
Build a city to rule the world in Kaiserpunk, a grand city builder blending production-focused city building with world conquest in an alternate 20th century world. Manage your city, grow industries, build a military, and defeat rivals to become the greatest empire.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build your city, forge your empire, and conquer the world in Kaiserpunk, the Grand City Builder set in an alternative history from 1918 to 1945 – the 'Interbellum Era'. After WWI, city-states rise from the ashes, each vying for dominance.
As a ruler, you'll manage your city, drive its industrialization, and build a military across land, sea, and air to conquer rivals or defend your territory. With deep production focused city building and warfare on a global scale, the way you develop your city will determine your ability to dominate.
Shape your city from the ground up. Build housing, set up logistics, establish industry, provide public services and connect your city. From simple zeppelins to mighty bombers, new technology unlocks over 100 buildings and many different upgrades based on how you build your city. Keep the morale of the citizens high, ensure they’re employed, and have them contribute to the economy as your 20th-century metropolis rises to greatness.
From trees to newspapers and ore to bullets, your city's industries must run efficiently—and it's up to you to make it happen.
Fine-tune your economy, trade, and manage over 90 deep, interconnected production chains to meet the demands of your growing empire. Set up efficient logistics and ensure your goods reach the right destinations, even experienced armies lacking supplies will get you nowhere.
As your city-state rises from the ashes of the Great War, you’ll encounter other emerging city-states, each vying for power. Will you forge alliances or seize dominance through open conflict with your rivals?
With over a 100 different regions to conquer, choose your strategies and harness your resources to wage war across land, sea, and air—expanding the influence of your great empire.
Engagement
Reviews
Themes across 125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Interestingly, one aspect of Kaiserpunk that annoyed me terribly when I first started it, is now my favourite thing! That is the dual-level gameplay at all times. At first, controlling city building system and global map at the same time was very confusing and overwhelming. And I kept forgetting something somewhere. Or my resource pipeline failed in the city, or I missed a popular uprising brewing until city was burning… or I forgot to properly fortify my newest army on the worldmap and it got wiped out before I even used it. But, after a while, I got used to it and started anticipating incoming events in both city and worldmap. Now, I find it enjoyable to switch playing between city view and global map. Both of them give a better sense of what you’re doing and how they are connected. It also help making your actions in the city level more impactful once you understand how great of effect on global standings all these decisions have. Tutorials don’t do game justice honestly. They are too short. New players should play the tutorials, but once you finish them, you’ll barely start to understand the vast amount of options and strategies you can employ. After tutorials just start a few games with different settings and in different parts of the world, and experiment a while. That will teach you far more then any tutorial will…
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Thai +3 more
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Relatively speaking, this game is a mish mash clone of many different games, even different genres. But it does work pretty well and plays unlike most of building/management games. It 100% requires some getting used to but once you grasp it it is darn rewarding punching the world into submission
It doesn't run smoothly with my RTX 3080. And it doesn't look that good to justify it. First two tutorial missions were fine but then the frame rate dropped below 30 for the last tutorial. If that's how the performance is going to be in the mid- to late-game, that's unacceptable.
This game is pure strategy gold idea — deep, gritty, and insanely addictive. Most choices hits hard, and expanding your empire feels incredibly satisfying. Spend hours building up your logistics and production in silence, then suddenly let your armies speak loudly! Great fun!
The games great, I've been playing it for a few hours now and I think it's pretty fun and has potential, with that been said though, it's incredibly buggy in it's current state, I've already had a run end because of a bug and before that, have had to restart the game do to issues with the UI and mechanics. On that note, the UI isn't very clear on some sections like the Diplomacy tab for example and somethings like selecting armies are tedious. It also gets incredibly slow in the mid-stage of the game, I can't imagine what it looks like at the end-stage.
I’m a little bit sad Kaiserpunk is not a real time strategy. I understand it wasn’t marketed as one, but you can’t blame me for hoping. I bought it on my wrong premise and I jumped too fast when saw Tiger tanks, P-51 Mustangs and naval Destroyers. This is a management game and I gave it a chance since I already got it (didn’t wanna refund cause my mistake is not researching beforehand). Turns out I might actually like management games . I have to play it more, but so far I am having a good time, and I have no idea how to play games like this! Kaiserpunk is a new world for me, and if I end up still liking it, maybe this game opens up entirely new genre for me. All by accident hehehe.
learning the game having a good time building and chaining everything in early game then -your capital is under attack, only had time to really build milita in early game so I'm guessing it's going to be a small force, nope 100 inf-30tanks-plus support units so an hour into the game i just get told i lose. there was no warning past "they declare war on you three secs later my army lost that i really didn't even have yet since i just got to stage 2 were i can build guns and ammo and finally stopped having to fight money bleeding.
Kaiserpunk is a city building game with a focus on strategic warfare. The city building aspect is fine, I've played a lot of them and what Kaiserpunk does in its implementation is fairly well done, with citizen tiers and needs you'll need to balance well what and where you'll produce the resources and keep an eye out for the well being of your citizens. Unfortunately the world-conquering part is really bad. You can only manage a small number of different units on the world map and creating new ones (or refitting old ones to the new technology) takes an excruciatingly long time. The combat works conceptually like a rock paper scissors game, with different attacts type that can contrast different armour type (and some sinergy between units) and you'll get the hang of it pretty soon. What I can't understand is how the whole defense system works. I'm fine with simplified combat (though for a city builder game this could have been the part where it stands out if well done) but I'm not fine with defensive strictures that can only be damaged by one unit type. During my playthroughs my momentum stopped pretty quickly when my troops had to attack a region with only air defenses, basically making me attack a lot of times with my troops an otherwise empty region to damage them because I had no air support. This mechanic makes no sense to me, when a region is not guarded it should be pretty easy to take out air defenses.
Score: 8.0/10. Kaiserpunk honestly surprised me. At first I expected a pretty standard city-builder, but after a few hours I realized there's a lot more going on. Managing your city is fun on its own, but the way industry, logistics, research, and world politics all connect makes most decisions feel important. Watching a small settlement grow into a massive industrial powerhouse is incredibly satisfying, especially when your production chains finally start running smoothly (not easy to achieve). The alternate-history setting gives the game a unique identity, and the visual style does a great job of capturing that gritty industrial atmosphere. The game still has some rough edges, and there are definitely areas that could use more polish and quality-of-life improvements. A few systems could be explained better, and late-game management can become a bit overwhelming. Still, the core gameplay loop is strong enough that I kept saying "just one more thing" before ending a session. Overall, Kaiserpunk is one of the most interesting city-building and strategy games I've played recently, at least idea-wise. If you're into building complex economies, optimizing supply chains, and watching your decisions shape an entire nation, it's absolutely worth checking out. 8.0/10 – a really promising strategy game with a great foundation and a lot of potential ahead. I'm cheering for the devs to grab the potential
After reading a few reviews, decided to take a plunge but was afraid game might be too difficult for me. However, for now it isn’t. Built my town and quickly assembled two smaller armies to keep my home territory protected. I restrained from any military campaign until I had overwhelming force and another in reserve. Is a matter in fact, I believe no one will be hostile at you unless you start the war. Or it maybe depends on world region you start in? Whatever the case, so far I had greater issues with internal problems like wildfires, riots and shortages then with any external enemy. But I am yet to embark on a full scale conquest campaign. My biggest minus to game is that maritime weapons need too long to be built and deployed. Interesting game!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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