
Build a city to rule the world in Kaiserpunk, a grand city builder blending production-focused city building with world conquest in an alternate 20th century world. Manage your city, grow industries, build a military, and defeat rivals to become the greatest empire.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Build your city, forge your empire, and conquer the world in Kaiserpunk, the Grand City Builder set in an alternative history from 1918 to 1945 – the 'Interbellum Era'. After WWI, city-states rise from the ashes, each vying for dominance.
As a ruler, you'll manage your city, drive its industrialization, and build a military across land, sea, and air to conquer rivals or defend your territory. With deep production focused city building and warfare on a global scale, the way you develop your city will determine your ability to dominate.
Shape your city from the ground up. Build housing, set up logistics, establish industry, provide public services and connect your city. From simple zeppelins to mighty bombers, new technology unlocks over 90 buildings and many different upgrades based on how you build your city. Keep the morale of the citizens high, ensure they’re employed, and have them contribute to the economy as your 20th-century metropolis rises to greatness.
From trees to newspapers and ore to bullets, your city's industries must run efficiently—and it's up to you to make it happen.
Fine-tune your economy, trade, and manage over 90 deep, interconnected production chains to meet the demands of your growing empire. Set up efficient logistics and ensure your goods reach the right destinations, even experienced armies lacking supplies will get you nowhere.
As your city-state rises from the ashes of the Great War, you’ll encounter other emerging city-states, each vying for power. Will you forge alliances or seize dominance through open conflict with your rivals?
With 100 different regions to conquer, choose your strategies and harness your resources to wage war across land, sea, and air—expanding the influence of your great empire.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Thai +3 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What I love most is how the game ties military strength directly to production. It’s not just about building tanks or units—it’s about understanding the entire backbone behind them. That connection between industry and warfare makes every expansion feel meaningful, like you’re slowly building the war machine piece by piece. You can recognize this approach even visually: if you choose to go all-out in military conquest, your local map will eventually be endless stream of mining facilities, factories,heavy industries… all churning out countless tanks, airplanes and artillery shells that will be lost within weeks after reaching the frontline. I personally LOVE this depiction of world war, feels brutal and accurate.
It doesn't run smoothly with my RTX 3080. And it doesn't look that good to justify it. First two tutorial missions were fine but then the frame rate dropped below 30 for the last tutorial. If that's how the performance is going to be in the mid- to late-game, that's unacceptable.
I like creative and building games, with immersion high on my list too. And by these criteria I find this game a bit of a mixed bag: Visual layer – very immersive. Houses, cars, buildings, all looks in line with timeline game uses. Nice work here. Management layer – very detailed and even overcomplicated in case of world map handling. Full points to broadness of choices and available paths. Lower points for too little explanations offered to player Suggestions – Either simplify army/worldmap part of the game or redesign the tutorial for it. Second suggestion is to think about freeform road placement and smooth movement of cars through curves. Would help greatly with immersion. Bonus tip – this game concept screams for multiplayer, it would be epic! Overall score – recommend for anyone loving building/management games. Casual players will get lost soon!
I love it <3
This game is a good mix of civilization and Anno/Settlers. Feels more like Civ4-5 on the main map and very much like most good city builders on the city map. Lots of room to build and decent mechanics for the main map. Well worth the money.
The combat is very lack lustre.
Prepare to restart Kaiserpunk for a few times until you play it „for real“. Tutorials don't cover many things game expects you to know. Best way I found out is to simply restart and try out as many tactics as you can think of. When you learn what works and how, then punch your best effort. Wining in this game is so much fun, but takles effort to get there. Added trick is to select a secluded world region to start. Somewhere with as little surrounding regions as possible. You'll have less potential enemies once every faction starts berserking in military spending
Too shallow
This game is a pure trouble simulator 😊 . That's all you do – you build and expand, and behind every corner there is new disaster or trouble. You scramble to constantly fix something. Too few resources? Too much resources? People leaving? People uncontrollably pouring in? No electricity, no water? Food is poor, unions are striking?... After making my digital lemmings finally happy, I feel ready to take up a real mayor's position! I'm a problem solver so I love a game that tries to break me!
Если хотите сломать себе зрение,вам сюда!!!Игра настолько темная,что я выкрутил яркость и гамму на максимум,нифига не видно!!!Хотя сама игра неплоха,как мне показалось!В общем смешанные чувства!!!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Sid Meier’s Civilization® VI | $580.3M | 376.5K | 86% | $59.99 |
| Hearts of Iron IV | $478.1M | 372.5K | 90% | $49.99 |
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Stellaris | $277.8M | 196.1K | 86% | $49.99 |
| Arma 3 | $237.7M | 294.2K | 90% | $29.99 |
Related
| WW2 Rebuilder | $913.5K | 1.6K | 85% | $19.99 |
| The Troop | $913.6K | 808 | 83% | $39.99 |
| S4U: CITYPUNK 2011 AND LOVE PUNCH | $912K | 2.6K | 91% | $9.79 |
| Takedown: Red Sabre | $914.3K | 5.7K | 42% | $4.99 |
| The friends of Ringo Ishikawa | $911K | 2.9K | 89% | $14.99 |
| The Political Process | $915.3K | 2.1K | 95% | $14.99 |