:[/b] Included A few missable ones but generally an easy 100%. [/quote] [quote]For more reviews of this genre, check out my curator page [url=https://store.steampowered.com/curator/45518898-The-Best-First-Person-Puzzle-Games/] The Best: First-Person Puzzle Games[/url][/quote]
a good casual/puzzle game. its short but good. can recommend it. the price of this game is in offer for -65% good.
[h1]🔰 Einstieg[/h1] „Discolored“ ist ein kurzes First-Person-Puzzle-Adventure vom Indie-Entwickler Jason Godbey. Der Fokus liegt komplett auf Atmosphäre, Farben und Rätseln - Story wird eher subtil erzählt. Gespielt wird aus der Ego-Perspektive, ohne viel UI oder Hilfestellung. Das Game ist eher ein entspannter Feierabend-Trip als ein forderndes ♥♥♥♥♥♥♥♥♥-Game. [h1]📖 Handlung / Story[/h1] Die Story ist bewusst minimalistisch gehalten. Man kommt in eine Welt, der buchstäblich die Farben fehlen, und versucht herauszufinden, warum. Vieles wird über Umgebung und kleine Details erzählt, nicht über Dialoge oder Texte. Ich fand das gleichzeitig spannend und etwas zu vage - man kann viel reininterpretieren, aber es bleibt auch einiges offen. Wer auf klare Storys steht, könnte hier etwas lost sein. Für mich hatte es so einen leicht melancholischen Vibe, fast schon meditativ. [h1]🎮 Gameplay[/h1] Das Gameplay besteht hauptsächlich aus klassischen Puzzle-Mechaniken: Hebel, Kombinationen, Muster erkennen. Der Twist: Farben spielen eine zentrale Rolle - im wahrsten Sinne des Wortes. Man schaltet Farben frei, kombiniert sie und verändert dadurch die Umgebung. Das ist anfangs echt cool und kreativ, nutzt sich aber etwas ab, weil neue Ideen nicht ewig nachgeschoben werden. Trotzdem: Für die kurze Spielzeit bleibt es solide und macht Spaß. [h1]🎛️ Steuerung[/h1] Die Steuerung ist simpel und funktioniert genau so, wie man es erwartet. Man bewegt sich durch kleine Areale, klickt Dinge an, interagiert - fertig. Ich hatte keine Probleme oder Frustmomente, alles lief flüssig. Gerade für so ein ruhiges Puzzle-Game passt das perfekt. [h1]💀 Schwierigkeit[/h1] Der Schwierigkeitsgrad ist insgesamt eher entspannt. Ein paar Rätsel haben mich kurz grübeln lassen, aber nichts, was wirklich frustig war. Man kommt eigentlich immer irgendwie weiter, wenn man aufmerksam ist. Für Hardcore-Rätsel-Fans könnte es fast zu easy sein. [h1]🎨 Grafik[/h1] Das ist definitiv das Highlight. Der Kontrast zwischen farbloser Welt und wiederkehrenden Farben ist super stark umgesetzt. Minimalistisch, aber stilvoll - fast schon künstlerisch. Ich mochte diesen cleanen Look echt gern, der hat viel zur Stimmung beigetragen. [h1]🎧 Sound / Bildschirmtexte[/h1] Der Soundtrack ist ruhig, zurückhaltend und unterstützt die Atmosphäre perfekt. Keine aufdringliche Musik, eher so ein leises Begleiten. Dialoge oder viele Texte gibt es kaum - das Spiel erzählt über Bild und Sound. Hat für mich gut funktioniert, weil es diese einsame, ruhige Stimmung verstärkt. [h1]🛠️ Technik / Bugs[/h1] Technisch lief alles stabil. Keine Abstürze, keine Bugs, keine nervigen Glitches. Für so ein kleines Indie-Spiel echt sauber umgesetzt. [h1]🔄 Grind[/h1] Gibt es quasi nicht. Das Spiel ist komplett linear und auf einmal durchspielbar. Kein Farming, kein Backtracking - einfach durchziehen und genießen. [h1]⏳ Spielzeit / Umfang[/h1] Sehr kurz: ca. 1,5 bis 2 Stunden. Das könnte der größte Kritikpunkt sein. Kaum ist man drin, ist es auch schon vorbei. Fühlt sich fast eher wie ein interaktives Kunstprojekt an als ein „vollwertiges“ Spiel. [h1]🏆 Errungenschaften / Achievements[/h1] Die Achievements sind größtenteils easy und nebenbei machbar. Nichts super Anspruchsvolles oder grindiges. Perfekt für Completionist*innen, die schnell auf 100 % gehen wollen. Ich empfehle den Guide von ariethninja zu nutzen, um nichts zu verpassen: https://steamcommunity.com/sharedfiles/filedetails/?id=2552905771 [h1]💶 Preis[/h1] Ich habe „Discolored“ im Bundle mit „The Search“ am 04.01.2024 für 1,46 € gekauft. [h1]💚 Fazit[/h1] „Discolored“ ist so ein kleines, ruhiges Indie-Erlebnis, das man an einem Abend wegatmet. Die Idee mit den Farben ist kreativ und die Atmosphäre