
Dive into an adrenaline-fuelled free-roaming adventure with 400 square miles of rugged terrain and hundreds of weapons and vehicles.
Modeled estimate, not a reported figure. How we estimate →
About
Dive into an adrenaline-fuelled free-roaming adventure. As agent Rico Rodriguez, your orders are to find and kill your friend and mentor who has disappeared on the island paradise of Panau. There, you must cause maximum chaos by land, sea and air to shift the balance of power. With the unique grapple and parachute combo, BASE jump, hijack and create your own high-speed stunts. With 400 square miles of rugged terrain and hundreds of weapons and vehicles, Just Cause 2 defies gravity and belief.
UNIQUE VERTICAL GAMEPLAY - Take to the air like no other game. Experience total aerial freedom with the unique parachute and dual grapple
UNBELIEVABLE ADRENALINE-FUELLED STUNTS - Free fall, base jump, vehicle surf, para sail, skydive, grapple, slingshot, leap between vehicles, hang from helicopters, scale buildings. The impossible is within your grasp.
UPGRADED DUAL GRAPPLE - Your best tool is now a weapon. Fire two shots with the grapple hook and attach unwilling enemies to high-speed vehicles, hang them upside down from buildings, tether objects in mid air. The possibilities are as vast as your imagination.
DISCOVER THE SECRETS OF PANAU - Explore the island paradise; from sprawling cities, secluded beaches and towering mountain peaks – more than 400 square miles of your own personal playground.
EXPERIENCE TRUE FREEDOM - Hundreds of objectives can be completed in any way or order that you choose. When it’s time for a break from Agency business, kick back and enjoy all the attractions that Panau has to offer.
MASSIVE SELECTION OF VEHICLES - Catch air on a high-speed dirt bike, race across the sea in a power boat, or fire a spread of rockets from an attack chopper – more than 100 land, sea and air vehicles are yours for the taking.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Polish, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 606 reviews with recorded playtime.
Reviews
Themes across 606 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Just Cause 2 = Hayal Kırıklığı. [/h1] Gerçekten sırf bitirmiş olmak için kendimi zorlayarak oynadım, yoksa çekilecek çile değil. İlk oyunda en azından dünyada gezmenin bir tadı vardı, bunda haritayı devasa yapmışlar ama içi bomboş. Oyun boyunca bir kez bile araba sürme isteği gelmedi içimden, o kadar hantal ve gereksiz bir büyüklük var. Oyun resmen kendini tekrar etme üzerine kurulu. Yan görevlerle hiç uğraşılmamış, sürekli aynı sahneler, aynı olaylar dönüp duruyor. Bir noktadan sonra dayanamayıp bütün ara sahneleri geçmeye başladım, zaten izlenecek topu topu 7 tane ana görev var. Karakterlerin altyapısı da aşırı kötü, kimseyle bağ kuramıyorsun. Kısacası potansiyeli olan bir seriye yazık etmişler. Vaktinize yazık, bulaşmayın derim.
На экране монитора постоянные бубухи — это, конечно, здорово, но малое количество патронов и вынуждение постоянно садиться вертолёт, знаете, не очень весело. - Что ж, стрельба неинтересная пустышка. - Игра вылетает, если включить параметр дырки от пуль. - Нужно ставить мод на увеличение радиуса крюка кошки, тогда без проблем за минуту можно по полтора километра перемещаться. - Графика, честно говоря, не очень, это где-то уровень второй PlayStation, я серьёзно по графону думала, игра года так 2006, но нет, 2010 прост лол. [h3] Итог: [/h3] Да честно, кроме того же крюка кошки, игра больше ничем похвастаться не может. Если говорить про открытый мир и устраивать в нем хаос, то мне больше понравился Saints Row: The Third, который всего лишь вышел на год вперёд. https://steamcommunity.com/sharedfiles/filedetails/?id=3736680612
A giant, antiquated turd with enough jank to rival the most notorious game releases in existence. It runs poorly, constantly crashes, you'll be fighting the camera and controls constantly, completing settlements accomplishes absolutely nothing as the three resistance factions will never get their sorry ass outside of the 9 bases you have to conquer for them. The world is completely empty, hopelessly outstretched and filled with nothing but constant copy-paste samey villages and military bases. Playing through this earned me more frustration than pleasure, and I seriously do not understand how the fanbase prefers this game over JC3.
hell yeah simulator 100% testosterone
Works great, hitting around 250 FPS. Seemingly limited by being very single-threaded, but this is of course not an issue on modern systems really haha. Love the recent addition of Steam Cloud Save support. Bit annoying though that the parachute movement in-game is coupled to the FPS; with higher FPS, you can travel less distance using the parachute and while gliding. This breaks the intended flow of the game in my opinion. Would recommend people to externally limit the frame rate to 60 (or the console-version's original 30 FPS, which seems to use the actual intended movement speed) using something like RTSS to combat this (with all the benefits of VRR and low latency). It still feels good while running at 60. Above that, it starts to feel really stiff. Wish this could be fixed, but know that that is very unlikely to happen of course.
IS JUST BECAUSE
Il primo Just Cause fu un sorprendente esperimento, con il secondo capitolo gli sviluppatori premettero con decisione il piede sull'acceleratore del caos: una mappa immensa, una rivoluzione in corso, un rampino e tutta la libertà del mondo di portare l'anarchia in quel parco giochi sandbox che voleva diventare il brand (che si realizzerà totalmente nel terzo capitolo). Cheers...a Rico.
Nice for low spec PC and Micheal Bay simulator
Massa
Just Cause 2 da un buen salto con respecto a su primera entrega en muchos aspectos, desde lo grafico, lo técnico y por supuesto, lo jugable. Su jugabilidad “simplificada” es un acierto (a medias), donde si o si hay que destacar la presencia que se le dió al gancho como herramienta principal. Eso sumado a una mejor progresión, y el intentar que los muchos (MUCHOS) lugares en el mapa tengan un “propósito”… da la noción de como en Avalanche Studios fueron refinando el objetivo de hacer vistoso al mundo que quieren presentar. Y claro, esto junto a la acción, explosiones y secuencias bombásticas, no dejan para nada insatisfecho. Sin embargo esto último (que es algo muy bueno), entra en una dicotomía al querer el juego “ser más serio”, pero con un nulo desarrollo y dejado muy en segundo plano. No esta mal que la trama quiera tomar un enfoque mas centrado (y por supuesto que esto es mejor al tono que tenía Just Cause 1, el cual era más una parodia de muchos estereotipos de películas de acción gringa). Solo que, si no abordan y trabajan esta narrativa los desarrolladores, queda en: intenciones de nada. Lo que lleva al principal punto: muchas misiones son repetitivas, mismas secuencias de apertura, mismo entrar-salir, mismo bucle de juego (que no estaría mal al ser bien llevado) pero que solo pierde potencia en un mapa inmenso del que sabes “No hay nada interesante de por medio”. Tiene varios detalles que dejan que desear… Just Cause 2 mejora muchas cosas con respecto a su antecesor, no es perfecto (esta muy lejos de serlo) pero es un avance correcto para la saga. Probadlo, intentadlo.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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