
Heroes defeat the kaiju. You turn the remains into profit! Carve through colossal carcasses, harvest meat, bones, organs, and heart-cores, upgrade your gear, deploy collector bots, automate the grind, and clean up battle zones worldwide in this fast-paced pixel-art action-idle game.
Modeled estimate, not a reported figure. How we estimate →
About
Kaiju Harvest is a fast-paced pixel-art harvesting game where defeated giant monsters become your biggest payday.
You are a Harvester — a post-battle worker sent to clean up the aftermath of kaiju attacks. Rev up your saw, carve up fallen monsters, collect meat, bones, organs, and rare kaiju amber, then use them to upgrade your equipment.
Upgrade your saws, improve damage and critical hits, unlock collector robots, helper drones, supply drops, critters, and booster drinks. The better your gear, the faster the harvest.
Work your way through various kaiju, from smaller monsters to massive body parts too large to fit on screen. Travel through five disaster zones inspired by famous places around the world: Los Angeles, Rio de Janeiro, Istanbul, Siberia, and Tokyo.
Cut, collect, upgrade, automate, and move on to a bigger monster.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Korean, Polish, Portuguese - Brazil, Russian, Japanese
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
5스테이지 도쿄맵에 프레임드랍 살짝있는데 처음 껍질벗기고 속살보면 프레임드랍 풀려서 4단계에서 파밍하고 올라가면 된다. 뇌빼고 돌아다니면서 고기줍고 업글하는 아주아주 인크리멘탈 스러운게임.
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Considered downvoting as Ron Pearlman is missing, and I've no idea what experience is meant to be used for. Seems a mechanic that wasn't implemented. Apart from that it's not bad. Though the achievements are stupid, so I'll leave the last 3. Maxed out everything else.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재밋음 乃
Fun idea. Loved the visuals. Did get a bit tedious by the end.
Es adictivo me gusto ♥
too short but overall good game
基本能力強化+ステージ中ランダムドロップするパークアイテムで 1挑戦のダメージをドンドン伸ばすインリクメンタルゲームでした、音が気持ち言い 最初は飛び散るパークやアビリティアイテムを集めつつ解体位置に戻ってを繰り返し そのうちどちらも自動で回収できるようになるので眺めるだけになります スキルツリーには改善の余地がありそうで プレイヤーが高速で10Mダメージとか出しているのに他要素が10kとかだいぶしょぼいダメージになっていて序盤から少ししたらほぼ賑やかしになりますので自身の強化を集中的に上げた方が爽快です 攻撃速度が最強要素で、攻撃の度にパークドロップ判定となるので開幕攻撃速度アップパークを引けると普段の数十倍のリザルトになったりします 個人的にはグラフィックがとても好みなので、終盤のステージの怪獣にはもうちょっと力を入れてくれると嬉しかったです このあたりの改善アプデがされたらオススメ、このままだとちょっとオススメできないくらいの塩梅でした
Esta muy bien, pero al final se vuelve bastante tedioso el grindeo! 7/10
5/10- i "played" this while compiling shaders for stalker 2
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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