
The most exciting episode of Gigantosaurus yet is one you get to play in. But will you be the most roarsome explorer or the fastest racer? Play together with friends and family to help Rocky, Tiny, Mazu and Bill save the day – before dino-dashing to the next zone. Dinosaurs have never had such giant fun!
Modeled estimate, not a reported figure. How we estimate →
About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Dutch*, Japanese, Polish*, Portuguese - Brazil*, Simplified Chinese, Spanish - Latin America +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]Completed with 100% of achievements in 19 hours, with kids in tow. (more on that below)[/b] [h1]Overall[/h1] Gigantosaurus is a pleasant, open-world, 3D platformer to play with your kids. It's not groundbreaking, nor a must-have, but if your kids are fans of the show, they'll have a good time with it. My kids enjoyed it enough to play through its entirety with me. However, note that there are some minor annoyances (listed in the "cons" below) that could be a deal-breaker. [table] [tr] [th]Pros[/th] [th]Cons[/th] [/tr] [tr] [td] ✅Animations and graphics are all true to the show. ✅Guide rails to help steer children through game. ✅Narrated cutscenes means that the child doesn't need to know how to read to follow along. ✅Low difficulty makes it appropriate for younger kids. [/td] [td] ❌Gamepad recognition issues. ❌No control over camera angles. They shift automatically and often. ❌Mechanic for keeping the group together mostly works, but has some flaws. [/td] [/tr] [/table] [h1]Gameplay[/h1] The meat of the game is a series of small open-world 3D platformer levels, with vehicle races between them. On the open-world levels, the tasks are primarily about wandering through the land, and collecting various items. Once you collect a minimum number of items, you have the option of continuing to the next area. You can also stay where you are to finish collecting all items in that area (for the young, blossoming 100% completionists out there). A racing mode acts as a segue to the next open-world area. There are a few items to collect during the race, but it is otherwise a straightforward 3rd-person view racer. You basically continue this gameplay loop until you've met the minimum requirements for each area, and finish the game. All the videos on the store page are from in-game, so what you see is what you can expect to get. The 3D models and animations are identical to what is on the TV series, which gives it an authentic feel. In the timeless local multiplayer question of "Do I split the screen, and let players wander freely? Or do I have them share one big screen, and keep the players together somehow?" the devs of Gigantosaurus chose to keep players together. It's accomplished via a "bubble" mechanic. If one player falls too far behind, or wanders too far away from the group, a bubble surrounds that player, and transports them back to the leader of the group. It works for the most part, but has some hiccups here and there. This can make it a tad frustrating if you're playing with uncooperative kids, or kids still learning the ropes of gaming. The main problem is how it determines the "leader". It's pretty simple: whoever has the highest altitude is the leader. So if 3 out of 4 of you decide to jump down from a hill, you will continually be teleported back to the 4th person who's standing there, simply because they have the highest altitude at the top of the hill. There is no setting, nor identifier for who the leader is, unfortunately. You only notice when the bubble mechanic occurs. It would be so much better if a player (i.e. the parent) could assign them self as the leader, and all other players who wandered off would get automatically teleported to that person. I doubt this feature will ever be added as the devs haven't updated this game in a few years now. Another minor gripe I have is that the camera view rotates around automatically, depending on which area of the map you are on. It might be a bit disorientating for a kid who's still trying to figure out which way is up. I wish there was a way to manually adjust the camera view, but it probably would make things too complex for the kids game. Sometimes I just wanted to look in a different direction to see if I could locate any items, but alas. The game is a bit touchy with recognizing gamepads. A look on the community forum shows it's a somewhat common issue. I encountered two separate issues myself. The first involved getting the controller to be recognized at all on first play. It required a Steam restart before it recognized my controllers properly. My next issue was with how the game recognizes controller #1. Only controller #1 can access the map. If you have multiple controllers connected, a random one is assigned controller #1. My workaround was to always start the game with only one controller connected (to ensure that it would be first player), then once you are loaded in the world to plug in the other controllers. If the wrong controller was recognized as player #1, the only fix is to restart the game. My kids have personalized controllers, so they didn't want to simply swap controllers. If you want to read more, you can check out the community discussion thread here: https://steamcommunity.com/app/1177020/discussions/0/2143091512089298113/ [h1]Parental notes on difficulty and age appropriateness[/h1] Gigantosaurus is workable for any kid four and up, with adult guidance. A child six and up can probably handle it