
Justice.exe is a dialogue-heavy dystopian legal drama in which you defend sentient AI in court. Discover key story elements in dialogue, build your case by studying arguments, and engage the opposing counsel in wits, charisma and skullduggery. Small choices might alter the fate of your clients.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
新手引导有点差,在法庭上甚至不知道该干什么。 但是看到对方律师嘎嘎一顿说,陪审团积极响应。这种遇到讼棍百口莫辩的感觉很奇妙 等待正式版后还会再玩
It definitely makes you think on more than just facts or only emotions. Its make you use the two to make your case, something I missed on the first case and began understanding in the second one. Its also makes Time not a challenge but a resource to manage. I like it.
Highly recommend the game. It is based on a very interesting dystopian future, at the very beginning of AI achieving consciousness. The mind experiment is spectacular and it makes us revisit concepts like autonomy, identity, rights and power, as well as to consider the limits of legal system. It is also provides an insight into non-ideal setting of legal system. The game itself is essentially an anglosaxon court simulation. Even though it only has a few cases to go through, there is always a different jury, and various evidence can be obtained through different play styles. For example, crucial evidence in your first play-through might not be relevant on your second one. I really hope that the DEVs can have enough funding and time to keep working on it.
[b] **NOTE:** This review is part of my steam curator review and is the extended version. Check my steam curator page at https://store.steampowered.com/curator/39607348-Random-Game-Reviews-by-Labprofess/ . Follow appreciated! [/b] — Ever see a game which on one hand doesn't interest you due to how text based it is, while on the other hand pulling you closer to it for some odd reason? Thats how I felt when I first discovered this game. I decided to just out of giggles search up ‘law’ on steam and see what games they have to offer. This was one of them. While the style looked impressive, I was reluctant when I noticed that this will be a very text based game. Oh well, whats the worst that could happen? So obviously I was excited when I found out its finally out and could dwell into the world of the courtroom. And boy was I right! While it was very text based and hard to get into at first, I was happy I did because the extra work of reading made this game even better than I expected it to be. As a law student, I was impressed on the (somewhat) realism of this game while also keeping it fun and serious at the same time. What impressed me the most was the amount of choices and freedom given to the player to gather evidence, question witnesses and enter the courtroom. The game runs perfectly on any machine based on its specs and my own testing. In addition, while very text based, the game has done a remarkable job in blending in the text to its surroundings to not cause any strain or issue reading for the player. Although, theres no possibility to change text size or color for those wishing to do so, meaning it can end up difficult for those with worse eye sight. (Also, by this I'm unsure about its playability on the steam deck, but this game at point of writing, is in early access, so this might all change). Last, but not least comes the question we all have been waiting for….. (drum roll).... : is it worth it? Should you get this game or not? Theres no definite yes or no, it all comes down to personal preference. As mentioned, this is a very heavy text based game requiring a lot of reading and patience. Not just in the pre-courtroom period but also while in the courtroom: you have to be extra patient and think about how best to respond to the defendants remarks in order to impress the judges. (oh and theres also a way to manipulate them to a extent) Nothing fast based for quick fingers in this game ;) Regarding realism, as mentioned, this game is semi realistic in its pre and courtroom procedure but unrealistic in it obviously giving the player time to chose a answer and make others wait without consequences. Also, be ready to experience any glitches or bugs due to this game being in early access. That's about it! If you still feel like you're up for the challenge of this game, I would say, go on little lawyer, win that first and many more cases to come!
之后每隔一段时间就会跟新一个新案件,敬请期待!
有点难绷,本来以为会是推理类的,结果他妈的哪怕铁证如山它们也会因为你的话术不好不支持你!!! 我知道陪审团制度有时候是有点离谱,但是是不是离谱过头了?感觉陪审团的人都没有脑子?