echt gelungen. Aber: Es ist sehr kurz und spielerisch nicht mega tief. Ich persönlich fand es trotzdem angenehm - so ein Spiel, das man einfach mal spielt, um runterzukommen und nicht, um gefordert zu werden. Wenn man genau das sucht, ist es ein schöner kleiner Trip. Wenn man mehr Substanz will, könnte es enttäuschen. [h1]📝 In Aller Kürze[/h1] [table] [tr] [td][b]🎨 Kreative Farb-Mechanik[/b][/td] [/tr] [tr] [td][b]🧩 Entspannte Rätsel[/b][/td] [/tr] [tr] [td][b]🌫️ Ruhige, melancholische Atmosphäre[/b][/td] [/tr] [tr] [td][b]⏱️ Sehr kurze Spielzeit[/b][/td] [/tr] [tr] [td][b]🧘♂️ perfekt zum Abschalten[/b][/td] [/tr] [/table] [hr]Die Rezension spiegelt [u]meine ganz persönliche Meinung[/u] zu „Discolored“ wider. Manche Rezensionen schreibe ich aus meiner Erinnerung ohne das Spiel nochmal intensiv gespielt zu haben. Ich bin euch sehr dankbar, wenn ihr inhaltliche, grammatikalische oder Rechtschreibfehler bemerkt und mir das mitteilt. Habe ich etwas Wichtiges übersehen oder ein entscheidendes Spielfeature vergessen zu bewerten, bin ich euch ebenfalls für einen Hinweis dankbar.[/hr]
[b]DISCOLORED[/b], is very liminal and slight creepy puzzle game. I am not sure that is what they intended, but the combination of lifelessness, the very dark environment and minimal sound design, it all comes together to just feel a bit off. Many of the puzzles are perspective or colour-based which all solve fairly intuitively. However, the lack of video options left me having to take multiple breaks due to motion sickness, despite the games short length. If you're not one to struggle with that, then this is a very cozy and calming puzzle game to spend the evening on AFTER you accept the fact that there is nothing sinister lurking around the corner. The whole game mostly takes place in the diner and there is little explanation of the mysterious story. It is unfairly priced for the length though and feel like it can absolutely belong as a free to play game. [b]PROS[/b]: - Creepy yet cozy atmosphere - Fun puzzles - Incredible art direction [b]CONS[/b]: - Very short - Expensive - Lacking video options [i]I promise there isn't any monster that will jump out, but there is definitely something that will catch you off guard the first time you notice it.[/i]
8$ is steep for the amount of content, this would be about 4$ per hour spent, but that aside. The game was fun. The puzzles are clever, at times a little vague, but never too much out of nowhere that I wasn't able to solve them. The atmosphere is playful and very noir/retro inspired, it's a unique vibe when combined with the color aspect. Certain mechanics, like the viewfinder, felt a little underutilized. There was also a lot of room for removing colors to restore greyscale as a solution, or only having 2 of the 3 colors active for a solution. All in all, fun but try finding it on discount.
Discolored ist ein nettes, kurzes Rätselspiel, bei dem Farben einen zur Lösung führen oder einem sogar den Weg versperren können. Schauplatz ist ein kleines Bistro an einer leeren Straße. Keine endlosen Weiten, keine extrem verwinkelten Labyrinthe. Einfach ein Bistro. Die Rätsel sind spaßig und nehmen den Schwung nicht aus dem Spielfluss. Schätzungsweise, würde ich sagen, dass man das Spiel gut in 60-70min schafft und meiner Meinung nach, genau die richtige länge, auch wenn ich ein bis zwei weitere Level in die Richtung wie das Bistro gut gefunden hätte.
流程很短的解密小游戏,解密部分不尽人意,相互关系有些牵强,很多时候只能靠提示来推进解密环节,而且不知为何,玩的我晕3D晕的厉害,在一阵恶心头疼中完成了游戏。
Almost seems like a teaser for the next game, but seeing the amount of that passed between them I'm excited to discover the developer's progress.
По сравнению с the search, это хотя-бы интересно. все цвета светового спектра из 10
Неплохой эскейп рум. Не затянуто, не душно, можно пройти за раз. Единственные замеченные минусы: - странное движение, которое ощущается как пролагивание даже на стабильно высоком фпс; - визуальные эффекты, связанные с получением скрытых ачивок, лично у меня вообще не работали.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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