
Welcome to the mystical world of Kainga, an unusual roguelite village-builder! Take control of a Thinker and, with the help of your people, grow a unique town to complete short challenges while discovering the world and adapting to the pressures of the environment, beasts and other tribes.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Polish, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Concept sympa mais IA toute bugée...
Оно заработало, но чтобы починить я потратил уйму времени на поиск инфы на форуме игры и да, это костыль.
This is a great fusion of rogue-like and RTS/city builder elements. Each game is fairly short, but you are forced to use a randomly determined set of technologies rather than the same building(s) each run. This leads to really creative opportunities and fun ways to experiment with your environment, but also leads to janky interactions and goofy moments. If you are willing to embrace some silly experiences and want lots of variation on your small-scale RTS/city builder? This game is a great pickup.
Very charming game. Each round of this "roguelike citybuilder" only last around half an hour, so you are constantly experimenting with new techs and sinergies.
本来游戏有时候就有些bug,最近更新之后bug更多了。阿珠旺因为各种原因返回雪花瓶之后,会无法再学会任何科技。拯救智者的任务,智者救出来了,结果再进入沙航船的时候莫名其妙地瞬移到另一个地方,并且再也无法选中也无法移动,因此一整局的游戏都失败了。太恶心了。
После выхода из раннего доступа игра осталась не ок , забейте .
it is a good game i don't know whet to say
è abbastanza deludente purtroppo, perchè l'intelligenza artificiale è pessima e non c'è sfida. Peccato perchè l'idea è molto bella e anche la nostalgia per chi ha giocato a Popolous è tanta.
This game is unique among the city builds, it has a different vibe, I usually jump in to play from time to time always keep it installed. The game is done in sessions, not total cities for hours upon hours like games such as banished or settlement survival, specific goals, achieve them, win.
VERY strange game... not really one I think I'll come back to. It's a decent little experimental game where you are kind of competing with other little 2D hand-drawn guys on a rando map to do a task and you are kind of at war but kind of not all the time... This reminds me of the couple attempts to make a Populous-like game over the years and like GODUS (lol...) sorta. Nothing about this is actively bad but almost every single part of it is very, very strange. It could charm the right person but it felt like a very hands-off rimworld and that kind of just frustrated me a little. I feel like Stacklands does exactly what this design doc set out to do but WAY more to my own taste.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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