游戏性上讲太差了,案件结果的9成都是由陪审团决定的,这很真实,但这并不好。
游戏本身世界观和文本相当有意思,但是作为主打法律题材的游戏来说只能说……寄。除了饱受诟病的调查环节之外,前期调查取证基本上没有意义,胜负全看庭审猜数值倾向,但是中间交叉提问的反对环节完全!没有!引导!对于不熟悉海洋法系的规则的玩家来说体验相当恶心(没有关联性和与主题无关的区别我是真的没搞明白)。而且庭审全程看陪审团喜好挑话说,一个证据用不同的话呈现结果不一样,甚至!根本!没有提交证据环节!只有询问证人!但是你手上是能拿到物证的!不太理解这作到底是想还原法庭还是不还原,要说还原,这个法庭的运作是和法制的客观公正完全相反的,除非是批判海洋法系;要说不还原,这个交叉提问又还有点还原。 半吊子法学生玩得血压高了,感觉大陆法系不配玩。体验吊差。作为一个文字游戏来说不及格的程度,纯纯阅读,没有交互。 除了法律这点,游戏本身玩法相当单调,而且充满了制作组想要的思考性——这个游戏是与ai有关的,但本作玩家和委托人的交谈甚至比逆转裁判还少,很难和委托人共情。游戏的加点数值在实际游玩中作用相对小,没有差别性。玩起来的结果就是打了一个案子,输赢好像和我选择没啥关系,没赢还特别挫败,感觉陪审团、法官、我和ai都是sb。同样引入世界观方式的瓦尔哈拉这点要好一些,这作打第一个案子的时候我是真的没搞明白这个ai和人(拾荒者)有什么区别,还是说这个游戏其实主张社会主义? 音效和bgm听久了有点不舒服,稍微有点刺耳了。 不过游戏本身还在EA,希望制作组可以修改,给点游戏体验。
个人很喜欢这个题材。文本写得很好,能看出来多大的工作量了。模法庭的这个概念也是非常对我胃口,整个世界观的设定很细致,案件的一些细比如觉醒了人格的 AI的相关法律、心理、社会舆论环境等都蛮让我觉得耳目一新的。 提一下一些我遇到的问题 1. 「联系人问题」 触发了联系人,但是一直没有发邮件。或许可以在联络页面添加联系人然触发到的时候,可以点击发邮件?(洗衣机案件,我看到说可能官僚比较慢,我硬生生shift加速了五十天等那个邮件) 2. 「庭审」庭审相关,想问一下能不能增加出示证据?虽然,从道德的设置和随机陪审员确实能看出来对背景的反乌托邦设定。但就感证据有点太鸡肋了。或许可以增加一个出示证据的环节? 3. 「能力栏」我的能力栏,文字和那个能力重叠了,看得很艰难。 4. 「新手教程」新手教程感觉可以增加一下庭审教程。关于道德和影响陪审员,如何使用技能,以及反驳的逻辑,可以教一下。 5. 「参考书」或许可增加一个律师法律书之类的?就可以合理地把一些基本问题涵盖了。特别是可以提供一下反驳,道德的逻辑关系...... 6. 「回档|上诉设计」因为案件是线性的如果要重启一个案件的话,进度就退回了。或许可以增加一个重启案件的类型。就是我可以上诉息?比如洗衣机案件我输了,然后一年后,我的能力增加了,我可以重新打一下这个案件(这时我的能力已经变强了,我可以有更多能力以收集信息的人脉。重申案件不一定可以再次带来能力的提升。但是我觉得加入重审可以让游戏的世界观更完善。 7. 「绿色笔记」感觉可以增加一个记事本,可以绿色AI的话记录一下。或者可以增加一个玩家自己的笔记本。这个游文本量太大了,很容易搞乱。 8. 「采访选择」虽然通话到一个点可以重新回档一部分,但有的对话真的是要反复点好久啊!或许可以弄成任务式提问吗?毕竟“我”是个律师,我提问写了些要问的问题也不奇怪把?然后已经提问的问题就可以划掉(个人建议的其中一个方法,只是现在这个真的太浪费时间了。而且完全不确定自己漏掉了什么内容 9. 「连锁线索」现在的线索感觉太依靠对话了,证据只能通过人脉解锁。如果也可以比如如果像ORWELL那样搜索,别的放手。可以增加很多可玩性。 10.「人脉」请问一直只有四个NPC人脉吗?感觉人脉可不可以拓宽一些多样性啊,不是说类别,是说数量。 11. 「人脉对话」如果可以问人脉相关问题就好了,不一定是一定要我的原告(是原告吧)提到了,我才能去问她们把?或者也可以搞成相关数值解锁的方法?
While difficult to advocate for in its current state - bugs and typos - this game is immensely engaging, and I can't wait to see it develop.
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