
Build a city to rule the world in Kaiserpunk, a grand city builder blending production-focused city building with world conquest in an alternate 20th century world. Manage your city, grow industries, build a military, and defeat rivals to become the greatest empire.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build your city, forge your empire, and conquer the world in Kaiserpunk, the Grand City Builder set in an alternative history from 1918 to 1945 – the 'Interbellum Era'. After WWI, city-states rise from the ashes, each vying for dominance.
As a ruler, you'll manage your city, drive its industrialization, and build a military across land, sea, and air to conquer rivals or defend your territory. With deep production focused city building and warfare on a global scale, the way you develop your city will determine your ability to dominate.
Shape your city from the ground up. Build housing, set up logistics, establish industry, provide public services and connect your city. From simple zeppelins to mighty bombers, new technology unlocks over 100 buildings and many different upgrades based on how you build your city. Keep the morale of the citizens high, ensure they’re employed, and have them contribute to the economy as your 20th-century metropolis rises to greatness.
From trees to newspapers and ore to bullets, your city's industries must run efficiently—and it's up to you to make it happen.
Fine-tune your economy, trade, and manage over 90 deep, interconnected production chains to meet the demands of your growing empire. Set up efficient logistics and ensure your goods reach the right destinations, even experienced armies lacking supplies will get you nowhere.
As your city-state rises from the ashes of the Great War, you’ll encounter other emerging city-states, each vying for power. Will you forge alliances or seize dominance through open conflict with your rivals?
With over a 100 different regions to conquer, choose your strategies and harness your resources to wage war across land, sea, and air—expanding the influence of your great empire.
Engagement
Reviews
Themes across 125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Score: 8.0/10. Kaiserpunk honestly surprised me. At first I expected a pretty standard city-builder, but after a few hours I realized there's a lot more going on. Managing your city is fun on its own, but the way industry, logistics, research, and world politics all connect makes most decisions feel important. Watching a small settlement grow into a massive industrial powerhouse is incredibly satisfying, especially when your production chains finally start running smoothly (not easy to achieve). The alternate-history setting gives the game a unique identity, and the visual style does a great job of capturing that gritty industrial atmosphere. The game still has some rough edges, and there are definitely areas that could use more polish and quality-of-life improvements. A few systems could be explained better, and late-game management can become a bit overwhelming. Still, the core gameplay loop is strong enough that I kept saying "just one more thing" before ending a session. Overall, Kaiserpunk is one of the most interesting city-building and strategy games I've played recently, at least idea-wise. If you're into building complex economies, optimizing supply chains, and watching your decisions shape an entire nation, it's absolutely worth checking out. 8.0/10 – a really promising strategy game with a great foundation and a lot of potential ahead. I'm cheering for the devs to grab the potential
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Thai +3 more
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool concept. Pretty janky gameplay.
Bug after bug after bug in between the game lag and cluster fk'd UI.
So many updates in all months since release, then a huge profound update after release anniversary. That alone is a big thumbs up in my book and deserves a praise.
нет
This is about city building with a twist. One can use the military assets that one's city produces to participate in a war on a regional map. That makes it different. It gives more meaning to the purpose of the city. It also makes the city building more complicated. 70/100
Hi All, I have left only a handful of feedback (review) of games in more than a decade playing constantly on steam. I however, feel the urge to make one for Kaiserpunk. It is certainly not a perfect game and tastes are all subjective. For me the premise of City building (such as Anno, Patron etc) and a grand strategy (such as HOIIV) mix is perfect. Ive seen a ton of negative reviews and I get it, this game is not perfect, some might even argue it is in early access stage, but the devs are on it and I already have great fun, so if those games I have mentioned above and interested in the merry mix of them in this game, then give it a shot. 2 Hours I believe is free and you can get a refund if its not for your taste or the UI, Gameplay etc feels like incomplete. Give this game a chance.
Hab mich gefreut wie ich von dem neuen update gehört habe und dann nochmehr als es -50% im angebot war. Aber ich habe in unter 10minuten schon mehrere bugs entdeckt (und das sogar im Hauptmenü bei den Einstellungen) und einen crash gehabt. Ne aber sry ist mir gleich die lust vergangen und kann deswegen momentan keine empfehlung aussprechen. An die DEVs ; ich hoffe ihr bleibt dran ,denn das spiel hat richtig viel potential!
Too shallow
What I love most is how the game ties military strength directly to production. It’s not just about building tanks or units—it’s about understanding the entire backbone behind them. That connection between industry and warfare makes every expansion feel meaningful, like you’re slowly building the war machine piece by piece. You can recognize this approach even visually: if you choose to go all-out in military conquest, your local map will eventually be endless stream of mining facilities, factories,heavy industries… all churning out countless tanks, airplanes and artillery shells that will be lost within weeks after reaching the frontline. I personally LOVE this depiction of world war, feels brutal and accurate.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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