on their own. Map reading skills would be handy for a solo player, otherwise your child might wander aimlessly a bit. Speaking of reading, the cutscenes are narrated and instructions are animated, so the child doesn't need to read to follow what's going on. The only exception is the controller mapping which you just need to look at once before starting your first session. If hearing is an issue, the cutscenes are captioned as well. The difficulty is light. It's mostly a mellow, low-intensity experience. Adversaries are few and easy to avoid, or dispatch. The most difficult part of the game is really just finding the items you are looking for, and perhaps a specially timed jump here and there. An adult may need to guide a young child through a few obstacles, but there's no harsh punishment for failure. There's a fair amount of guide rails built-in, that point you in the right direction, without forcing you down a linear path. For example, subtle pink sparkles light up to gently suggest which direction you should be heading. As mentioned earlier, the "bubble" mechanic works to keep the group together. On the racing mode, you could literally just hold the throttle the whole race, never steering, and let the edges of the road guide you to the finish. Granted, you won't win doing this, but it allows a child with basic skills to finish the race at least. The violence is minimal. It mainly consists of hitting the sparsely appearing adversaries with your tail (to stun them). If your character takes too much damage they disappear into a timeout for a while until they revive. [h1]Achievements[/h1] I finished the story in about seven hours while playing with the kids, however it was a bit longer to get all the achievements. We earned all achievements after 19 hours of gameplay. Keep in mind, that's 19 hours of playing with small children who are frequently distracted, and sometimes content just wandering around aimlessly. A seasoned gamer could probably complete it in a fraction of the time. Another important note is that you won't sabotage yourself by continuing to the next area before you've collected all the items. Even if you complete the game, and finish the final cutscene, you are still allowed to continue playing. You can loop back to those earlier areas, and finish finding any items you skipped over before (earning any achievements associated with them). [quote]Follow [url=https://store.steampowered.com/curator/41449676/]Summit Reviews[/url] for more high-quality reviews.[/quote]
Actually one of the better children’s franchise games. To be honest, I never heard of Gigantosaurus before, but it’s obviously aimed at very small children I guess (judging from the rhyming and the simple story). Anyway, for the genre the gameplay was surprisingly solid, a 3D platformer collectathon with an alright length (took me and my wife around 10 hours to 100% complete it). That said, playing single player the game feels more like a classic 3D platformer, while in local coop (drop-in/drop-out) the game plays a little different, more in an isometric platforming way, though the automatic camera can be a little annoying (would have been better if e.g. player 1 could turn the camera horizontally). Nevertheless, playing in coop is definitely more fun, and I have to admit we had a relaxing and enjoyable experience. Oh, nearly forgot for completion, in-between levels there are some races, but those were easy as well, even if the last race had some weird physics bugs on those ramps, but ok, we’ll just ignore those :P So long story short, like I said, not a totally bad game, can’t deny it a thumbs up. And alright, there’s always the price argument for those franchise games, but at least it’s cheaper than most, and I got it in a bundle, so I can’t complain, especially for the decent time and gaming value. But it’s your decision anyway ;)
Gigantosaurus The Game is a decent 3d jump-and-run, between mediocre and worthwhile. It seems to target kids in terms of narration and story presentation. It doesn't stand out in particular, with anything special, positive, or unique. Platforming is mostly, but not always, easy. + Good variance in environments * Free-roam levels, Racing transition levels, Quick-Time last level * Similar tasks with some variance surrounding them between levels * ~3.2 hour story playthrough (a lot of collectibles left) - Solo-play character swap could be improved (slow cycle-through) - Racing levels were very boring - Relatively much walking back and forth (decent walking speed makes it barely fine)
Tried this out on Steam Deck after getting it from a Humble Bundle. It runs smooth naturally with Xbox button layouts instead of the Steam deck outputs, so it's definitely playable for an experienced gamer. This game so far as I got to try it for the first level is better than I expected. I had no idea this was based on a show, but the game itself does a great job of introducing the story of the game with a narrator and introducing the gaming elements as you encounter them in the game. More importantly, this game offers multiplayer co-op join in right from the beginning as you get control of the game. That's absolutely necessary when you have multiple kids that might want to play. Up to 4 players since there's 4 dinosaurs to control. Of the games I tested recently to play along with my young nephew, this is one I really look forward to. Solid controls, moveable camera, and collectibles along with what you might expect in family friendly 3d platforming.
