
Build a city to rule the world in Kaiserpunk, a grand city builder blending production-focused city building with world conquest in an alternate 20th century world. Manage your city, grow industries, build a military, and defeat rivals to become the greatest empire.
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Build your city, forge your empire, and conquer the world in Kaiserpunk, the Grand City Builder set in an alternative history from 1918 to 1945 – the 'Interbellum Era'. After WWI, city-states rise from the ashes, each vying for dominance.
As a ruler, you'll manage your city, drive its industrialization, and build a military across land, sea, and air to conquer rivals or defend your territory. With deep production focused city building and warfare on a global scale, the way you develop your city will determine your ability to dominate.
Shape your city from the ground up. Build housing, set up logistics, establish industry, provide public services and connect your city. From simple zeppelins to mighty bombers, new technology unlocks over 90 buildings and many different upgrades based on how you build your city. Keep the morale of the citizens high, ensure they’re employed, and have them contribute to the economy as your 20th-century metropolis rises to greatness.
From trees to newspapers and ore to bullets, your city's industries must run efficiently—and it's up to you to make it happen.
Fine-tune your economy, trade, and manage over 90 deep, interconnected production chains to meet the demands of your growing empire. Set up efficient logistics and ensure your goods reach the right destinations, even experienced armies lacking supplies will get you nowhere.
As your city-state rises from the ashes of the Great War, you’ll encounter other emerging city-states, each vying for power. Will you forge alliances or seize dominance through open conflict with your rivals?
With 100 different regions to conquer, choose your strategies and harness your resources to wage war across land, sea, and air—expanding the influence of your great empire.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Thai +3 more
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
despite some problems with the tutorial and a lack of a good encyclopedia it is an interesting game with some good replay potential
ALL WILL BOW TO THE FIRST ORDER
KAISERPUNK is a amazing game and had so much you can do. I see a lot more coming in the future that will make this game even more amazing!!! if you like city building and commanding your army and supplies. this is the game for you!!
Didn't beat Kaiserpunk yet. I doubt I'm even close. After several years every city of mine ends up either in flames and riots, or fails financially due to unemployment and wars. Not sure is dictatorship I'm attempting to set up is at fault, maybe that system just doesn't work… But I appreciate the game that properly kicks my a** , and allows me to pursue a proper tyranny, even i fit destroys me every time. Will keep trying I guess 😊
There are definitely moments where the learning curve feels steep, and new players should expect to make a lot of mistakes. But once the systems start clicking, it's hard to stop playing. Few strategy games have made me feel both like a genius and a complete fool within the same hour. I spent half my playtime trying not to collapse, and somehow that made the victories even sweeter. 😅
I love a good city builder. And this is a good city builder. Military strategy part is more messy and confusing but city building portion is top notch
other than all the other revies that state the many issues, one issue that is huge and game breaking i found wasnt mentioned. if you have 4 taratorys with deployed units on each to suppress the unrest, and lets say the last one was fought for so used unit supply. and lets also say its italy that has one build slot and its needed to move a airforce group to cause the rebble pirate faction keeps spawning ships. that unit with poor supplys has a over welming negative impact and degrads the unrest fliping it to rebble WITH the full unit and any air assets then cause you cant move that unit out cause for some reason ione unit cant move past another unit to get to a outpost and resupply or even ithough its conected to the main capital it cant get supplys. this also is a issue with ships. if a AI moves a ship in the one spot in a channel, like the med, the whole med is locked cause a ship unit cant pass by that unit.i lost 4 teratorys before i relised it was caused by this huge issue and could not get a unit out to resupply. so then you have to keep draining mats in retaking the same freaking teratoryfor literaly no reason other than the devs hat the gammers
As a Patron player, it's nice to support a game where every update feels like the developers are actually building something ambitious instead of just selling promises. Kaiserpunk is immensly ambitious, and still raw in some aspects. But idea is fresh and interesting and devs seem to push out bigger and bigger updates even after more then a year. Can't wait to see what they cook in another year!
Kaiserpunk lets you cheerfully build an expanding industrial empire and then spend hours fixing the glorious logistical disasters you created yourself. It's the perfect game for anyone who's ever thought, "What if city-building, grand strategy, and a coal shortage had a baby?" Surprisingly addictive and a fantastic way to learn that every problem can be solved with just one more factory (or two…or a dozen 😊 )
My short view on Kaiserpunk is it being an Anno 1800 on steroids. Presentation, quality and production fanciness is certainly on the side of Anno, but scope of gameplay, longevity and replayability are very strong in Kaiserpunk. Wish Overseer people had juicy development budgets, they definitely seem to have bunch of ambitious ideas and aren’t afraid to pursue them. And so much time after release they still push sizeable updates, with even bigger ones announced. Gotta admire this tenacity for such a small team and their supersize game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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