
Think you know Minesweeper? Think again. Infinity Sweeper brings roguelite elements to the classic puzzle - upgrades, boss fights and a constantly evolving grid that demands both logic and instinct. One wrong click could end it all.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Minesweeper gone rogue!Infinity Sweeper takes the logic-driven satisfaction of classic Minesweeper and transforms it into an endlessly replayable roguelite adventure. The familiar grid remains - flagging mines, uncovering safe tiles and reading patterns - but you will quickly discover a whole new world of dangers, rewards and strategy. Clear the board, upgrade your toolkit and face new, evolving challenges that ramp up in difficulty.
Relive this nostalgic classic, now maximized.
The rules of the game are simple. Uncover number tiles, avoid the mines and clear the board. As the grid grows, so do the challenges. Procedurally generated boards grow larger and deadlier with unique modifiers shifting the dynamics of gameplay. Boss battles every four stages will turn the usual gameplay into high stakes strategy.
Earn gold as you clear each board and visit the shops to purchase upgrades. Tile upgrades introduce new elements to the grid. Permanent upgrades provide lasting advantages. Single-use cards add consumable effects that can save you in an emergency and turn the tide of the battle. Each boss you defeat will add traps to the pool - new hazards that increase complexity and require you to sharpen your pattern recognition and reshape your approach. Will you let logic or instinct win as the seconds count down?
Each run opens up a world of new possibilities. Watch patterns emerge as you build up an arsenal of upgrades. Track your performance through detailed stats and feel the skill ceiling rise. Easy to learn, satisfying to experiment with and difficult to master completely.
Procedurally Generated Grids - Every board is unique and demands a new way of thinking.
Endless Roguelite Progression - Unlock upgrades after each run, discover tile modifiers and build your loadout.
Upgrade Systems - Tile modifiers that change what appears on the board, permanent upgrades that shift gameplay dynamics and single-use cards for clutch moments.
Boss Encounters - Timed challenges to test your speed, precision and nerve under pressure.
Endless Replayability - No two runs are identical. Every turn provides an opportunity to learn from your failures and improve.
Infinity Sweeper delivers the satisfaction of logical deduction and the thrill of adaptation. For fans of classic puzzles and modern roguelites alike.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a cool game, but the bonuses become partially moot or even detrimental if you are an expert at minesweeper. If you're still medium at minesweeper & like deckbuilders, you'll enjoy it.
i dont get it. I love minesweeper and i love roguelikes but this game is missing the mark. I cant put my finger on it but I feel like this game doesn't blend the two together well enough. And way too many 50/50's for me.
Unfair, too many 50/50's.
该游戏属于是将扫雷和肉鸽相结合,可并没有产生很好的化学反应,甚至说是两者不互相干,各干各的而且单独拎出来也都很一般。 首先说扫雷方面,现在的解谜多是无猜且逻辑紧密。而这个扫雷经常出现需要猜的情况,只能说扫雷底层制题逻辑上就漏洞颇多。[spoiler](试想在会出现漏洞的扫雷中出现血量限制,会玩的有多糟心)[/spoiler] 后期难度的叠加也仅仅是扫雷区域的线性增大,没有任何支撑玩家玩下去的动力。 还有你的计时机制作用在哪,玩家扫雷没有那么慢,boss战的限时机制根本就是形同虚设 再说肉鸽方面,先不说构筑上非常别扭,就引导与用词方面相当令人迷惑,甚至可以说是谜语人行为。词条注释让人感到疑惑[strike](你出现在demo上我可能都不会理解)[/strike],说不清可以简化词条。因为注释影响理解,所以构筑在我游玩的体验中就更无法言说。 而且肉鸽的终极目标就是构筑带来的爽感,你的构筑与扫雷结合注定后期依旧无聊且折磨而非爽且轻松。 唯一能值得一提的就是当你有非常容易回血的一套体系的时候会非常无脑,但也只能一直挨个点击[spoiler](指在越来越大的图中会感到非常的厌烦,而且不能掉血结束无尽,只有卖掉卡组才可以结束)[/spoiler]。 只能说爽感不如正常肉鸽,逻辑严谨性更是不如常规扫雷。[strike]纯纯给自己找不自在![/strike] ps:[u]甚至存在已完成不弹成就的bug存在[/u],成就党更心烦了(怒 [quote]"做忠于自己的玩家,写有温度和有深度的文字"欢迎加入[url=https://steamcommunity.com/groups/steamtown_3B]蒸汽小镇三年二班[/url]&关注我们的[url=https://store.steampowered.com/curator/45909261/]鉴赏家[/url][/quote]
The default visual effect are to disturbing (notably the camera shake). The visual effect may makes me miss click. I don't understand the majority of the upgrades, they are not clear enough in the minesweeper context. Even though, the minesweeper is ok, the grids and mines are well generated.
On the surface the game is OK. But! First, there are mechanics that just don't really work: for example seals are almost unplayable — there are just not enough cards/permanents/tiles that interact with them. Scores are also useless — they do not affect the game in any way, shape or form. Trap fixers are almost useless too: it's too late to fix a trap when tiles are already destroyed, for example. Some tiles have weird uncommented effects - for example the one that reveals one mine nearby — why sometimes it is high-contrast and sometimes low contrast? Amount of situations even on the first levels before traps when you have to guess 50/50 is also mildly infuriating. Sure, it's a roguelike and there is an RNG-based way to but your way out by buying new hearts, but it is not what minesweeper should be. On another note — how does such a simple game convert my laptop to a helicopter? It seems something is completely wrong with GPU usage
扫雷不适合肉鸽,可玩性不强,后期千篇一律了,成就系统还有bug,好多完成后不跳成就
Played a handful of runs, but couldn't pull myself to do any more. I love minesweeper and I love rougelikes so I thought this would be right up my alley, but I just couldn't get into it. I honestly can't put my finger on the reason why as to why this didn't click, but if I had to guess I think the fact that the end of all of my runs ended due purely to chance instead of my own lack of skill doesn't feel great or make me want to do future runs. I dunno, might work better for some folks. I just don't think its for me.
$10 minesweeper. Roguelike aspects are just not there yet to warrant me to play more.
Solid like! Easy starting off then the roguelike elements really hit. You need a good build to get past stages in the 20s. People criticizing the 50/50 guess/luck aspect must not like Balatro or Cloverpitt much (also awesome games!) Just like any roguelike, it takes some getting used to. The devs are listening to feedback and working hard. It shows!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Wulverblade | $76.4K | 227 | 80% | $14.99 |
| NeuraGun | $76.4K | 246 | 72% | $9.99 |
| Riverbond | $76.4K | 158 | 83% | $24.99 |
| Carly and the Reaperman - Escape from the Underworld | $76.5K | 227 | 87% | $19.99 |
| Cook-Out | $76.5K | 291 | 90% | $9.99 |
| SlavicPunk: Oldtimer | $76.5K | 205 | 65% | $17.99 |
Related
| Factorio | $140.6M | 232.2K | 98% | $35.00 |
| Slay the Spire | $80.1M | 216.5K | 97% | $24.99 |
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Prison Architect | $63.1M | 73.6K | 89% | $29.99 |
| Dyson Sphere Program | $56M | 83K | 97% | $15.99 |
| Balatro | $55.5M | 195.3K | 98% | $14.99 |