I bought this game for my 5-year-old kid, and he enjoys it, of course sometimes I need to help him, but mostly he plays himself. The only problem is absence of Ukrainian localization, so I need to sit near him and translate everything. I wanted to buy other games of this company, but unfortunately it's difficult for kids to play games without the language they can understand.
un très bon jeu en monde ouvert avec beaucoup de chose à faire. On peut jouer à 4 en local
Best game that I've played for kids to get familiar w gamepad. Design of the game for little kids is spot on: - there's button that tekeports you to closest player. Very useful if my younger daughter is stuck or something is too hard, then she can teleport to me and continue from there - characters have 3 interaction buttons (jump, tailspin, interact) which is my, the tailspin/attack is optional and I think you can finish the game without it - there is no pressure of time, so we can just wait for the team to figure out the movement, jumping etc. - each levels are not forced you can go to next level after gathering only 4 out of 10 eggs - racing levels are assisted(you only need to turn but game won't let yout go wrong way) so it's very good introduction for kids that havent played any racing games - you can switch roles and characters during game - levels are fun and interesting - each level is different but we get introduced to new features gradually - the UI is very well done and interactive elements always show which key you need to press to interact - some puzzle platforms are pretty challenging so adult players can also have fun and kids won't get frustrated because they can always teleport - my daughters liked visuals and the cutscenes very much Cons? - players should be allowed to play the same character (currently only one player can play each character so at first both daughters wanted to play as a frog) To sum up, if you are looking for a game to play with your little kids or introduce them to gaming this one is the best I've found so far. Next goal is to teach my 6 and 4 year old to use mouse in Baldurs Gate :D
this is the closest you will get to Donkey kong 64, for the aspects of the multiple characters that have relatively different abilities really only that you need for one to do something to get you further like knock a log down, other than that the four characters are the same, and you collect eggs that were scattered, its not quite story absorbed as old school DK 64, its kinda something you can youtube, and check out, i liked at first but its definitely not worth that price you can buy at Wally world for 20$ for console. the company is close on point with basic storyline adventure games which are the best IMO because you live and play the story, but this doesn't really have that, its for younger ones, the ice age and others i might check out but not for the prices on steam as stated before. if you disagree and think its a story its pretty FLAT, not interesting to keep involved.
Great for kids. Great level design and gameplay for 6-10yrs
I picked up this game as I thought it was a good local co-op. This game is very much meant for young children. Probably fun for them, but not for my wife and I.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Maumau and the Labyrinth | $29.9K | 96 | 83% | $15.99 |
| Flobe | $29.9K | 226 | 77% | $4.99 |
| Date Warp | $29.9K | 158 | 88% | $9.99 |
| RiMS Racing | $29.9K | 395 | 65% | $4.99 |
| Figure Simulator War | $29.9K | 97 | 80% | $9.99 |
| Pier Solar and the Great Architects | $29.9K | 79 | 67% | $14.99 |